Dodge (DV): Difference between revisions
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<math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math> | <math>\text{Total DV} = 6 + \text{DV granted by Equipment/Mutation/Cybernetics} + \text{AGI Modifier}</math> | ||
If multiple body parts of the same type exist (eg, [[Arm]]), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero. | |||
If the creature is immobile or overburdened, the DV is set to a flat -10. | If the creature is immobile or overburdened, the DV is set to a flat -10. | ||
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<math>\text{Attacking accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math> | <math>\text{Attacking accuracy} = 1d20 + \text{Attacker's AGI Modifier} + \text{Attacker's To Hit Bonus}</math> | ||
<math>\text{Dodge chance} = | <math>\text{Dodge chance} = \text{Defender's DV}</math> | ||
If Attacking accuracy > Dodge Chance, the attack will land. | If Attacking accuracy > Dodge Chance, the attack will land. | ||
If attacking 1d20 rolls a 20, it becomes a critical and | If attacking 1d20 rolls a 20, it becomes a [[critical hit]] and cannot be dodged. | ||
==Items by DV== | ==Items by DV== | ||
Search by body slots to see only gear wearable on that slot! | Search by body slots to see only gear wearable on that slot! | ||
{{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND (WornOn IS NOT NULL OR Categories='Fungal Infections') AND AV IS NOT NULL AND DV IS NOT NULL|order by=DV DESC|format=dynamic table|rows per page=20|limit=9999}} | {{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND (WornOn IS NOT NULL OR Categories='Fungal Infections') AND AV IS NOT NULL AND DV IS NOT NULL|order by=DV DESC|format=dynamic table|rows per page=20|limit=9999}} | ||
==See also== | |||
* [[AV]] | |||
* [[List of body parts]] | |||
* [[Armor table]] | |||
[[Category:Battle Mechanics]] | [[Category:Battle Mechanics]] |
Latest revision as of 09:33, 20 November 2021
DV or Dodge Value or is a stat that indicates how likely this creature is to dodge an attack.
DV Calculation Formula
All creatures have a base DV of 6. The formula of calculating total dv is as follows:
Or:
If multiple body parts of the same type exist (eg, Arm), the DV values of those slots will be averaged and rounded, with half-values rounding toward zero.
If the creature is immobile or overburdened, the DV is set to a flat -10.
Internal DV
Although this is how DV is calculated on the player facing side, all game calculations use a different DV that does not include the bonus 6 DV. The -10 DV when immobile in anyway does not have this bonus 6 DV, so it does not change. The wiki as a whole represents creature DV as how it would look in game, so it is 6 higher than what the game would actually use.
Dodge Formula
If Attacking accuracy > Dodge Chance, the attack will land.
If attacking 1d20 rolls a 20, it becomes a critical hit and cannot be dodged.
Items by DV
Search by body slots to see only gear wearable on that slot!