Presets
		
		
		
		Jump to navigation
		Jump to search
		
Mutated Humans
Marauder
Marsh Taur
22 Strength
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
18 Agility
18 Toughness
14 Intelligence
16 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 1  waterskin with 32 drams of waterskin with 32 drams of fresh water fresh water
- 8-10  bear jerkies bear jerkies
- 3-4  witchwood barks witchwood barks
∙ Charge-based melee fighter ∙ Ability to freeze enemies ∙ Highly maneuverable ∙ Most survivable starting build
Arconaut
Dream Tortoise
18 Strength
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
21 Agility
18 Toughness
17 Intelligence
16 Willpower
15 Ego
Equipped:
In Inventory:
- 1  pocketed vest pocketed vest
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 1  waterskin with 32 drams of waterskin with 32 drams of fresh water fresh water
- 1  canteen with 32 drams of canteen with 32 drams of fresh water fresh water
- 1  basic toolkit basic toolkit
- 30-50 wooden arrows wooden arrows
- 2-3  canned Have-It-All canned Have-It-All
- 1-4 things from Junk 1
- 2-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4  witchwood barks witchwood barks
∙ Melee fighter ∙ Highly-armored ∙ Emits sleep gas to disable enemies ∙ Highly survivable starting build
Gunslinger
Gunwing
16 Strength
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
22 Agility
18 Toughness
17 Intelligence
16 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 1  waterskin with 32 drams of waterskin with 32 drams of fresh water fresh water
- 225-275  lead slugs lead slugs
- 3-4  beetle jerkies beetle jerkies
- 3-4  witchwood barks witchwood barks
∙ Primarily ranged fighter ∙ Quick and maneuverable ∙ Flies ∙ Highly survivable starting build
Apostle
Star-Eye Esper
15 Strength
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
16 Agility
18 Toughness
17 Intelligence
18 Willpower
21 Ego
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 2  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 1  waterskin with 2d6+13-13 (Avg: 8) drams of waterskin with 2d6+13-13 (Avg: 8) drams of honey honey
- 1-2  goat jerkies goat jerkies
- 3-4  witchwood barks witchwood barks
∙ Mental-based ranged fighter ∙ Effective crowd control and map vision ∙ Medium survivable starting build
Watervine Farmer
Firefrond
18 Strength
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
18 Agility
20 Toughness
17 Intelligence
17 Willpower
16 Ego
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 1  waterskin with 32 drams of waterskin with 32 drams of fresh water fresh water
- 8-10  vinewafer sheafs vinewafer sheafs
- 2-5 things from Ingredients
- 1  farmer's token farmer's token
- 1 cookbook
- 6-8  witchwood barks witchwood barks
∙ Hybrid melee fighter and mental caster ∙ Ability to set enemies on fire ∙ Causes harvestable plants to grow nearby ∙ Challenging survivable starting build
Tinker
bzzzt
19 Strength
18 Agility
18 Toughness
18 Intelligence
18 Willpower
14 Ego
18 Agility
18 Toughness
18 Intelligence
18 Willpower
14 Ego
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 1  waterskin with 32 drams of waterskin with 32 drams of fresh water fresh water
- 1  basic toolkit basic toolkit
- 1-2  goat jerkies goat jerkies
- 1-4 things from Junk 1
- 3-4 things from Artifact 1
- 1-4 things from Scrap 1
- 3-4  witchwood barks witchwood barks
Starting Mutations:  Burrowing Claws,
Burrowing Claws,  Electrical Generation,
Electrical Generation,  Heightened Hearing,
Heightened Hearing,  Night Vision,
Night Vision,  Spinnerets,
Spinnerets,  Thick Fur,
Thick Fur,  Socially Repugnant (D)
Socially Repugnant (D)
 Burrowing Claws,
Burrowing Claws,  Electrical Generation,
Electrical Generation,  Heightened Hearing,
Heightened Hearing,  Night Vision,
Night Vision,  Spinnerets,
Spinnerets,  Thick Fur,
Thick Fur,  Socially Repugnant (D)
Socially Repugnant (D)∙ Hybrid melee fighter and electrical attacker ∙ Burrower and trap-setter ∙ Starts with night vision ∙ Challenging starting build
True Kin
Praetorian
Praetorian Prime
22 Strength
18 Agility
21 Toughness
16 Intelligence
17 Willpower
16 Ego
15 Cold Resistance
18 Agility
21 Toughness
16 Intelligence
17 Willpower
16 Ego
15 Cold Resistance
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 2-3  food cubes food cubes
- 20-33  lead slugs lead slugs
- 2-3  salve injectors salve injectors
- 1-3 injectors from Injectors
- 1 energy cell from Cells
- 0-2 thing from Artifact 2
- 3-4  witchwood barks witchwood barks
∙ Charge-based melee fighter ∙ Starts with night vision ∙ Most survivable starting build
Horticulturalist
First Gardener
18 Strength
19 Agility
19 Toughness
19 Intelligence
18 Willpower
18 Ego
19 Agility
19 Toughness
19 Intelligence
18 Willpower
18 Ego
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 3  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 3-4  Ekuemekiyyen greens Ekuemekiyyen greens
- 30-50  wooden arrows wooden arrows
- 1d3+12-4 (Avg: 3)  defoliant grenade mk I defoliant grenade mk I
- 1-3  salve injectors salve injectors
- 2-6 injectors from Injectors
- 1-2 energy cells from Cells
- 1-3 things from Trinkets 1
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 3-4  witchwood barks witchwood barks
∙ Hybrid melee and ranged fighter ∙ Starts with cooking and gathering ∙ Highly survivable starting build
Child of the Hearth
First Child of the Hearth
27 Strength
18 Agility
18 Toughness
13 Intelligence
15 Willpower
16 Ego
15 Heat Resistance
18 Agility
18 Toughness
13 Intelligence
15 Willpower
16 Ego
15 Heat Resistance
Equipped:
In Inventory:
- 9-15  torches torches
- 2  empty waterskins empty waterskins
- 2  waterskins with 32 drams of waterskins with 32 drams of fresh water each fresh water each
- 3-4  smoldered mushrooms smoldered mushrooms
- 4-8 injectors from Injectors
- 0-2 energy cells from Cells
- 0-2 things from Artifact 1
- 0-2 things from Artifact 2
- 0-1 things from Artifact 3
- 3-4  witchwood barks witchwood barks
∙ Melee fighter and extreme bruiser ∙ Starts with carbide hand bones ∙ Highly survivable starting build






























































