Charge
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This article is about the weapon skill. For the unit of energy, see Energy. |
Charge
Skill Tree
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Cost
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150 sp |
Requirements
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17 Strength |
Base Cooldown
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15 |
ID
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Tactics_Charge |
You charge forward two or three squares and perform a melee attack at +1 penetration. |
Charge is a skill that allows the user to move multiple squares to approach and melee attack a target, all in a single turn.
Skill Interactions
- Charging Strike (Axe) grants the user additional bonuses related to cleaving or dismembering the target.
- Charging Strike (Cudgel) guarantees that the target will be dazed if hit by the charge.
- Shield Slam grants a free shield slam attack when charging.
Other Interactions
- Players or creatures with the Horns mutation, or who are wearing a fork-horned helm, will always get a free attack with their horns when charging.
- Players or creatures with the Stinger (Confusing Venom), Stinger (Paralyzing Venom), or Stinger (Poisoning Venom) mutation will always get a free attack with their stinger when charging.
Creatures That Have Charge
- Bep
- chitinous puma
- deep slumberling
- Geeub
- Goek
- Haggabah, Who Plies The Umbral Path
- Iopinax the Younger
- Jotun, Who Parts Limbs
- juicing cannibal
- Krka
- Liihart
- Mak
- slumberling
- sultan croc
- svardym eld
- svardym hatchling
- svardym jut
- svardym scrounge
- temple mecha mk Ia
- Warden Indrix, Goatfolk Pariah
- Warden Neelahind
Ability Cooldown
Charge's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:
WI | CD | WI | CD | WI | CD | WI | CD |
---|---|---|---|---|---|---|---|
9 | 21 | 15 | 16 | 21 | 12 | 27 | 7 |
10 | 20 | 16 | 15 | 22 | 11 | 28 | 6 |
11 | 19 | 17 | 15 | 23 | 10 | 29 | 6 |
12 | 18 | 18 | 14 | 24 | 9 | 30 | 5 |
13 | 18 | 19 | 13 | 25 | 9 | 31 | 5 |
14 | 17 | 20 | 12 | 26 | 8 | 32 | 5 |
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