Proselytize: Difference between revisions

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Using the skill takes 1000 [[action cost]], a full turn.  
Using the skill takes 1000 [[action cost]], a full turn.  


When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only 1 creature can be proselytized at a time.  
When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only one creature can be proselytized at a time.  


Proselytize is an [[Ego]] stat based attack that is defended against by [[Mental Armor]]. However, a failed proselytize attempt will not make creatures hostile, unlike failing an attempt to [[Beguile]].
Mechanically, proselytize is an [[Ego]]-based attack versus the target creature's [[Mental Armor]]. However, a failed attempt will not make the target hostile, unlike failing an attempt at {{F|Beguiling}}.


Unlike beguiling, it is possible to proselytize creatures that have [[Mental shield|Mental shields]].
Unlike beguiling, it is possible to proselytize creatures that have [[Mental shield|mental shields]].


Proselytize is learnable via the [[water ritual]] from legendary [[Mechanimists]]; this includes {{favilink|Eschelstadt II, High Priest of the Stilt}}, who is guaranteed to exist at the {{favilink|six day stilt}}.
Proselytize can be learned through [[water ritual]] with legendary [[Mechanimists]]; this includes {{favilink|Eschelstadt II, High Priest of the Stilt}}, who can be found on every run at the {{favilink|Six Day Stilt}}.


==Proselytizing with Glotrot==
==Proselytizing with Glotrot==
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If both of these are true, the target is [[proselytized]].
If both of these are true, the target is [[proselytized]].
==Immunity==
Certain creatures are explicitly unable to be proselytized by the player; this immunity is unrelated to creature stats or [[mental shield]], but is rather a special exemption due to their nature. These include:
* Clones of the player character or their currently controlled body, such as those produced by {{F|Evil Twin}}, {{F|gelatinous prism|plural}} or {{F|gelatinous antiprism|plural}}, {{F|hexagonal crystal|plural}}, and {{F|Temporal Fugue}}. Clones budded from the use of {{F|cloning draught}} lack this property and may be proselytized.
* {{F|Wraith-Knight Templar}}
* All [[Templar]] mecha, such as {{F|Temple mecha mk II|plural}}, {{F|Temple mecha mk Ia|plural}} and {{F|Temple mecha mk Ib|plural}}.


== Ability Cooldown ==
== Ability Cooldown ==
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{{Creatures with the skill}}
{{Creatures with the skill}}


{{Skills and Powers Navbox}}
{{Skills Navbox}}

Latest revision as of 16:26, 14 January 2024

Proselytize
Skill Tree

Persuasion

Cost

300 sp

Requirements

23 Ego

Base Cooldown

25

ID

Persuasion_Proselytize

You persuade an intelligent creature to join you.

Proselytize is a skill which allows its users to attempt to recruit creatures to their side.

Using the skill takes 1000 action cost, a full turn.

When the player uses it, they will be asked for a direction, then attempt to proselytize the creature standing next to them in that direction. A successful usage will convince that creature to join the proselytizer indefinitely. Only one creature can be proselytized at a time.

Mechanically, proselytize is an Ego-based attack versus the target creature's Mental Armor. However, a failed attempt will not make the target hostile, unlike failing an attempt at Beguiling.

Unlike beguiling, it is possible to proselytize creatures that have mental shields.

Proselytize can be learned through water ritual with legendary Mechanimists; this includes Eschelstadt II, High Priest of the Stilt, who can be found on every run at the Six Day Stilt.

Proselytizing with Glotrot

If the player’s tongue has rotted away due to Glotrot, they will get this message when attempting to use Proselytize:

You cannot proselytize without a tongue.

Technical details

There are two separate checks against MA, and both must succeed in order to successfully proselytize a creature.

AND

If both of these are true, the target is proselytized.

Immunity

Certain creatures are explicitly unable to be proselytized by the player; this immunity is unrelated to creature stats or mental shield, but is rather a special exemption due to their nature. These include:

Ability Cooldown

Proselytize's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
934152721192712
1033162522182810
113217242317299
123018232415308
132919222514317
142820202613325

Factions That Teach Proselytize

Creatures That Have Proselytize