Presets: Difference between revisions

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m (Removes Telepathy from dream tortoise, which got changed in 7th Plague)
 
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{{tocright}}
= Mutated Humans =
== Marauder ==
{{Subtype infocard
{{Subtype infocard
| name =
| name = Marsh Taur
| image =
| buildcode =
| bonusnote =
| footnote =
| strength =
| agility =
| toughness =
| intelligence =
| willpower =
| ego =
| skills =
| equipped =
| inventory =
}}
 
{{Subtype infocard
| name = Marsh Taur, Marauder
| image = MarshTaur.png
| image = MarshTaur.png
| strength = 22
| bonusnote =22 Strength</br> 18 Agility</br> 18 Toughness</br> 14 Intelligence</br> 16 Willpower</br> 16 Ego
| agility = 18
| toughness = 18
| intelligence = 14
| willpower = 16
| ego = 16
| skills = Axe</br>
| skills = Axe</br>
--Dismember</br>
--Dismember</br>
Line 41: Line 22:
| footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}}
| footnote = Starting Mutations: {{favilink|freezing ray}}, {{favilink|multiple legs}}, {{favilink|amphibious}}, {{favilink|teleportation}}
}}
}}
{{Qud text|&c∙}} Charge-based melee fighter
{{Qud text|&c∙}} Ability to freeze enemies
{{Qud text|&c∙}} Highly maneuverable
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build


== Arconaut ==
{{Subtype infocard
{{Subtype infocard
| name = Dream Tortoise, Arconaut
| name = Dream Tortoise
| image = DreamTortoise.png
| image = DreamTortoise.png
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}, {{favilink|telepathy}}
| footnote = Starting Mutations: {{favilink|carapace}}, {{favilink|heightened hearing}}, {{favilink|horns}}, {{favilink|sleep gas generation}}
| strength = 18
| bonusnote = 18 Strength</br> 21 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 15 Ego
| agility = 21
| toughness = 18
| intelligence = 17
| willpower = 16
| ego = 15
| skills = Short Blade</br>
| skills = Short Blade</br>
Tinkering</br>
Tinkering</br>
Line 75: Line 56:
3-4 {{favilink|witchwood bark|plural}}
3-4 {{favilink|witchwood bark|plural}}
}}
}}
{{Qud text|&c∙}} Melee fighter
{{Qud text|&c∙}} Highly-armored
{{Qud text|&c∙}} Emits sleep gas to disable enemies
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build


== Gunslinger ==
{{Subtype infocard
{{Subtype infocard
| name = Gunwing, Gunslinger
| name = Gunwing
| image = Gunwing.png
| image = Gunwing.png
| strength = 16
| bonusnote = 16 Strength</br> 22 Agility</br> 18 Toughness</br> 17 Intelligence</br> 16 Willpower</br> 16 Ego
| agility = 22
| toughness = 18
| intelligence = 17
| willpower = 16
| ego = 16
| skills = Pistol</br>
| skills = Pistol</br>
--Steady Hand</br>
--Steady Hand</br>
--Akimbo
--Akimbo
| equipped =  
| equipped =  
2 {{favilink|Issachar rifle|plural}}</br>
2 {{favilink|Chrome revolver|plural}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink|wide-brimmed hat}}</br>
1 {{favilink|wide-brimmed hat}}</br>
Line 103: Line 84:
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}}
| footnote = Starting Mutations: {{favilink|beak}}, {{favilink|heightened quickness}}, {{favilink|wings}}, {{favilink|force bubble}}
}}
}}
{{Qud text|&c∙}} Primarily ranged fighter
{{Qud text|&c∙}} Quick and maneuverable
{{Qud text|&c∙}} Flies
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build
== Apostle ==
{{Subtype infocard
| name = Star-Eye Esper
| image = StarEyeEsper.png
| bonusnote = 15 Strength</br> 16 Agility</br> 18 Toughness</br> 17 Intelligence</br> 18 Willpower</br> 21 Ego
| skills = Customs and Folklore</br>
Intimidate</br>
Proselytize
| equipped = 1 {{favilink|staff}}</br>
1 {{favilink|witchwood wreath}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
1 {{favilink|waterskin}} with {{dice tooltip|2d6+1}} drams of {{favilink|honey}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
3-4 {{favilink|witchwood bark|plural}}
| footnote = Starting Mutations: {{favilink|clairvoyance}}, {{favilink|light manipulation}}, {{favilink|stunning force}}, {{favilink|teleport other}}
}}
{{Qud text|&c∙}} Mental-based ranged fighter
{{Qud text|&c∙}} Effective crowd control and map vision
{{Qud text|&c∙}} {{Qud text|&WMedium survivable}} starting build
== Watervine Farmer ==
{{Subtype infocard
| name = Firefrond
| image = Firefrond.png
| bonusnote = 18 Strength</br> 18 Agility</br> 20 Toughness</br> 17 Intelligence</br> 17 Willpower</br> 16 Ego</br>
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Wilderness Lore: Marshes
| equipped =
1 {{favilink|iron vinereaper}}</br>
1 {{favilink|woven tunic}}</br>
1 {{favilink id|Ghostly Flames}}
| inventory =
9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
8-10 {{favilink|vinewafer sheaf|plural}}</br>
2-5 things from [[Data:Ingredients|Ingredients]]</br>
1 {{favilink|farmer's token}}</br>
1 cookbook</br>
6-8 {{favilink|witchwood bark|plural}}
| footnote = Starting Mutations: {{favilink|unstable genome}}, {{favilink|flaming ray}}, {{favilink|photosynthetic skin}}, {{favilink|burgeoning}}
}}
{{Qud text|&c∙}} Hybrid melee fighter and mental caster
{{Qud text|&c∙}} Ability to set enemies on fire
{{Qud text|&c∙}} Causes harvestable plants to grow nearby
{{Qud text|&c∙}} {{Qud text|&WChallenging survivable}} starting build
== Tinker ==
{{Subtype infocard
| name = bzzzt
| image = Bzzzt.png
| footnote = Starting Mutations: {{favilink|burrowing claws}}, {{favilink|electrical generation}}, {{favilink|heightened hearing}}, {{favilink id|Mutation:DarkVision}}, {{favilink|spinnerets}}, {{favilink|thick fur}}, {{favilink|socially repugnant}}
| bonusnote = 19 Strength</br> 18 Agility</br> 18 Toughness</br> 18 Intelligence</br> 18 Willpower</br> 14 Ego</br>
| skills = Tinkering</br>
--Lay Mine / Set Bomb</br>
--Disassemble</br>
--Repair</br>
--Tinker I
| equipped = 1 {{favilink|bronze dagger}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
1 {{favilink|waterskin}} with 32 drams of {{favilink|water|fresh water}}</br>
1 {{favilink|basic toolkit}}</br>
1-2 {{favilink|goat jerky|plural}}</br>
1-4 things from [[Population:Junk#Junk 1|Junk 1]]</br>
3-4 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
1-4 things from [[Data:Scrap#Scrap 1|Scrap 1]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Hybrid melee fighter and electrical attacker
{{Qud text|&c∙}} Burrower and trap-setter
{{Qud text|&c∙}} Starts with night vision
{{Qud text|&c∙}} {{Qud text|&WChallenging}} starting build
= True Kin =
== Praetorian ==
{{Subtype infocard
| name = Praetorian Prime
| image = PraetorianPrime.png
| bonusnote = 22 Strength</br> 18 Agility</br> 21 Toughness</br> 16 Intelligence</br> 17 Willpower</br> 16 Ego</br> {{color|C|15 Cold Resistance}}
| skills = Long Blade</br>
Shield</br>
--Shield Slam</br>
Bow and Rifle
| equipped = 1 {{favilink|steel long sword}}</br>
1 {{favilink|steel shield}}</br>
1 {{favilink|Issachar rifle}}</br>
1 {{favilink|chain mail}}</br>
1 {{favilink|praetorian's cloak}}</br>
1 {{favilink|leather boots}}</br>
1 {{favilink|night vision}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
2-3 {{favilink|food cube|plural}}</br>
20-33 {{favilink|lead slug|plural}}</br>
2-3 {{favilink|salve injector|plural}}</br>
1-3 injectors from [[Data:Injectors|Injectors]]</br>
1 energy cell from [[Data:Cells|Cells]]</br>
0-2 thing from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Charge-based melee fighter
{{Qud text|&c∙}} Starts with night vision
{{Qud text|&c∙}} {{Qud text|&WMost survivable}} starting build
== Horticulturalist ==
{{Subtype infocard
| name = First Gardener
| image = FirstGardener.png
| bonusnote = 18 Strength</br> 19 Agility</br> 19 Toughness</br> 19 Intelligence</br> 18 Willpower</br> 18 Ego</br>
| skills = Cooking and Gathering</br>
--Harvestry</br>
Axe</br>
Bow and Rifle</br>
Wilderness Lore: Jungles
| equipped = 1 {{favilink|bio-scanning bracelet}}<br>(with {{favilink|solar cell}})</br>
1 {{favilink|steel vinereaper}}</br>
1 {{favilink id|Gas Mask}}</br>
1 {{favilink|cloth robe}}</br>
1 {{favilink|leather moccasins}}</br>
1 {{favilink|short bow}}</br>
1 {{favilink|nocturnal apex}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
3 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|Ekuemekiyyen greens}}</br>
30-50 {{favilink|wooden arrow|plural}}</br>
{{dice tooltip|1d3+1}} {{favilink|defoliant grenade mk I}}</br>
1-3 {{favilink|salve injector|plural}}</br>
2-6 injectors from [[Data:Injectors|Injectors]]</br>
1-2 energy cells from [[Data:Cells|Cells]]</br>
1-3 things from [[Data:Trinkets#Trinkets 1|Trinkets 1]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Hybrid melee and ranged fighter
{{Qud text|&c∙}} Starts with cooking and gathering
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build
== Child of the Hearth ==
{{Subtype infocard
| name = First Child of the Hearth
| image = FirstChildOfTheHearth.png
| bonusnote = 27 Strength</br> 18 Agility</br> 18 Toughness</br> 13 Intelligence</br> 15 Willpower</br> 16 Ego</br> {{color|R|15 Heat Resistance}}
| skills = Cudgel</br>
--Slam</br>
Heavy Weapon</br>
Calloused
| equipped = 1 {{favilink|steel mace}}</br>
1 {{favilink|leather apron}}</br>
1 {{favilink|steel gauntlets}}</br>
1 {{favilink|leather boots}}</br>
1 {{favilink|carbide hand bones}}
| inventory = 9-15 {{favilink|torch|plural}}</br>
2 {{favilink|waterskin|empty waterskins}}</br>
2 {{favilink|waterskin|plural}} with 32 drams of {{favilink|water|fresh water}} each</br>
3-4 {{favilink|smoldered mushroom|plural}}</br>
4-8 injectors from [[Data:Injectors|Injectors]]</br>
0-2 energy cells from [[Data:Cells|Cells]]</br>
0-2 things from [[Data:Artifact#Artifact 1|Artifact 1]]</br>
0-2 things from [[Data:Artifact#Artifact 2|Artifact 2]]</br>
0-1 things from [[data:Artifact#Artifact 3|Artifact 3]]</br>
3-4 {{favilink|witchwood bark|plural}}
}}
{{Qud text|&c∙}} Melee fighter and extreme bruiser
{{Qud text|&c∙}} Starts with carbide hand bones
{{Qud text|&c∙}} {{Qud text|&WHighly survivable}} starting build

Latest revision as of 18:32, 1 December 2023

Mutated Humans

Marauder

Marsh Taur
MarshTaur.png
22 Strength
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
 Charge-based melee fighter
 Ability to freeze enemies
 Highly maneuverable 
 Most survivable starting build

Arconaut

Dream Tortoise
DreamTortoise.png
18 Strength
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
In Inventory:
 Melee fighter
 Highly-armored
 Emits sleep gas to disable enemies
 Highly survivable starting build

Gunslinger

Gunwing
Gunwing.png
16 Strength
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
skills
 Primarily ranged fighter
 Quick and maneuverable
 Flies
 Highly survivable starting build

Apostle

Star-Eye Esper
StarEyeEsper.png
15 Strength
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
In Inventory:
 Mental-based ranged fighter
 Effective crowd control and map vision
 Medium survivable starting build

Watervine Farmer

Firefrond
Firefrond.png
18 Strength
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
 Hybrid melee fighter and mental caster
 Ability to set enemies on fire
 Causes harvestable plants to grow nearby
 Challenging survivable starting build

Tinker

bzzzt
Bzzzt.png
19 Strength
18 Agility
18 Toughness
18 Intelligence
18 Willpower
14 Ego
In Inventory:
 Hybrid melee fighter and electrical attacker
 Burrower and trap-setter
 Starts with night vision
 Challenging starting build

True Kin

Praetorian

Praetorian Prime
PraetorianPrime.png
22 Strength
18 Agility
21 Toughness
16 Intelligence
17 Willpower
16 Ego
15 Cold Resistance
 Charge-based melee fighter
 Starts with night vision
 Most survivable starting build

Horticulturalist

First Gardener
FirstGardener.png
18 Strength
19 Agility
19 Toughness
19 Intelligence
18 Willpower
18 Ego
In Inventory:
 Hybrid melee and ranged fighter
 Starts with cooking and gathering
 Highly survivable starting build

Child of the Hearth

First Child of the Hearth
FirstChildOfTheHearth.png
27 Strength
18 Agility
18 Toughness
13 Intelligence
15 Willpower
16 Ego
15 Heat Resistance
In Inventory:
 Melee fighter and extreme bruiser
 Starts with carbide hand bones
 Highly survivable starting build