Armor (AV): Difference between revisions
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A creature or object's AV score is calculated by adding together all of the following values: | A creature or object's AV score is calculated by adding together all of the following values: | ||
* The AV value of all of the character's equipped armor and mutations (not counting shields). | * The AV value of all of the character's equipped armor and mutations (not counting shields). | ||
** If multiple body parts of the same type exist (eg, [[Arm]]), the AV of those slots (not counting shields) will be averaged and rounded, with half-values rounding toward zero. | |||
* Additional AV from sources such as the [[Calloused]] skill, the [[Density_(cooking_effect)|density]] effect, or any inherent AV based on creature/object type. | * Additional AV from sources such as the [[Calloused]] skill, the [[Density_(cooking_effect)|density]] effect, or any inherent AV based on creature/object type. | ||
* The AV value of one equipped shield if the attack is determined to be blocked by that shield. | * The AV value of one equipped shield if the attack is determined to be blocked by that shield. | ||
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==Items by AV== | ==Items by AV== | ||
Search by body slots to see only gear wearable on that slot! | Search by body slots to see only gear wearable on that slot! | ||
{{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND | {{#cargo_query:table=ItemsTable,GeneralData|join on=ItemsTable._pageName=GeneralData._pageName| fields=CONCAT('[[File:',GeneralData.Image,'|24px]] [[',ItemsTable._pageName,']]')=Item,AV,DV,CONCAT(WornOn)=Worn on,GeneralData.Weight|where=ItemsTable._pageNamespace='0' AND (WornOn IS NOT NULL OR Categories='Fungal Infections') AND AV IS NOT NULL AND DV IS NOT NULL|order by=AV DESC|format=dynamic table|rows per page=20|limit=9999}} | ||
==See also== | |||
* [[DV]] | |||
* [[List of body parts]] | |||
* [[Armor table]] | |||
[[Category:Battle Mechanics]] | [[Category:Battle Mechanics]] |
Latest revision as of 09:33, 20 November 2021
Your armor value (AV) is a measurement of how well protected you are |
Overview
AV, also called Armor Value or , is a combat-relevant stat which, along with the PV of the incoming attack, determines how much damage an attack does once it has hit its target. Generally, AV acts in opposition to PV, with higher AV decreasing the damage an attack deals and higher PV increasing the damage an attack deals.
A creature or object's AV score is calculated by adding together all of the following values:
- The AV value of all of the character's equipped armor and mutations (not counting shields).
- If multiple body parts of the same type exist (eg, Arm), the AV of those slots (not counting shields) will be averaged and rounded, with half-values rounding toward zero.
- Additional AV from sources such as the Calloused skill, the density effect, or any inherent AV based on creature/object type.
- The AV value of one equipped shield if the attack is determined to be blocked by that shield.
AV value (not including additional AV from shield block) can also be seen in-game on the sidebar or overlay.
Items by AV
Search by body slots to see only gear wearable on that slot!