Bludgeon: Difference between revisions

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A '''Bludgeon''' attack does not need to penetrate a target's [[AV]] to [[Dazed|daze]] or [[Stunned|stun]] them. It is an '''''on-hit''''' effect, which triggers whenever the target is hit, as described on the [[Melee_combat#Hit_Roll|melee combat]] page.  
A '''Bludgeon''' attack does not need to penetrate a target's {{AV}}[[AV]] to [[Dazed|daze]] or [[Stunned|stun]] them. It is an '''''on-hit''''' effect, which triggers whenever the target is hit, as described on the [[Melee_combat#Hit_Roll|melee combat]] page.  
{{qud quote|&GThe &mglowpad &Greels from the force of your bludgeoning.|noindent=true}}
{{qud quote|&GThe &mglowpad &Greels from the force of your bludgeoning.|noindent=true}}


{{creatures with the skill|Bludgeon}}
{{Factions that teach the skill}}
 
{{Creatures with the skill}}
 
{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Latest revision as of 03:46, 23 June 2022

Bludgeon
Skill Tree

Cudgel

Cost

150 sp

Requirements

17 Strength

ID

Cudgel_Bludgeon

Whenever you hit with a cudgel, there's a 50% chance to daze your opponent (-4 int, -4 agi, -10 movespeed) for 3-4 rounds. If you daze a dazed opponent, they're stunned for 1 round instead (cannot take actions and 0 DV).

A Bludgeon attack does not need to penetrate a target's ♦AV to daze or stun them. It is an on-hit effect, which triggers whenever the target is hit, as described on the melee combat page.

The glowpad reels from the force of your bludgeoning.

Factions That Teach Bludgeon

Bludgeon is not taught by any of Qud's persistent factions. However, procedurally generated factions such as village factions can teach randomly chosen skills as part of their water ritual.

Creatures That Have Bludgeon