Quartzfur hat: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(description (mostly copied from quartzfur gloves))
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{{No Description}}
 
The {{name}} is a mid-tier hat that provides damage reflection and a high <!-- as much as the zetachrome apex! --> bonus to elemental resistances.  As a [[Hats|hat]], it's ineligible for some headwear mods.  Also, because its [[reflect]]ion property is internally considered a [[Item Mods|mod]], it can only have two other mods in total.
 
== Tips ==
{{Opinion}}
* Having a source of damage reflection will prevent ongoing damage from enemy [[Sunder Mind]].
* Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." [[Cooking effects|cooking trigger condition]] with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.
 
{{Armor Navbox}}
{{Armor Navbox}}


[[Category:Hats]]
[[Category:Hats]]

Revision as of 20:43, 10 May 2021

quartzfur hat
Quartzfur hat.png
Tier

6 (5+1)

Reputation Bonus

baboons: -100

Character

]

ID?Use this ID to Wish for the item

Quartzfur Hat

Butchered from

quartz baboon corpse (33.3%)

Worn On

Head

Spawns in

Headwear

Resistance

6 Acid

6 Electrical

6 Cold

6 Heat

Extra Info:
  • Reflects 5% of damage, rounded up
quartzfur hat

Prism-studded skin was shorn from a dead monkey and sawed into a hat.

-100 reputation with baboons
+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance

Perfect


The quartzfur hat is a mid-tier hat that provides damage reflection and a high bonus to elemental resistances. As a hat, it's ineligible for some headwear mods. Also, because its reflection property is internally considered a mod, it can only have two other mods in total.

Tips

This section is opinion-based. Your mileage may vary.
  • Having a source of damage reflection will prevent ongoing damage from enemy Sunder Mind.
  • Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." cooking trigger condition with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.