Proselytize: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Created page with "{{Skill | class=Persuasion | req=23 Ego | cost=300 | desc=You persuade an intelligent creature to join you. | id=Persuasion_Proselytize }} This skill takes 1000 [[action cost]...")
 
m (editing)
 
(19 intermediate revisions by 10 users not shown)
Line 3: Line 3:
| req=23 Ego
| req=23 Ego
| cost=300
| cost=300
| cd=25
| desc=You persuade an intelligent creature to join you.
| desc=You persuade an intelligent creature to join you.
| id=Persuasion_Proselytize
| id=Persuasion_Proselytize
}}
}}{{tocright}}
This skill takes 1000 [[action cost]], or a full turn.
{{name}} is a skill which allows its users to attempt to recruit creatures to their side.
 
Using the skill takes 1000 [[action cost]], a full turn.  
 
When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only one creature can be proselytized at a time.
 
Mechanically, proselytize is an [[Ego]]-based attack versus the target creature's [[Mental Armor]]. However, a failed attempt will not make the target hostile, unlike failing an attempt at {{F|Beguiling}}.
 
Unlike beguiling, it is possible to proselytize creatures that have [[Mental shield|mental shields]].
 
Proselytize can be learned through [[water ritual]] with legendary [[Mechanimists]]; this includes {{favilink|Eschelstadt II, High Priest of the Stilt}}, who can be found on every run at the {{favilink|Six Day Stilt}}.
 
==Proselytizing with Glotrot==
==Proselytizing with Glotrot==
If your tongue has rotted away due to [[Glotrot]], you will get this message.
If the player’s tongue has rotted away due to [[Glotrot]], they will get this message when attempting to use {{name}}:
 
{{qud quote|You cannot proselytize without a tongue.}}
{{qud quote|You cannot proselytize without a tongue.}}


==Proselytize Formula==
==Technical details==
Proselytize is an [[ego]] based attack that is defended against by [[Mental Armor]].
There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.
 
<math alt="1d8 minus 6 plus player's ego modifier is greater than or equal to the target's mental armor. If they are already proselytized, they get +1 MA for this check.">1d8 - 6 + \text{Player's Ego Modifier} \ge \text{Target's MA (if already proselytized by another creature, +1 MA)}</math>
 
AND
 
<math alt="Player's level plus 1d8 minus 6 plus their ego modifier, greater than or equal to the target's level plus their MA, and if they're already proselytized, +1 bonus MA">\text{Player's LV} + 1d8 - 6 + \text{Player's Ego Modifier} \ge \text{Target's Level} + \text{Target's MA (+1 if already Proselytized)}</math>
 
If both of these are true, the target is [[proselytized]].
 
==Immunity==
 
Certain creatures are explicitly unable to be proselytized by the player; this immunity is unrelated to creature stats or [[mental shield]], but is rather a special exemption due to their nature. These include:
 
* Clones of the player character or their currently controlled body, such as those produced by {{F|Evil Twin}}, {{F|gelatinous prism|plural}} or {{F|gelatinous antiprism|plural}}, {{F|hexagonal crystal|plural}}, and {{F|Temporal Fugue}}. Clones budded from the use of {{F|cloning draught}} lack this property and may be proselytized.
* {{F|Wraith-Knight Templar}}
* All [[Templar]] mecha, such as {{F|Temple mecha mk II|plural}}, {{F|Temple mecha mk Ia|plural}} and {{F|Temple mecha mk Ib|plural}}.


<math>1d8 - 6 + \text{Player's Ego Modifier} \ge \text{Target's MA (if already proselytized by another creature, +1 MA)}</math>
== Ability Cooldown ==
{{willpower cooldown table | 25 }}


OR
{{Factions that teach the skill}}


<math>\text{Player's LV} + 1d8 - 6 + \text{Player's Ego Modifier} \ge \text{Target's Level} + \text{Target's MA (+1 if already Proselytized)}</math>
{{Creatures with the skill}}


If either of these is true, the target is [[proselytized]]. You can only have on creature proselytized at a time.
{{Skills Navbox}}

Latest revision as of 16:26, 14 January 2024

Proselytize
Skill Tree

Persuasion

Cost

300 sp

Requirements

23 Ego

Base Cooldown

25

ID

Persuasion_Proselytize

You persuade an intelligent creature to join you.

Proselytize is a skill which allows its users to attempt to recruit creatures to their side.

Using the skill takes 1000 action cost, a full turn.

When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only one creature can be proselytized at a time.

Mechanically, proselytize is an Ego-based attack versus the target creature's Mental Armor. However, a failed attempt will not make the target hostile, unlike failing an attempt at Beguiling.

Unlike beguiling, it is possible to proselytize creatures that have mental shields.

Proselytize can be learned through water ritual with legendary Mechanimists; this includes Eschelstadt II, High Priest of the Stilt, who can be found on every run at the Six Day Stilt.

Proselytizing with Glotrot

If the player’s tongue has rotted away due to Glotrot, they will get this message when attempting to use Proselytize:

You cannot proselytize without a tongue.

Technical details

There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.

AND

If both of these are true, the target is proselytized.

Immunity

Certain creatures are explicitly unable to be proselytized by the player; this immunity is unrelated to creature stats or mental shield, but is rather a special exemption due to their nature. These include:

Ability Cooldown

Proselytize's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
934152721192712
1033162522182810
113217242317299
123018232415308
132919222514317
142820202613325

Factions That Teach Proselytize

Creatures That Have Proselytize