Dismember: Difference between revisions
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The dismember skill grants a passive chance to dismember with [[:Category:Axes|axes]] when landing a penetrating hit on an opponent as well as an activated ability that does the same. The active ability can only be used with an axe in the primary hand. | The dismember skill grants a passive chance to dismember with [[:Category:Axes|axes]] when landing a penetrating hit on an opponent as well as an activated ability that does the same. The active ability can only be used with an axe in the primary hand. | ||
This skill works separately to the [[serrated]] mod or the dismembering relic powers ([[glazed]]/[[The_Fates_have_their_way|fatecaller]]), each providing their own chance to dismember. It is worth noting that the weapon mod and the relic powers are slightly different than the skill, because they do not require their hits penetrate in order to dismember. | This skill works separately to the [[serrated]] mod or the dismembering relic powers ([[glazed]]/[[The_Fates_have_their_way|fatecaller]]), each providing their own chance to dismember. It is worth noting that the weapon mod and the relic powers are slightly different than the skill, because they do not require their hits penetrate in order to dismember. | ||
== Ability Cooldown == | |||
{{willpower cooldown table | 30 }} | |||
==Factions that can teach {{PAGENAME}}== | |||
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}} | |||
{{Creatures with the skill|Dismember}} | {{Creatures with the skill|Dismember}} | ||
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* The [[glazed]] [[relic]] weapon mod. | * The [[glazed]] [[relic]] weapon mod. | ||
* The <code>explodingpalm</code> [[wishes|wish]]. | * The <code>explodingpalm</code> [[wishes|wish]]. | ||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
Revision as of 22:03, 1 April 2022
Skill Tree
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Cost
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150 sp |
Requirements
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21 Strength |
Base Cooldown
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30 |
ID
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Axe_Dismember |
Activated; cooldown 30. |
The dismember skill grants a passive chance to dismember with axes when landing a penetrating hit on an opponent as well as an activated ability that does the same. The active ability can only be used with an axe in the primary hand.
This skill works separately to the serrated mod or the dismembering relic powers (glazed/fatecaller), each providing their own chance to dismember. It is worth noting that the weapon mod and the relic powers are slightly different than the skill, because they do not require their hits penetrate in order to dismember.
Ability Cooldown
Dismember's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 41 | 15 | 32 | 21 | 23 | 27 | 14 |
10 | 39 | 16 | 30 | 22 | 21 | 28 | 12 |
11 | 38 | 17 | 29 | 23 | 20 | 29 | 11 |
12 | 36 | 18 | 27 | 24 | 18 | 30 | 9 |
13 | 35 | 19 | 26 | 25 | 17 | 31 | 8 |
14 | 33 | 20 | 24 | 26 | 15 | 32 | 6 |
Factions that can teach Dismember
No results
Creatures That Have Dismember
- astral tabby
- Jotun, Who Parts Limbs
- Kesehind
- madpole
- Man Opener
- Rodanis Y
- saw-hander
- sultan croc
- Warden Indrix, Goatfolk Pariah
Creatures That Can Potentially Have Dismember
Additional Sources of Dismemberment
- The serrated weapon mod.
- One of the possible triggered effects from strength-based cooking ingredients.
- Any legendary snapjaw, chrome idol, eyeless king crab, or glow-wight with "Skullsplitter" in their name.
- The decarbonizer's Decarbonizer beam.
- The fatecaller relic weapon mod.
- The glazed relic weapon mod.
- The
explodingpalm
wish.
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