Charge

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Revision as of 19:04, 30 May 2021 by 174.92.50.158 (talk) (Combat capable trees, brooding puffs, etc.)
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AmboxVisage.png This article is about the weapon skill. For the unit of energy, see Energy.
Charge
Skill Tree

Tactics

Cost

150 sp

Requirements

17 Strength

Base Cooldown

15

ID

Tactics_Charge

You charge forward two or three squares and perform a melee attack at +1 penetration.

Charge is a skill that allows the user to move multiple squares to approach and melee attack a target, all in a single turn.

Skill Interactions

Other Interactions

  • Players or creatures with the Horns mutation, or who are wearing a fork-horned helm, will always get a free attack with their horns when charging.
  • Players or creatures with the Stinger (Confusing Venom), Stinger (Paralyzing Venom), or Stinger (Poisoning Venom) mutation will always get a free attack with their stinger when charging.
  • Players or creatures with pentaceps or wings have an extended charge range.
  • Players or creatures cannot charge while wading, swimming, flying, prone or otherwise immobilized or charge out of melee combat.
  • Creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.

Creatures That Have Charge

Ability Cooldown

Charge's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
92115162112277
102016152211286
111917152310296
12181814249305
13181913259315
14172012268325