Dodge (DV): Difference between revisions
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<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math> | <math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math> | ||
If multiple slots of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero. | |||
If the creature is immobile or overburdened, the DV is set to a flat -10. | If the creature is immobile or overburdened, the DV is set to a flat -10. |
Revision as of 22:54, 19 November 2021
DV or Dodge Value or is a stat that indicates how likely this creature is to dodge an attack.
DV Calculation Formula
All creatures have a base DV of 6. The formula of calculating total dv is as follows:
Or:
If multiple slots of the same type exist (eg, Arm), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.
If the creature is immobile or overburdened, the DV is set to a flat -10.
Internal DV
Although this is how DV is calculated on the player facing side, all game calculations use a different DV that does not include the bonus 6 DV. The -10 DV when immobile in anyway does not have this bonus 6 DV, so it does not change. The wiki as a whole represents creature DV as how it would look in game, so it is 6 higher than what the game would actually use.
Dodge Formula
If Attacking accuracy > Dodge Chance, the attack will land.
If attacking 1d20 rolls a 20, it becomes a critical hit and cannot be dodged.
Items by DV
Search by body slots to see only gear wearable on that slot!