Soupy sludge

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soupy sludge
Soupy sludge.png
Character

J

ID?Use this ID to Wish for soupy sludge

SoupSludge

Faction

oozes (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

450 XP

XP Tier

3

Role

Tank


Extra info:
  • Cannot be knocked prone
  • Weighs 200 lbs
soupy sludge

Quickened to life, or something akin to life, by the ionic exchange between an ultra-reactive primordial soup and its liquid cousin, the sludge repeats a process played out on trillions of star-orbiting world-rocks.

Perfect

A soupy sludge is a low level ooze. They mainly appear in the Rainbow Wood if a liquid interacts with 500 or more drams of primordial soup. If spawned from primordial soup, the sludge has a special ability to absorb liquids on the ground to rapidly gain level, stats, and status inflicting attacks.[1] Because soupy sludges have no other unique features if they do not spawn from this soup, the rest of this article will assume that the sludge was spawned from it.

Sludges that emerge from the primordial soup will also gain a liquid spitting ability, similar to but not the same as Slog of the Cloaca's spitting ability. This has a range of 8 tiles and will spit a liquid in a 3x3 area. The liquid has a 20% chance of being the first liquid that the sludge has absorbed (unless it is cloning draught, in which case it will be fresh water instead); otherwise, it will be a combination of all absorbed liquids. These liquids are not considered poured and thus do not become salty when spawned.

Soupy sludges start with 4 pseudopods, cudgel weapons that do ♥4d44-16 (Avg: 10) damage and have a +6 to-hit bonus, but can grow more as more liquids are absorbed. Each of a soupy sludge's pseudopods have a 100% chance to attack in melee, meaning it will attack with all of its pseudopods at once when making a melee attack. This, combined with the cudgel's ability to daze, can cause a creature to become stunlocked.

Formation

This section is an excerpt from Primordial soup#Forming Soupy Sludges.

In order for primordial soup to form a soupy sludge:

  • There is at least one other liquid type other than primordial soup in the liquid
  • Total liquid volume (including other liquids) is 500 or greater
  • Primary liquid is primordial soup

Once these checks are all true, the soup will begin reacting to the secondary liquid. If the second liquid is already a mixture of two other liquids, it will randomly choose which one is the second liquid. In 9 to 149 turns, a soupy sludge will spawn in that cell, and use up 500 drams of the liquid in that cell. The soupy sludge will be equipped with a pseudopod related to the secondary liquid the soup reacted with. This repeats until one of the above conditions stop becoming true, in which the soup will stop reacting.

Classification

Depending on the number of liquids a sludge has absorbed, the name of the sludge will change. This is in addition to the liquid stained prefixes that the sludge will have. This rename will overwrite custom names if the soupy sludge was renamed. Note that a sludge can only absorb a maximum of 25 liquids: neutron flux and primordial soup are unabsorbable, the former because it explodes if it exists on the ground. Cloning draught cannot be absorbed unless it is the first liquid a sludge has absorbed.

# Liquids Name Quickness Hitpoints Level # of "Hands"
1 mono- 50 ♥95 21 4
2 di- 60 ♥115 24 4
3 tri- 70 ♥135 27 4
4 tetra- 80 ♥155 30 4
5 penta- 90 ♥175 33 6
6 hexa- 100 ♥195 36 6
7 hepta- 110 ♥215 39 8
8 octa- 120 ♥235 42 8
9 ennea- 130 ♥255 45 10
10 deca- 140 ♥275 48 10
11 hendeca- 150 ♥295 51 12
12 dodeca- 160 ♥315 54 12
13 triskaideca- 170 ♥335 57 14
14 tetrakaideca- 180 ♥355 60 14
15 pentakaideca- 190 ♥375 63 16
16 hexakaideca- 200 ♥395 66 16
17 heptakaideca- 210 ♥415 69 18
18 octakaideca- 220 ♥435 72 18
19 enneakaideca- 230 ♥455 75 20
20 icosa- 240 ♥475 78 20
21+ poly- 250 ♥495 81 22

Absorbing liquids

Soupy sludges will absorb most liquids that they step into. Being covered in or having liquid poured on them does not let them absorb the liquid. For each new liquid absorbed:

  • They gain 10 QN
  • They gain 20 max HP
  • They gain 3 Levels
  • Their name will be updated
  • They will be given a new pseudopod based on the liquid absorbed, which they will equip in one of their "hands" (also called pseudopods). If they don't have any more free "hands", they will grow two new ones and equip the new pseudopod on one of them.
  • That liquid will be added to the liquid the sludge will spit (unless it is cloning draught, in which is it replaced with only fresh water)
  • If it is a pentasludge or greater, "You witnessed the rare formation of [sludge name]" is added into your Journal.[2]

Pseudopod types

Each pseudopod does ♥4d44-16 (Avg: 10) damage and has a +6 to hit. The only difference is the effect that they have.

Liquid Name Effect
acid acidic pseudopod +100 acid resistance, ♥20-30 additional acid damage.
asphalt tarry pseudopod Inflicts stuck at difficulty 15 for 5 turns.
black ooze oozing pseudopod Inflicts stiff legs on even strata and sore throat on odd strata.
blood bloody pseudopod Drains 15-20 HP on hit.
brain brine nervous pseudopod Level 10 confuse (-10 MA and DV, -12 Willpower, Intelligence, Ego) for 10-15 turns, willpower save difficulty 25.
brown sludge sludgy psuedopod Rusts a random piece of equipment or item on hit.
cider spiced pseudopod Forces 4 drinks of cider (this will confuse the victim for 5d55-25 (Avg: 15) turns if their Toughness modifier is 1 or less, but future hits within 80 turns confuse those with a toughness modifier or 3 or less, then 5 or less, etc.)
cloning draught homogenized pseudopod Appies Budding, with a 33% chance for the sludge to destabilize and destroy itself.
convalessence luminous pseudopod Heals 15-25 HP and apply -20 to -30T on hit.
gel unctuous pseudopod 100% disarm on hit (due to a bug this is not equipped).
green goo gooey pseudopod Poison on hit.
honey honeyed pseudopod Inflicts stuck at difficulty 15 for 5 turns.
ink inky pseudopod 100% disarm on hit.
lava magmatic pseudopod +100 heat resistance, +350-400T on hit, 20-30 additional fire damage, becomes a Lava Sludge (see below for clarification).
molten wax waxen pseudopod Inflicts stuck at difficulty 15, +50-60T on hit.
neutron flux neutronic pseudopod Neutronic explosion on hit (not normally achievable).
oil oily pseudopod 100% disarm on hit.
putrescence putrid pseudopod Forces target to vomit on their turn.
salt salty pseudopod Desiccates target (set thirst to 0) .
sap sugary psuedopod Inflicts stuck with difficulty 15 for 5 turns.
slime slimy pseudopod 100% disarm on hit.
water watery pseudopod Forces the target to gain 60,000 thirst. This will force them to spend a turn vomiting, if they are not amphibious.
wine lush pseudopod Forces 4 drinks of wine (this will confuse the victim for 5d55-25 (Avg: 15) turns if their Toughness modifier is 1 or less, but future hits within 80 turns confuse those with a toughness modifier or 3 or less, then 5 or less, etc.)

Lava Sludges

Lava sludges are soupy sludges that have absorbed lava. They start with a temperature of 1,000T. If they end the turn below their flaming temperature (350T), they will cool into shale. This counts as instant death.[3]

References

This information is reliable as of patch 2.0.201.70.
  1. XRL.World.Parts.LiquidProteanGunk
  2. XRL.World.Parts.SoupSludge
  3. XRL.World.Parts.LavaSludge