Harvestry: Difference between revisions
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Harvestable plants and items can generate in the world either "ripe" or "unripe". Items do not ripen or re-ripen over time. After they are harvested, they cannot be harvested again. | Harvestable plants and items can generate in the world either "ripe" or "unripe". Items do not ripen or re-ripen over time. After they are harvested, they cannot be harvested again. | ||
'''Tip:''' When holding the ALT key to highlight objects on the screen, "ripe" harvestables | '''Tip:''' When holding the ALT key to highlight objects on the screen, "ripe" harvestables appear with a brown color. | ||
== List of Harvestables == | == List of Harvestables == | ||
{{# | {{#cargo_query: | ||
| tables = GeneralData=GD, ItemsTable=IT, Characters=CH, Food=F1, Food=F2, | |||
|tables=ItemsTable=IT,Food= | GeneralData=HarvestData1, GeneralData=HarvestData2, | ||
join on=IT.HarvestedInto= | GeneralData=PreserveData1, GeneralData=PreserveData2 | ||
| join on = GD.JoinKey=IT.JoinKey, GD.JoinKey=CH.JoinKey, IT.HarvestedInto=F1.ObjectID, CH.HarvestedInto=F2.ObjectID, | |||
fields= | F1.ObjectID=HarvestData1.ObjectID, F2.ObjectID=HarvestData2.ObjectID, | ||
F1.PreservedInto=PreserveData1.ObjectID, F2.PreservedInto=PreserveData2.ObjectID | |||
| fields = CONCAT('{{(}}favilink id{{!}}',GD.ObjectID,'{{)}}')=Harvestable, | |||
CONCAT('{{(}}favilink id{{!}}',CASE WHEN IT.HarvestedInto IS NOT NULL THEN IT.HarvestedInto ELSE CH.HarvestedInto END,'{{)}}')=HarvestedInto, | |||
CONCAT('{{(}}qud text{{!}}&B$&C',COALESCE(HarvestData1.Commerce, HarvestData2.Commerce),'{{)}}')=H. Value, | |||
CONCAT('{{(}}qud text{{!}}',COALESCE(HarvestData1.Weight, HarvestData2.Weight),'&K#{{)}}')=H. Weight, | |||
COALESCE(CONCAT('{{(}}favilink id{{!}}',F1.PreservedInto,'{{!}}prefix:',F1.PreservedQuantity,'x{{)}}'), | |||
CONCAT('{{(}}favilink id{{!}}',F2.PreservedInto,'{{!}}prefix:',F2.PreservedQuantity,'x{{)}}'),'-')=PreservedInto, | |||
CONCAT('{{(}}qud text{{!}}&B$&C',COALESCE(PreserveData1.Commerce, PreserveData2.Commerce),'{{)}} <span style="color:#155352;">/ea.</span>')=P. Value, | |||
CONCAT('{{(}}qud text{{!}}',COALESCE(PreserveData1.Weight, PreserveData2.Weight),'&K#{{)}}')=P. Weight | |||
| where = IT.HarvestedInto IS NOT NULL OR CH.HarvestedInto IS NOT NULL | |||
| order by = GD.PlainName | |||
| format = table | |||
}} | |||
{{Factions that teach the skill}} | |||
{{Creatures with the skill}} | |||
}} | |||
{{Skills | {{Skills Navbox}} |
Latest revision as of 15:17, 2 July 2022
Harvestry
Skill Tree
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---|---|
Cost
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50 sp |
Requirements
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15 Intelligence |
ID
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CookingAndGathering_Harvestry |
You can harvest fresh ingredients and other usable parts from plants. |
This skill can be learned through water ritual with villagers of Joppa or with starting villages in the salt marsh.
Harvestable plants and items can generate in the world either "ripe" or "unripe". Items do not ripen or re-ripen over time. After they are harvested, they cannot be harvested again.
Tip: When holding the ALT key to highlight objects on the screen, "ripe" harvestables appear with a brown color.
List of Harvestables
Factions That Teach Harvestry
Creatures That Have Harvestry
- apothecary
- apple farmer
- apple farmer
- banana rancher
- beekeeper
- chef
- Elder Irudad
- Goek
- hindren afflicted
- hindren pariah
- hindren villager
- kipper
- Krka
- Mehmet
- Pax Klanq
- Rokhas
- village apothecary
- vintner
- watervine farmer
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