Charge: Difference between revisions

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*Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.
*Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.


{{Creatures with the skill|Charge}}
==Factions That Can Teach {{PAGENAME}}==
{{#cargo_query:table=Factions|fields=CONCAT('[[:',_pageName,'{{!}}',PlainName,']]')|where=WaterRitualSkill='{{PAGENAME}}'|format=ul}}
 
{{Creatures with the skill|{{PAGENAME}}}}




{{Skills and Powers Navbox}}
{{Skills and Powers Navbox}}

Revision as of 20:21, 1 April 2022

AmboxVisage.png This article is about the weapon skill. For the unit of energy, see Energy.
Charge
Skill Tree

Tactics

Cost

150 sp

Requirements

17 Strength

Base Cooldown

15

ID

Tactics_Charge

You charge forward two or three squares and perform a melee attack at +1 penetration.

Charge is a skill that allows the user to move multiple squares to approach and melee attack a target, all in a single turn.

Ability Cooldown

Charge's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
92115162112277
102016152211286
111917152310296
12181814249305
13181913259315
14172012268325

Skill and Mutation Interactions

Other interactions:

  • Players or creatures cannot charge while swimming, flying, prone or otherwise immobilized or charge out of melee combat.
  • Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.

Factions That Can Teach Charge

No results

Creatures That Have Charge