Quartzfur hat: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
Line 15: Line 15:
| extra = {{Extra info|reflect = 5}}
| extra = {{Extra info|reflect = 5}}
| inheritingfrom = BaseHat
| inheritingfrom = BaseHat
| dynamictable = {{Dynamic object|Headwear|Quartzfur Hat}}
| dynamictable = {{Dynamic object|Headwear|Quartzfur Hat}} </br>{{Dynamic object|Items|Quartzfur Hat}}
| acid = 6
| acid = 6
| electric = 6
| electric = 6
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{{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}}
{{Qud shader|rules|{{(}}Reflects 5% damage back at your attackers, rounded up.{{)}}}}
| categories = Hats
| categories = Hats
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
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Revision as of 13:24, 26 October 2021

quartzfur hat
Quartzfur hat.png
Tier

6 (5+1)

Reputation Bonus

baboons: -100

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

headwear, general

Character

]

ID?Use this ID to Wish for the item

Quartzfur Hat

Butchered from

quartz baboon corpse (33.3%)

Worn On

Head

Spawns in

Headwear
Items

Resistance

6 Acid

6 Electrical

6 Cold

6 Heat

Extra Info:
  • Reflects 5% of damage, rounded up
quartzfur hat

Prism-studded skin was shorn from a dead monkey and sawed into a hat.

-100 reputation with baboons
+6 Heat Resistance
+6 Cold Resistance
+6 Electrical Resistance
+6 Acid Resistance
Reflects 5% damage back at your attackers, rounded up.

Perfect

The quartzfur hat is a mid-tier hat that provides damage reflection and a high bonus to elemental resistances. As a hat, it's ineligible for some headwear mods. Also, because its reflection property is internally considered a mod, it can only have two other mods in total.

Tips

This section is an excerpt from Reflect#Tips.
This section is opinion-based. Your mileage may vary.
  • Having a source of damage reflection will prevent ongoing damage from enemy Sunder Mind.
  • Since reflection triggers every time you're damaged, it allows replacing the "Whenever you take damage..." cooking trigger condition with the "Whenever you reflect damage..." one, which has a much higher trigger percentage.