Charge: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
m (favilink mutations)
Line 16: Line 16:


== Other Interactions ==
== Other Interactions ==
* Players or creatures with the [[Horns]] mutation, or who are wearing a {{favilink|fork-horned helm}}, will always get a free attack with their horns when charging.
* Players or creatures with the {{favilink|Horns}} mutation, or who are wearing a {{favilink|fork-horned helm}}, will always get a free attack with their horns when charging.
*Players or creatures with the [[Stinger (Confusing Venom)]], [[Stinger (Paralyzing Venom)]], or [[Stinger (Poisoning Venom)]] mutation will always get a free attack with their {{favilink|stinger}} when charging.
*Players or creatures with the {{favilink|Stinger (Confusing Venom)}}, {{favilink|Stinger (Paralyzing Venom)}}, or {{favilink|Stinger (Poisoning Venom)}} mutation will always get a free attack with their {{favilink|stinger}} when charging.
*Players or creatures with {{Favilink|pentaceps}} or [[wings]] have an extended charge range.
*Players or creatures with {{Favilink|pentaceps}} or {{favilink|Wings}} have an extended charge range.
*Players or creatures cannot charge while [[swimming]], [[flying]], [[prone]] or otherwise [[Stuck|immobilized]] or charge out of melee combat.
*Players or creatures cannot charge while [[swimming]], [[flying]], [[prone]] or otherwise [[Stuck|immobilized]] or charge out of melee combat.
*Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.
*Only creatures other than the player can charge into tiles that are not visible to them unless the target is an immobile creature that is always visible.

Revision as of 18:37, 16 November 2021

AmboxVisage.png This article is about the weapon skill. For the unit of energy, see Energy.
Charge
Skill Tree

Tactics

Cost

150 sp

Requirements

17 Strength

Base Cooldown

15

ID

Tactics_Charge

You charge forward two or three squares and perform a melee attack at +1 penetration.

Charge is a skill that allows the user to move multiple squares to approach and melee attack a target, all in a single turn.

Skill Interactions

Other Interactions

Creatures That Have Charge

Ability Cooldown

Charge's cooldown (CD) in rounds depends on the user's willpower (WI) attribute:

WICDWICDWICDWICD
92115162112277
102016152211286
111917152310296
12181814249305
13181913259315
14172012268325