Rocket skates: Difference between revisions

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{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting.
{{name}} are footwear that uses {{favilink|oil}} as fuel to {{qud text|&Kp&yo&Yw&Me&mr s&Mk&Ya&yt&Ke}} instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 bonus to all forced movement saves, but will have +5 [[Movement Speed]].


Even when not power skating, it will use one charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 24,000 rounds.
Even when not power skating, it will use one charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 24,000 rounds.


== Power Skating ==
== Power Skating ==
{{Missing info|figure out how fast power skating makes you because the decompiled code is confusing.}}
While power skating, a 4 cell long jet of flames of similar damage and temperature change to [[Flaming Hands]] at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with {{favilink|bounding boots}}, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without [[hurdle]]) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating.
While power skating, a 4 cell long jet of flames of similar damage and temperature change to [[Flaming Hands]] at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with {{favilink|bounding boots}}, the springing effect will not occur.


<noinclude>{{Armor Navbox}}</noinclude>
<noinclude>{{Armor Navbox}}</noinclude>

Revision as of 00:43, 22 September 2020

This information is reliable as of patch 2.0.201.31. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.31.
rocket skates
Rocket skates.png
Max Volume

32 drams

Complexity

4

Tier

5

<0025>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Character

]

ID?Use this ID to Wish for the item

Rocket Skates

Worn On

Feet

Extra Info:
  • Made out of Metal
  • +5 Movespeed
  • -4 on saves vs. Move,Knockdown,Knockback,Restraint,Drag
rocket skates

The finned and wheeled boot had become the sigil of several sects of socionauts by the Late Sultanate. For decades their progenitors careened through the capsule pipelines of the slouching arcology, dismantling it plate by plate, pursued by the constabulary but ferried by their skates to the safety of their moss-skirted hideouts. The metaphor was writ large on the glass guts of the city: Scorch the past. Rocket into the future.

Replaces Sprint with Power Skate (unlimited duration)

Emits plumes of fire when the wearer moves while power skating.

Perfect

rocket skates are footwear that uses oil as fuel to power skate instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 bonus to all forced movement saves, but will have +5 Movement Speed.

Even when not power skating, it will use one charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 24,000 rounds.

Power Skating

While power skating, a 4 cell long jet of flames of similar damage and temperature change to Flaming Hands at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with bounding boots, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without hurdle) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating.