List of Body Parts: Difference between revisions
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This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant. | This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant. | ||
__TOC__ | |||
== Armor Slots == | == Armor Slots == | ||
These parts are used for wearing armor. | These parts are used for wearing armor. | ||
Line 20: | Line 21: | ||
|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
=== Back === | === Body === | ||
Body has no variants. | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
|join on =IT.ObjectID=GD.ObjectID | |||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |||
|where=WornOn='Body' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |||
|order by = Tier ASC | |||
|format=dynamic table | |||
}} | |||
=== Worn on Back === | |||
Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}'' | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD | ||
Line 56: | Line 66: | ||
|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
=== Floating Nearby === | |||
Floating Nearby has no variants. | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
|join on =IT.ObjectID=GD.ObjectID | |||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |||
|where=WornOn='Floating Nearby' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |||
|order by = Tier ASC | |||
|format=dynamic table | |||
}} | |||
Additionally, objects that have been [[magnetized]] are equipped in this slot. | |||
=== Tread === | === Tread === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}'' | ||
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=== Hand === | === Hand === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}'' | ||
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]]. | |||
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]] or [[:Category:Shields|shields]]. | |||
=== Missile Weapon === | === Missile Weapon === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}'' | ||
Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]]. | Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]]. | ||
=== Thrown Weapon === | === Thrown Weapon === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}'' | ||
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | ||
= Parts with no wearable items = | = Parts with no wearable items = | ||
[[Fungal Infections]] can still be applied on these. | These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these. | ||
=== Fin === | === Fin === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | ||
=== Tail === | |||
Tail has no variants. Sometimes, creatures have natural weapons in this slot. | |||
=== Foot === | |||
Foot has no variants. Sometimes, creatures have natural weapons in this slot. | |||
=== Fungal Outcrop === | |||
Fungal Outcrop has no variants. [[Fungal Infections]] prefer to colonize this body part if a creature contracts one. | |||
=== Icy Outcrop === | |||
Icy Outcrop has no variants. It is created when a creature contracts {{favilink|glowcrust}}, and will grow a {{favilink|Luminous hoarshroom}} every 300-500 turns. | |||
[[Category:Character]] | [[Category:Character]] |
Latest revision as of 04:50, 14 March 2022
This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, Ctrl + F
and search for the variant.
Armor Slots
These parts are used for wearing armor.
Head
Variants: Head, Skull, Control Unit, Ear, Head Section, Nuclear Protrusion, Central Lobe, Upper Dome, Top Rail, Centerpiece, Central Mass, Top, Central Node, Cap, Pillow, Header, Neck, Blossom
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 2 | 0 | Head | |
![]() | 0 | 0 | 1 | Head |
![]() | 0 | 1 | 1 | Head |
![]() | 1 | 0 | 1 | Head |
![]() | 1 | 0 | 1 | Head |
![]() | 0 | 1 | 1 | Head |
![]() | 1 | 0 | 2 | Head |
![]() | 1 | 0 | 3 | Head |
![]() | 2 | -3 | 3 | Head |
![]() | 2 | -1 | 3 | Head |
![]() | 2 | -1 | 3 | Head |
![]() | 1 | 0 | 3 | Head |
![]() | 1 | 1 | 3 | Head |
![]() | 1 | 0 | 3 | Head |
![]() | 0 | 0 | 3 | Head |
![]() | 0 | 0 | 3 | Head |
![]() | 0 | 1 | 4 | Head |
![]() | 1 | 1 | 4 | Head |
![]() | 1 | -1 | 4 | Head |
![]() | 3 | -4 | 5 | Head |
![]() | 2 | -1 | 5 | Head |
![]() | 3 | -1 | 6 | Head |
![]() | 3 | -3 | 6 | Head |
![]() | 3 | -1 | 6 | Head |
![]() | 4 | -1 | 7 | Head |
![]() | 1 | 1 | 7 | Head |
![]() | 2 | -3 | 7 | Head |
![]() | 4 | 0 | 8 | Head |
![]() | 1 | 0 | 8 | Head |
![]() | 2 | 1 | 8 | Head |
Face
Variants: Face, Sensory Nodule, Decoration, Sensory Bulb, Extra Face, Mouth, Knocker, Sensory Ganglion, Antennae, Eye, Sensory Frill, Sensor Array, Skull Face, Lip, Sensory Bud, Splat, Access Panel, Faceplate, Pillowcase, Feelers
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 0 | 1 | 1 | Face |
![]() | 0 | 1 | 1 | Face |
![]() | 0 | 1 | 1 | Face |
![]() | 0 | 1 | 1 | Face |
![]() | 1 | 0 | 1 | Face |
![]() | 0 | 0 | 2 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 1 | 0 | 3 | Face |
![]() | 1 | 0 | 3 | Face |
![]() | 0 | 0 | 3 | Face |
![]() | 0 | 0 | 5 | Face |
![]() | 0 | 1 | 6 | Face |
![]() | 0 | 1 | 6 | Face |
![]() | 0 | 0 | 6 | Face |
![]() | 0 | 1 | 6 | Face • Arm |
![]() | 0 | 3 | 7 | Face |
![]() | 0 | 2 | 7 | Face |
![]() | 1 | 0 | 7 | Face |
![]() | 1 | 0 | 7 | Face |
![]() | 0 | 1 | 8 | Face |
![]() | 0 | 3 | 8 | Face |
![]() | 1 | 0 | 8 | Face |
Body
Body has no variants.
Worn on Back
Variants: Case, Membrane, Back, Blanket, Equipment Rack, Molding, Frame, Chassis, Tablecloth, Breadth
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | Back | |||
![]() | 2 | -2 | Back | |
![]() | 0 | 0 | 1 | Back |
![]() | 0 | -1 | 1 | Back |
![]() | 0 | 1 | 1 | Back |
![]() | 0 | 1 | 1 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 1 | 2 | Back |
![]() | 0 | 0 | 2 | Back |
![]() | 0 | 0 | 3 | Back |
![]() | 0 | 1 | 3 | Back |
![]() | 0 | 1 | 3 | Back |
![]() | 0 | 2 | 3 | Back • Floating Nearby |
![]() | 0 | 2 | 4 | Back |
![]() | 0 | 1 | 4 | Back |
![]() | 1 | 0 | 4 | Back |
![]() | 0 | 2 | 4 | Back |
![]() | 0 | 1 | 5 | Back • Hand |
![]() | 0 | 1 | 5 | Back |
![]() | 1 | -1 | 5 | Back |
![]() | 0 | 0 | 5 | Back |
![]() | 0 | 0 | 5 | Back |
![]() | 0 | 0 | 6 | Back |
![]() | 0 | 2 | 6 | Back |
![]() | 1 | 0 | 6 | Back |
![]() | 0 | 2 | 6 | Back |
![]() | 0 | -2 | 6 | Back |
![]() | 0 | 2 | 6 | Back |
![]() | 1 | 1 | 7 | Back |
![]() | 1 | 1 | 7 | Back |
![]() | 6 | -2 | 8 | Back |
Arm
Variants: Robo-Arm, Oral Arm, Armbone, Side Rail, Stud, Lobe, Pipe, Support Strut, Knot, Stalk, Arm Section, Reinforcement, Frond, Branch, Taproot, Fibrous Node, Leg, Armature, Arm, Support Pole, Hinge, Bine, Stem
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 0 | 0 | Arm | |
![]() | 0 | 1 | Arm | |
![]() | 0 | 0 | Arm | |
![]() | 0 | 0 | 0 | Arm |
![]() | 0 | 0 | 1 | Arm |
![]() | 0 | 0 | 1 | Arm |
![]() | 1 | -1 | 1 | Arm |
![]() | 2 | -3 | 1 | Arm |
![]() | 3 | 0 | 1 | Arm |
![]() | 1 | Arm | ||
![]() | 0 | 0 | 2 | Arm |
![]() | 2 | -1 | 2 | Arm |
![]() | 0 | 0 | 3 | Arm |
![]() | 1 | 0 | 3 | Arm |
![]() | 0 | 2 | 3 | Arm |
![]() | 1 | 0 | 3 | Arm |
![]() | 0 | 0 | 3 | Arm |
![]() | 1 | 0 | 3 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 4 | Arm |
![]() | 0 | 0 | 5 | Arm |
![]() | 0 | 0 | 6 | Arm |
![]() | 0 | 0 | 6 | Arm |
![]() | 0 | 1 | 6 | Arm |
![]() | 0 | 0 | 6 | Arm |
![]() | 0 | 0 | 7 | Arm |
![]() | 0 | 0 | 8 | Arm |
Worn on Hands
Variants: Lateral Hyphae, Hands, Knobs, Manipulators, Leaves, Robo-Hands, Rails, Handbones, Tentacles, Arm Stumps, Pincers, Vanes, Tendrils, Pinnules, Hand Sections, Bifurcations, Twigs
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 1 | 0 | 1 | Hands |
![]() | 1 | 0 | 1 | Hands |
![]() | 1 | 0 | 3 | Hands |
![]() | 0 | 2 | 3 | Hands |
![]() | 2 | -3 | 3 | Hands |
![]() | 2 | -3 | 3 | Hands |
![]() | 1 | 0 | 3 | Hands |
![]() | 1 | 1 | 4 | Hands |
![]() | 3 | -5 | 4 | Hands |
![]() | 2 | -1 | 5 | Hands |
![]() | 3 | -3 | 5 | Hands |
![]() | 3 | -3 | 6 | Hands |
![]() | 3 | -2 | 6 | Hands |
![]() | 1 | 1 | 7 | Hands |
![]() | 1 | 1 | 7 | Hands |
![]() | 4 | -2 | 7 | Hands |
![]() | 4 | 0 | 8 | Hands |
![]() | 2 | 2 | 8 | Hands • Floating Nearby |
Feet
Variants: Footbones, Bottom Rail, Front Legs, Rockers, Legs, Undercarriage, Feet, Rear Legs, Support Struts, Foundation, Bottom, Base
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 0 | 0 | Feet | |
![]() | 0 | 0 | 1 | Feet |
![]() | 0 | 0 | 1 | Feet |
![]() | 1 | 0 | 1 | Feet |
![]() | 1 | 0 | 2 | Feet |
![]() | 1 | 0 | 2 | Feet |
![]() | 0 | 0 | 2 | Feet |
![]() | 2 | -3 | 3 | Feet |
![]() | 2 | -3 | 3 | Feet |
![]() | 0 | 2 | 3 | Feet |
![]() | 3 | -5 | 4 | Feet |
![]() | 1 | 0 | 4 | Feet |
![]() | 2 | -3 | 4 | Feet |
![]() | 1 | 1 | 4 | Feet |
![]() | 0 | 1 | 4 | Feet |
![]() | 3 | -4 | 5 | Feet |
![]() | 1 | -1 | 5 | Feet |
![]() | 0 | 1 | 5 | Feet |
![]() | 3 | -2 | 6 | Feet |
![]() | 1 | -1 | 6 | Feet |
![]() | 4 | -2 | 7 | Feet |
![]() | 1 | -1 | 7 | Feet |
![]() | 1 | 1 | 7 | Feet |
![]() | 1 | 1 | 7 | Feet |
![]() | 4 | 0 | 8 | Feet |
Floating Nearby
Floating Nearby has no variants.
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
![]() | 0 | 0 | 2 | Floating Nearby |
![]() | 0 | 1 | 3 | Floating Nearby |
![]() | 0 | 0 | 3 | Floating Nearby |
![]() | 4 | Floating Nearby | ||
![]() | 4 | Floating Nearby | ||
![]() | 0 | 0 | 6 | Floating Nearby |
![]() | 1 | 1 | 6 | Floating Nearby |
![]() | 1 | 2 | 7 | Floating Nearby • Floating Nearby • Floating Nearby |
![]() | 0 | 0 | 7 | Floating Nearby |
![]() | 0 | 0 | 8 | Floating Nearby |
![]() | 0 | 0 | 8 | Floating Nearby |
![]() | 0 | 0 | 8 | Floating Nearby |
![]() | 0 | 0 | 8 | Floating Nearby |
![]() | 0 | 0 | 8 | Floating Nearby |
![]() | 0 | 0 | 8 | Floating Nearby |
![]() | 0 | 0 | 8 | Floating Nearby |
Additionally, objects that have been magnetized are equipped in this slot.
Tread
Variants: Wheels, Tread, Wheel
Item | AV | DV | Uses Slots |
---|---|---|---|
Item | AV | DV | Uses Slots |
![]() | 2 | 0 | Tread |
Roots
Variants: Roots, Mulch, Lower Hyphae, Stakes
Item | AV | DV | Uses Slots |
---|---|---|---|
Item | AV | DV | Uses Slots |
![]() | 3 | 0 | Roots |
Weapon slots
These slots are used for weapons rather than armor.
Hand
Variants: Hand Section, Opening, Pinnule, Hand, Tie Point, Twig, Shelf, Handbone, Divider, Bottom Drawer, Small Crack, Arm Stump, Tendril, Pincer, Bifurcation, Tentacle, Hypha, Top Drawer, Vane, Side, Side Hypha, Handle, Robo-Hand, Rail, Pseudopod, Manipulator, Leaf, Fine Root, Drawer, Knob
Hands are able to hold all items, but they are used mostly for melee weapons or shields.
Missile Weapon
Variants: Hardpoint, Missile Weapon
Missile weapons are used to hold all missile weapons.
Thrown Weapon
Variants: Middle Hardpoint, Thrown Weapon
An abstract slot used to throw thrown weapons.
Parts with no wearable items
These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. Fungal Infections can still be applied on these.
Fin
Variants: Dorsal Fin, Tail Fin, Fin
Tail
Tail has no variants. Sometimes, creatures have natural weapons in this slot.
Foot
Foot has no variants. Sometimes, creatures have natural weapons in this slot.
Fungal Outcrop
Fungal Outcrop has no variants. Fungal Infections prefer to colonize this body part if a creature contracts one.
Icy Outcrop
Icy Outcrop has no variants. It is created when a creature contracts glowcrust, and will grow a
luminous hoarshroom every 300-500 turns.