Bludgeon: Difference between revisions

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imported>Schematix
(Small edit to add message log information. Not sure if appropriate to include. Bolded first instance of Bludgeon.)
imported>Schematix
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A '''Bludgeon''' attack does not need to penetrate a target's [[AV]] to [[Dazed|daze]] or [[Stunned|stun]] them. It is an '''''on-hit''''' effect, which triggers whenever the target is hit, as described on the [[Melee_combat#Hit_Roll|melee combat]] page. When {{name}} successfully dazes a target the message log displays "{{qud text|&GThe [creature] reels from the force of your bludgeoning.}}" in addition to the usual daze message.
A '''Bludgeon''' attack does not need to penetrate a target's [[AV]] to [[Dazed|daze]] or [[Stunned|stun]] them. It is an '''''on-hit''''' effect, which triggers whenever the target is hit, as described on the [[Melee_combat#Hit_Roll|melee combat]] page.  
{{qud quote|&GThe &mglowpad &Greels from the force of your bludgeoning.|noindent=true}}


{{creatures with the skill|Bludgeon}}
{{creatures with the skill|Bludgeon}}
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 23:43, 17 March 2021

Bludgeon
Skill Tree

Cudgel

Cost

150 sp

Requirements

17 Strength

ID

Cudgel_Bludgeon

Whenever you hit with a cudgel, there's a 50% chance to daze your opponent (-4 int, -4 agi, -10 movespeed) for 3-4 rounds. If you daze a dazed opponent, they're stunned for 1 round instead (cannot take actions and 0 DV).

A Bludgeon attack does not need to penetrate a target's AV to daze or stun them. It is an on-hit effect, which triggers whenever the target is hit, as described on the melee combat page.

The glowpad reels from the force of your bludgeoning.

Creatures That Have Bludgeon