List of Body Parts: Difference between revisions
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This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant. | This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, <code>Ctrl + F</code> and search for the variant. | ||
__TOC__ | |||
== Armor Slots == | == Armor Slots == | ||
These parts are used for wearing armor. | These parts are used for wearing armor. | ||
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|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
=== Back === | === Body === | ||
Body has no variants. | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
|join on =IT.ObjectID=GD.ObjectID | |||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |||
|where=WornOn='Body' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |||
|order by = Tier ASC | |||
|format=dynamic table | |||
}} | |||
=== Worn on Back === | |||
Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Back}}'' | ||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | {{#cargo_query:table=ItemsTable=IT, GeneralData=GD | ||
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|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
=== Floating Nearby === | |||
Floating Nearby has no variants. | |||
{{#cargo_query:table=ItemsTable=IT, GeneralData=GD | |||
|join on =IT.ObjectID=GD.ObjectID | |||
|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, Tier, UsesSlots=Uses Slots | |||
|where=WornOn='Floating Nearby' and GD._pageNamespace = '0' AND GD.Categories <> 'Mutated Natural Weapons' | |||
|order by = Tier ASC | |||
|format=dynamic table | |||
}} | |||
Additionally, objects that have been [[magnetized]] are equipped in this slot. | |||
=== Tread === | === Tread === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Tread}}'' | ||
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|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots | |fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots | ||
|where=WornOn='Tread' and _pageNamespace = '0' | |where=WornOn='Tread' and _pageNamespace = '0' | ||
|format=dynamic table | |||
}} | |||
=== Roots === | |||
Variants: ''{{#invoke:Body Part Variants|listvariants|Roots}}'' | |||
{{#cargo_query:table=ItemsTable | |||
|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item, CONCAT('{{((}}AV{{))}}', AV)=AV, CONCAT('{{((}}DV{{))}}', DV)=DV, UsesSlots=Uses Slots | |||
|where=WornOn='Roots' and _pageNamespace = '0' | |||
|format=dynamic table | |format=dynamic table | ||
}} | }} | ||
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=== Hand === | === Hand === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Hand}}'' | ||
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]]. | |||
Hands are able to hold all items, but they are used mostly for [[:Category:Melee Weapons|melee weapons]] or [[:Category:Shields|shields]]. | |||
=== Missile Weapon === | === Missile Weapon === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Missile Weapon}}'' | ||
Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]]. | Missile weapons are used to hold all [[:Category:Missile Weapons|missile weapons]]. | ||
=== Thrown Weapon === | === Thrown Weapon === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Thrown Weapon}}'' | ||
An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | An abstract slot used to throw [[:Category:Thrown Weapons|thrown weapons]]. | ||
= Parts with no wearable items = | = Parts with no wearable items = | ||
[[Fungal Infections]] can still be applied on these. | These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. [[Fungal Infections]] can still be applied on these. | ||
=== Fin === | === Fin === | ||
Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | Variants: ''{{#invoke:Body Part Variants|listvariants|Fin}}'' | ||
=== Tail === | |||
Tail has no variants. Sometimes, creatures have natural weapons in this slot. | |||
=== Foot === | |||
Foot has no variants. Sometimes, creatures have natural weapons in this slot. | |||
=== Fungal Outcrop === | |||
Fungal Outcrop has no variants. [[Fungal Infections]] prefer to colonize this body part if a creature contracts one. | |||
=== Icy Outcrop === | |||
Icy Outcrop has no variants. It is created when a creature contracts {{favilink|glowcrust}}, and will grow a {{favilink|Luminous hoarshroom}} every 300-500 turns. | |||
[[Category:Character]] | [[Category:Character]] |
Latest revision as of 04:50, 14 March 2022
This a list of all possible body type variants as well as a list of items that are worn on that slot. To look for a specific body part, Ctrl + F
and search for the variant.
Armor Slots
These parts are used for wearing armor.
Head
Variants: Head, Skull, Control Unit, Ear, Head Section, Nuclear Protrusion, Central Lobe, Upper Dome, Top Rail, Centerpiece, Central Mass, Top, Central Node, Cap, Pillow, Header, Neck, Blossom
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
crystalline halo | 2 | 0 | Head | |
witchwood wreath | 0 | 0 | 1 | Head |
wide-brimmed hat | 0 | 1 | 1 | Head |
gentling cone | 1 | 0 | 1 | Head |
leather cap | 1 | 0 | 1 | Head |
crimson hood | 0 | 1 | 1 | Head |
knollworm skull | 1 | 0 | 2 | Head |
fork-horned helm | 1 | 0 | 3 | Head |
steel helmet | 2 | -3 | 3 | Head |
electric snail shell | 2 | -1 | 3 | Head |
chain coif | 2 | -1 | 3 | Head |
miner's helmet | 1 | 0 | 3 | Head |
elastyne skull cap | 1 | 1 | 3 | Head |
ape fur hat | 1 | 0 | 3 | Head |
square cap | 0 | 0 | 3 | Head |
headlamp | 0 | 0 | 3 | Head |
leafy helm | 0 | 1 | 4 | Head |
plastifer bonnet | 1 | 1 | 4 | Head |
ganglionic teleprojector | 1 | -1 | 4 | Head |
fullerite armet | 3 | -4 | 5 | Head |
quartzfur hat | 2 | -1 | 5 | Head |
crysteel coronet | 3 | -1 | 6 | Head |
ogre fur hat | 3 | -3 | 6 | Head |
Dagasha's spur | 3 | -1 | 6 | Head |
flawless crysteel coronet | 4 | -1 | 7 | Head |
psychic meridian | 1 | 1 | 7 | Head |
enigma cap | 2 | -3 | 7 | Head |
zetachrome apex | 4 | 0 | 8 | Head |
mental aggregator | 1 | 0 | 8 | Head |
psychodyne helmet | 2 | 1 | 8 | Head |
Face
Variants: Face, Sensory Nodule, Decoration, Sensory Bulb, Extra Face, Mouth, Knocker, Sensory Ganglion, Antennae, Eye, Sensory Frill, Sensor Array, Skull Face, Lip, Sensory Bud, Splat, Access Panel, Faceplate, Pillowcase, Feelers
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
Issachari sun veil | 0 | 1 | 1 | Face |
smiling sun mask | 0 | 1 | 1 | Face |
frowning moon mask | 0 | 1 | 1 | Face |
sun and moon mask | 0 | 1 | 1 | Face |
gentling mask | 1 | 0 | 1 | Face |
goggles | 0 | 0 | 2 | Face |
vinewood sap mask | 0 | 0 | 3 | Face |
gas mask | 0 | 0 | 3 | Face |
mirrorshades | 0 | 0 | 3 | Face |
telescopic monocle | 0 | 0 | 3 | Face |
spectacles | 0 | 0 | 3 | Face |
polyhedral rings | 1 | 0 | 3 | Face |
silver rondure | 1 | 0 | 3 | Face |
night-vision goggles | 0 | 0 | 3 | Face |
telemetric visor | 0 | 0 | 5 | Face |
Levant Face | 0 | 1 | 6 | Face |
Olive Face | 0 | 1 | 6 | Face |
Null Face | 0 | 0 | 6 | Face |
VISAGE | 0 | 1 | 6 | Face • Arm |
Shemesh Face | 0 | 3 | 7 | Face |
Earth Face | 0 | 2 | 7 | Face |
night-sight interpolators | 1 | 0 | 7 | Face |
murmur mask | 1 | 0 | 7 | Face |
dazzle cheek | 0 | 1 | 8 | Face |
Kesil Face | 0 | 3 | 8 | Face |
dream rondure | 1 | 0 | 8 | Face |
Body
Body has no variants.
Worn on Back
Variants: Case, Membrane, Back, Blanket, Equipment Rack, Molding, Frame, Chassis, Tablecloth, Breadth
Arm
Variants: Robo-Arm, Oral Arm, Armbone, Side Rail, Stud, Lobe, Pipe, Support Strut, Knot, Stalk, Arm Section, Reinforcement, Frond, Branch, Taproot, Fibrous Node, Leg, Armature, Arm, Support Pole, Hinge, Bine, Stem
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
Slog's annunclus | 0 | 0 | Arm | |
Otherpearl | 0 | 1 | Arm | |
gourd | 0 | 0 | Arm | |
storage tank | 0 | 0 | 0 | Arm |
beaded bracelet | 0 | 0 | 1 | Arm |
neck-ring | 0 | 0 | 1 | Arm |
wooden buckler | 1 | -1 | 1 | Arm |
iron buckler | 2 | -3 | 1 | Arm |
Stopsvalinn | 3 | 0 | 1 | Arm |
fidget cell | 1 | Arm | ||
compass bracelet | 0 | 0 | 2 | Arm |
steel buckler | 2 | -1 | 2 | Arm |
wrist fan | 0 | 0 | 3 | Arm |
ripped leather bracer | 1 | 0 | 3 | Arm |
snakeskin armlet | 0 | 2 | 3 | Arm |
leather bracer | 1 | 0 | 3 | Arm |
Kindrish | 0 | 0 | 3 | Arm |
worn leather bracer | 1 | 0 | 3 | Arm |
bio-scanning bracelet | 0 | 0 | 4 | Arm |
structural scanning bracelet | 0 | 0 | 4 | Arm |
hologram bracelet | 0 | 0 | 4 | Arm |
force bracelet | 0 | 0 | 4 | Arm |
wrist calc | 0 | 0 | 4 | Arm |
homoelectric wrist warmer | 0 | 0 | 4 | Arm |
precinct navigator | 0 | 0 | 4 | Arm |
slip ring | 0 | 0 | 5 | Arm |
displacer bracelet | 0 | 0 | 6 | Arm |
ontological anchor | 0 | 0 | 6 | Arm |
Kah's loop | 0 | 1 | 6 | Arm |
life loop | 0 | 0 | 6 | Arm |
tri-hologram bracelet | 0 | 0 | 7 | Arm |
transkinetic cuffs | 0 | 0 | 8 | Arm |
Worn on Hands
Variants: Lateral Hyphae, Hands, Knobs, Manipulators, Leaves, Robo-Hands, Rails, Handbones, Tentacles, Arm Stumps, Pincers, Vanes, Tendrils, Pinnules, Hand Sections, Bifurcations, Twigs
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
boar-skin gloves | 1 | 0 | 1 | Hands |
leather gloves | 1 | 0 | 1 | Hands |
ape fur gloves | 1 | 0 | 3 | Hands |
elastyne gloves | 0 | 2 | 3 | Hands |
chain gauntlets | 2 | -3 | 3 | Hands |
steel gauntlets | 2 | -3 | 3 | Hands |
ulnar stimulators | 1 | 0 | 3 | Hands |
plastifer gloves | 1 | 1 | 4 | Hands |
carbide gauntlets | 3 | -5 | 4 | Hands |
quartzfur gloves | 2 | -1 | 5 | Hands |
fullerite gauntlets | 3 | -3 | 5 | Hands |
ogre fur gloves | 3 | -3 | 6 | Hands |
crysteel gauntlets | 3 | -2 | 6 | Hands |
kaleidocera muffs | 1 | 1 | 7 | Hands |
precision nanon fingers | 1 | 1 | 7 | Hands |
flawless crysteel gauntlets | 4 | -2 | 7 | Hands |
zetachrome gloves | 4 | 0 | 8 | Hands |
leyline puppeteers | 2 | 2 | 8 | Hands • Floating Nearby |
Feet
Variants: Footbones, Bottom Rail, Front Legs, Rockers, Legs, Undercarriage, Feet, Rear Legs, Support Struts, Foundation, Bottom, Base
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
jeweled sandals | 0 | 0 | Feet | |
leather moccasins | 0 | 0 | 1 | Feet |
sandals | 0 | 0 | 1 | Feet |
croccasins | 1 | 0 | 1 | Feet |
leather boots | 1 | 0 | 2 | Feet |
magnetized boots | 1 | 0 | 2 | Feet |
sandals of the river-wives | 0 | 0 | 2 | Feet |
chain boots | 2 | -3 | 3 | Feet |
steel boots | 2 | -3 | 3 | Feet |
elastyne slippers | 0 | 2 | 3 | Feet |
carbide boots | 3 | -5 | 4 | Feet |
bounding boots | 1 | 0 | 4 | Feet |
greased steel boots | 2 | -3 | 4 | Feet |
plastifer sneakers | 1 | 1 | 4 | Feet |
yeshyrskin slippers | 0 | 1 | 4 | Feet |
fullerite boots | 3 | -4 | 5 | Feet |
step sowers | 1 | -1 | 5 | Feet |
rocket skates | 0 | 1 | 5 | Feet |
crysteel boots | 3 | -2 | 6 | Feet |
ninefold boots | 1 | -1 | 6 | Feet |
flawless crysteel boots | 4 | -2 | 7 | Feet |
3D cobblers | 1 | -1 | 7 | Feet |
anti-gravity boots | 1 | 1 | 7 | Feet |
kaleidocera krakows | 1 | 1 | 7 | Feet |
zetachrome pumps | 4 | 0 | 8 | Feet |
Floating Nearby
Floating Nearby has no variants.
Item | AV | DV | Tier | Uses Slots |
---|---|---|---|---|
Item | AV | DV | Tier | Uses Slots |
symbiotic firefly | 0 | 0 | 2 | Floating Nearby |
light-obfuscating lens | 0 | 1 | 3 | Floating Nearby |
luminous mote | 0 | 0 | 3 | Floating Nearby |
floating glowsphere | 4 | Floating Nearby | ||
hoversled | 4 | Floating Nearby | ||
point-defense drone | 0 | 0 | 6 | Floating Nearby |
quantum mote | 1 | 1 | 6 | Floating Nearby |
chiral rings | 1 | 2 | 7 | Floating Nearby • Floating Nearby • Floating Nearby |
amaranthine prism | 0 | 0 | 7 | Floating Nearby |
circle of light in the chord of Agolgot | 0 | 0 | 8 | Floating Nearby |
circle of light in the chord of Bethsaida | 0 | 0 | 8 | Floating Nearby |
circle of light in the chord of Qas | 0 | 0 | 8 | Floating Nearby |
circle of light in the chord of Qon | 0 | 0 | 8 | Floating Nearby |
circle of light in the chord of Rermadon | 0 | 0 | 8 | Floating Nearby |
circle of light in the chord of Shugruith | 0 | 0 | 8 | Floating Nearby |
black mote | 0 | 0 | 8 | Floating Nearby |
Additionally, objects that have been magnetized are equipped in this slot.
Tread
Variants: Wheels, Tread, Wheel
Item | AV | DV | Uses Slots |
---|---|---|---|
Item | AV | DV | Uses Slots |
tread guard | 2 | 0 | Tread |
Roots
Variants: Roots, Mulch, Lower Hyphae, Stakes
Item | AV | DV | Uses Slots |
---|---|---|---|
Item | AV | DV | Uses Slots |
clay pot | 3 | 0 | Roots |
Weapon slots
These slots are used for weapons rather than armor.
Hand
Variants: Hand Section, Opening, Pinnule, Hand, Tie Point, Twig, Shelf, Handbone, Divider, Bottom Drawer, Small Crack, Arm Stump, Tendril, Pincer, Bifurcation, Tentacle, Hypha, Top Drawer, Vane, Side, Side Hypha, Handle, Robo-Hand, Rail, Pseudopod, Manipulator, Leaf, Fine Root, Drawer, Knob
Hands are able to hold all items, but they are used mostly for melee weapons or shields.
Missile Weapon
Variants: Hardpoint, Missile Weapon
Missile weapons are used to hold all missile weapons.
Thrown Weapon
Variants: Middle Hardpoint, Thrown Weapon
An abstract slot used to throw thrown weapons.
Parts with no wearable items
These are body parts that cannot be equipped with things. This excludes natural weapons that a creature starts with. Fungal Infections can still be applied on these.
Fin
Variants: Dorsal Fin, Tail Fin, Fin
Tail
Tail has no variants. Sometimes, creatures have natural weapons in this slot.
Foot
Foot has no variants. Sometimes, creatures have natural weapons in this slot.
Fungal Outcrop
Fungal Outcrop has no variants. Fungal Infections prefer to colonize this body part if a creature contracts one.
Icy Outcrop
Icy Outcrop has no variants. It is created when a creature contracts glowcrust, and will grow a luminous hoarshroom every 300-500 turns.