Jump
Jump
Skill Tree
|
|
---|---|
Cost
|
100 sp |
Requirements
|
17 Strength |
Base Cooldown
|
100 |
ID
|
Acrobatics_Jump |
You jump into an unoccupied square within range 2. You cannot jump over a square occupied by a creature. |
Learning Jump from frogs is a Steam achievement. This is more difficult than it sounds due to the rarity of frog lairs.
Ability Cooldown
Jump's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 135 | 15 | 105 | 21 | 75 | 27 | 45 |
10 | 130 | 16 | 100 | 22 | 70 | 28 | 40 |
11 | 125 | 17 | 95 | 23 | 65 | 29 | 35 |
12 | 120 | 18 | 90 | 24 | 60 | 30 | 30 |
13 | 115 | 19 | 85 | 25 | 55 | 31 | 25 |
14 | 110 | 20 | 80 | 26 | 50 | 32 | 20 |
Skill and Mutation Interactions
The range of jump can be increased with pneumatic pistons and Wings.
Factions that can teach Jump
Identifier must not contain quote, dot or null characters
Creatures That Have Jump
- Agate Severance Star
- Angohind
- Bep
- bloated pearlfrog
- Crowsong
- crypt ferret
- Eskhind
- faundren villager
- Geeub
- Goek
- Goshling
- hindren afflicted
- hindren pariah
- hindren scout
- hindren scout and pariah
- hindren villager
- Hindriarch Keh
- ice frog
- Isahind
- Keh-hind
- Kesehind
- Krka
- Liihart
- Lulihart, hindren pariah
- Mak
- Meyehind
- oo-EE-OOH
- svardym eld
- svardym hatchling
- svardym jut
- svardym scrounge
- Svenlainard, Trophy Hunter
- temple mecha mk Ia
- temple mecha mk Ib
- temple mecha mk II
- Warden Neelahind