Dodge (DV): Difference between revisions
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'''DV''' | {{tocright}} | ||
'''DV''', '''Dodge Value''', or {{DV}} is a stat that indicates how likely this creature is to dodge an attack. | |||
==DV Calculation Formula== | ==DV Calculation Formula== | ||
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<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math> | <math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math> | ||
If multiple body parts of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero. | |||
If the creature is immobile or overburdened, the DV is set to a flat -10. | If the creature is immobile or overburdened, the DV is set to a flat -10. | ||
=== Internal DV === | |||
Although this is how DV is calculated on the player facing side, all game calculations use a different DV that does not include the bonus 6 DV. The -10 DV when immobile in anyway does not have this bonus 6 DV, so it does not change. The wiki as a whole represents creature DV as how it would look in game, so it is 6 higher than what the game would actually use. | |||
==Dodge Formula== | ==Dodge Formula== | ||
<math>\text{Attacking | <math>\text{Attacking Accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math> | ||
<math>\text{Dodge | <math>\text{Dodge Chance} = \text{Defender's DV}</math> | ||
If Attacking | If Attacking Accuracy > Dodge Chance, the attack will land. | ||
If an attack with a melee weapon rolls a 20 on the 1d20 before modifiers, it becomes a [[critical hit]] and cannot be dodged. The same is not true for missile attacks, which don't always hit when critical. | |||
==Items by DV== | ==Items by DV== | ||
Search by body slots to see only gear wearable on that slot! | Search by body slots to see only gear wearable on that slot! | ||
{{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND | {{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND (WornOn IS NOT NULL OR Categories='Fungal Infections') AND AV IS NOT NULL AND DV IS NOT NULL|order by=DV DESC|format=dynamic table|rows per page=20|limit=9999}} | ||
[[Category:Mechanics]] | |||
==See also== | |||
* [[AV]] | |||
* [[List of body parts]] | |||
* [[Armor table]] | |||
[[Category:Battle Mechanics]] |
Latest revision as of 07:27, 18 June 2024
DV, Dodge Value, or
is a stat that indicates how likely this creature is to dodge an attack.DV Calculation Formula
All creatures have a base DV of 6. The formula of calculating total dv is as follows:
Or:
If multiple body parts of the same type exist (eg, Arm), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.
If the creature is immobile or overburdened, the DV is set to a flat -10.
Internal DV
Although this is how DV is calculated on the player facing side, all game calculations use a different DV that does not include the bonus 6 DV. The -10 DV when immobile in anyway does not have this bonus 6 DV, so it does not change. The wiki as a whole represents creature DV as how it would look in game, so it is 6 higher than what the game would actually use.
Dodge Formula
If Attacking Accuracy > Dodge Chance, the attack will land.
If an attack with a melee weapon rolls a 20 on the 1d20 before modifiers, it becomes a critical hit and cannot be dodged. The same is not true for missile attacks, which don't always hit when critical.
Items by DV
Search by body slots to see only gear wearable on that slot!