Harvestry: Difference between revisions
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(Enhance the cargo table) |
(cleaner query) |
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== List of Harvestables == | == List of Harvestables == | ||
{{# | {{#cargo_query: | ||
| tables = GeneralData=GD, ItemsTable=IT, Characters=CH, Food=F1, Food=F2, | |||
|tables=ItemsTable=IT,Food= | GeneralData=HarvestData1, GeneralData=HarvestData2, | ||
join on=IT.HarvestedInto= | GeneralData=PreserveData1, GeneralData=PreserveData2 | ||
| join on = GD.JoinKey=IT.JoinKey, GD.JoinKey=CH.JoinKey, IT.HarvestedInto=F1.ObjectID, CH.HarvestedInto=F2.ObjectID, | |||
fields= | F1.ObjectID=HarvestData1.ObjectID, F2.ObjectID=HarvestData2.ObjectID, | ||
F1.PreservedInto=PreserveData1.ObjectID, F2.PreservedInto=PreserveData2.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Harvestable, | |||
CONCAT('{{(}}favilink id{{!}}',CASE WHEN IT.HarvestedInto IS NOT NULL THEN IT.HarvestedInto ELSE CH.HarvestedInto END,'{{)}}')=HarvestedInto, | |||
CONCAT('{{(}}qud text{{!}}&B$&C',COALESCE(HarvestData1.Commerce, HarvestData2.Commerce),'{{)}}')=H. Value, | |||
CONCAT('{{(}}qud text{{!}}',COALESCE(HarvestData1.Weight, HarvestData2.Weight),'&K#{{)}}')=H. Weight, | |||
COALESCE(CONCAT('{{(}}favilink id{{!}}',F1.PreservedInto,'{{!}}prefix:',F1.PreservedQuantity,'x{{)}}'), | |||
CONCAT('{{(}}favilink id{{!}}',F2.PreservedInto,'{{!}}prefix:',F2.PreservedQuantity,'x{{)}}'),'-')=PreservedInto, | |||
CONCAT('{{(}}qud text{{!}}&B$&C',COALESCE(PreserveData1.Commerce, PreserveData2.Commerce),'{{)}} <span style="color:#155352;">/ea.</span>')=P. Value, | |||
CONCAT('{{(}}qud text{{!}}',COALESCE(PreserveData1.Weight, PreserveData2.Weight),'&K#{{)}}')=P. Weight | |||
| where = IT.HarvestedInto IS NOT NULL OR CH.HarvestedInto IS NOT NULL | |||
| order by = GD.PlainName | |||
| format = table | |||
|format=table | |||
}} | }} | ||
{{Skills and Powers Navbox}} | {{Skills and Powers Navbox}} |
Revision as of 00:37, 2 October 2021
Harvestry
Skill Tree
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Cost
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50 sp |
Requirements
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15 Intelligence |
ID
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CookingAndGathering_Harvestry |
You can harvest fresh ingredients and other usable parts from plants. |
This skill can be learned through water ritual with villagers of Joppa or with starting villages in the salt marsh.
Harvestable plants and items can generate in the world either "ripe" or "unripe". Items do not ripen or re-ripen over time. After they are harvested, they cannot be harvested again.
Tip: When holding the ALT key to highlight objects on the screen, "ripe" harvestables that can be harvested from appear with a brown color.
List of Harvestables
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