Tinker I: Difference between revisions
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==Recharge== | ==Recharge== | ||
Recharging an energy cell requires a single {{Qud char|&R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&R|A}} bits and gives 3000 charge for each one. | Recharging an [[:Category:Energy Cells|energy cell]] requires a single {{Qud char|&R|A}} bit for every 3000 units of charge, rounded down, but 1 at a minimum.<ref><code>Tinkering_Tinker1.Recharge</code></ref> For example, recharging a {{favilink|chem cell}} from empty requires 3 {{Qud char|&R|A}} bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your {{Qud char|&R|A}} bits and gives 3000 charge for each one. | ||
== Items that can be built using Tinker I == | == Items that can be built using Tinker I == |
Revision as of 02:06, 24 November 2020
Tinker I
Skill Tree
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Cost
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100 sp |
Requirements
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19 Intelligence |
ID
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Tinkering_Tinker1 |
You may build items from low-tier schematics and you get 1 free schematic. You can also recharge energy cells and capacitors. |
Recharge
Recharging an energy cell requires a single A bit for every 3000 units of charge, rounded down, but 1 at a minimum.[1] For example, recharging a chem cell from empty requires 3 A bits because its capacity is 10000, which when divided by 3000 gives 3 with a remainder. If you don't have enough bits for a full charge, you can choose to partially recharge, which consumes all of your A bits and gives 3000 charge for each one.
Items that can be built using Tinker I
Mods that can be learned using Tinker I
Mod | Bit |
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Masterwork | <1> |
High Capacity | <1> |
Sturdy | <1> |
Airfoil | <1> |
Scoped | <1> |
Sharp | <1> |
Visored | <1> |
Fitted with cleats | <1> |
Slender | <1> |
Lacquered | <1> |
Padded | <1> |
Feathered | <2> |
Metered | <2> |
Scaled | <2> |
Wooly | <2> |
Spring-loaded | <2> |
Counterweighted | <2> |
Reinforced | <2> |
Fitted with filters | <2> |
Mod | Bit |
---|---|
Flexiweaved | <2> |
Lanterned | <2> |
Willowy | <2> |
Drum-loaded | <2> |
Freezing | <2> |
Flaming | <2> |
Electrified | <2> |
Polarized | <2> |
Recycling | <3> |
Two-faced | <3> |
Spiked | <3> |
Six-fingered | <3> |
Serrated | <3> |
Gesticulating | <3> |
Nav | <3> |
Liquid-cooled | <3> |
Terrifying visage | <3> |
Serene visage | <3> |
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- ↑
Tinkering_Tinker1.Recharge