Shield Slam: Difference between revisions
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Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}} | Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a [[Strength]] [[save]] to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked [[prone]] and take bludgeoning damage.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=Slam|name=Slam}} | ||
If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round. This bleeding will have an initial [[Toughness]] [[save]] difficulty of '''20 + the user's shield's AV value'''.<ref name="Slam"/> | If the user's shield is modified with [[spiked]], Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin [[bleeding]], taking {{Heart}}{{dice tooltip|1d2}} damage every round. This bleeding will have an initial [[Toughness]] [[save]] difficulty of '''20 + the user's shield's {{AV}}AV value'''.<ref name="Slam"/> | ||
Creatures who possess Shield Slam and use | Creatures who possess Shield Slam and use [[Charge]] will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown, and will not set Shield Slam on cooldown.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=FireEvent}} | ||
If the user is wielding more than one shield, the one with the highest AV is used.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=CheckShield}} | If the user is wielding more than one shield, the one with the highest {{AV}}AV is used.{{Code Reference|namespace=XRL.World.Parts.Skill|class=Shield_Slam|method=CheckShield}} | ||
== Formulas == | == Formulas == | ||
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== Ability Cooldown == | == Ability Cooldown == | ||
{{willpower cooldown table | 40 }} | {{willpower cooldown table | 40 }} | ||
== Available Shields == | |||
{{Excerpt|Shield#Available Shields}} | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
== Tips == | == Tips == | ||
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{{References|2.0.201.84}} | {{References|2.0.201.84}} | ||
{{Skills | {{Skills Navbox}} |
Latest revision as of 21:56, 1 December 2023
Skill Tree
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Cost
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100 sp |
Requirements
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17 Strength |
Base Cooldown
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40 |
ID
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Shield_Slam |
Activated; cooldown 40. You attempt to knock an opponent down and deal (strength modifier)d4 + your shield's AV bonus in damage. Your opponent gets a chance to resist (strength save; difficulty 20 + your strength modifier). Whenever you charge an opponent with a shield equipped, you get a free Shield Slam attack against them. |
Shield Slam is a skill belonging to the Shield skill tree.
Shield Slam grants the "Shield Slam" activated ability, which can only be used on adjacent targets while the user has a shield equipped. Creatures who are hit by Shield Slam must make a Strength save to "resist" being slammed, in which case nothing will happen. Failing this save will cause the creature to be knocked prone and take bludgeoning damage.[1]
If the user's shield is modified with spiked, Shield Slam will deal additional damage equal to the user's Strength modifier, and will deal stabbing damage rather than bludgeoning. Additionally, Shield Slam will cause targets to begin bleeding, taking 1d21-2 (Avg: 1.5) damage every round. This bleeding will have an initial Toughness save difficulty of 20 + the user's shield's AV value.[1]
Creatures who possess Shield Slam and use Charge will automatically use Shield Slam against targets they charge, provided they have a shield equipped. This will occur even if Shield Slam is on cooldown, and will not set Shield Slam on cooldown.[2]
If the user is wielding more than one shield, the one with the highest [3]
AV is used.Formulas
The following formulas are used to determine the save difficulty and damage of Shield Slam. Shield Slam's description does not display the correct damage formula; the one shown here is taken from the game's code.[1]
Save Difficulty | 20 + Strength Modifier
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Damage | (Strength Modifier)d2 + Shield AV
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In both cases, "Strength Modifier" refers to the attacker's Strength modifer.
Ability Cooldown
Shield Slam's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
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9 | 54 | 15 | 42 | 21 | 30 | 27 | 18 |
10 | 52 | 16 | 40 | 22 | 28 | 28 | 16 |
11 | 50 | 17 | 38 | 23 | 26 | 29 | 14 |
12 | 48 | 18 | 36 | 24 | 24 | 30 | 12 |
13 | 46 | 19 | 34 | 25 | 22 | 31 | 10 |
14 | 44 | 20 | 32 | 26 | 20 | 32 | 8 |
Available Shields
Handheld Shields
Shield | AV | DV |
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7 | -2 |
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6 | -2 |
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6 | -2 |
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5 | -4 |
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5 | -4 |
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4 | -3 |
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4 | -3 |
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3 | -2 |
Arm-Worn Bucklers
Shield | AV | DV |
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3 | 0 |
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2 | -1 |
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2 | -3 |
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1 | -1 |
Factions That Teach Shield Slam
Shield Slam is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.
Creatures That Have Shield Slam
conservator
Knight Commander of the Holy Temple
Knight Templar
Lorent Epsome, Wraith-Knight Errant
protector of the Stilt
Warden 1-FF, reprogrammed conservator
warden of the Sanctum
Warden Une
Wardens Esther
Wraith-Knight Templar of the Binary Honorum
Tips
Knocking targets prone on top of black ooze,
brown sludge, and
green goo has the same effects on other creatures as on the player.
References
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This information is reliable as of patch 2.0.201.84. |
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