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  • in the Tomb of the Eaters. As a part of the main quest, they will engrave events from the player's in game history on the walls in the tomb. For all possible
    2 KB (116 words) - 14:58, 18 January 2024
  • Faction relic. They are the only factions that can appear in certain types of events in the sultan histories. They are the only factions that can appear as Cherubim
    2 KB (225 words) - 18:18, 20 December 2021
  • specific element. The sixth and final sultan, Resheph, as well as the historic events associated with him, is fixed. There are statues scattered throughout Qud
    3 KB (273 words) - 05:26, 23 June 2022
  • Lah. Neelahind is willing to perform the water ritual, but only after the events of Kith and Kin. She can teach the Shield skill and also is willing to join
    3 KB (154 words) - 16:34, 18 January 2024
  • the same fixed events described in his lore. You can review the static events that compose the history of Resheph on his wiki page. Events from the sultan
    60 KB (1,465 words) - 14:08, 6 November 2023
  • stars have events and items themed around celestial bodies. Profession:Historian, Scribe Sultans associated with time have historic events related to clocks
    10 KB (957 words) - 05:22, 23 June 2022
  • significant events that the player was involved in during their playthrough. The description for each mural is dynamically generated based on the events that
    10 KB (175 words) - 04:30, 19 January 2024
  • of Qud. It keeps track of the player character's accomplishments and key events. Spoiler Warning: This article contains information normally only found
    15 KB (198 words) - 17:01, 30 January 2023
  • inherent reality stabilization effect, while will contest reality distorting events. The strength of this reality stabilization is equal to 120 when a baetyl
    4 KB (467 words) - 03:02, 19 January 2024
  • factions with whom the sultan had positive relations with in the significant events of their life. Generally, most sultans will have three or more favored factions
    5 KB (657 words) - 14:25, 6 June 2022
  • murals are associated with the second period sultanate, and depict major events in the life of that sultan. They can be found within the Tomb of the Eaters
    11 KB (204 words) - 04:30, 19 January 2024
  • murals are associated with the fourth period sultanate, and depict major events in the life of that sultan. They can be found within the Tomb of the Eaters
    11 KB (204 words) - 04:30, 19 January 2024
  • murals are associated with the third period sultanate, and depict major events in the life of that sultan. They can be found within the Tomb of the Eaters
    11 KB (204 words) - 04:30, 19 January 2024
  • murals are associated with the fifth period sultanate, and depict major events in the life of that sultan. They can be found within the Tomb of the Eaters
    11 KB (218 words) - 04:30, 19 January 2024
  • murals are associated with the first period sultanate, and depict major events in the life of that sultan. They can be found within the Tomb of the Eaters
    11 KB (218 words) - 04:30, 19 January 2024
  • with metamorphic polygel. It may, however, be duplicated by certain rare events that duplicate both the player character and the player character's inventory
    3 KB (420 words) - 14:53, 12 August 2023
  • Some events are now sent and can be listened for on the global game level, such as AfterPlayerBodyChangeEvent. [modding] Added ModSingletonEvent, ModPooledEvent
    38 KB (5,871 words) - 22:28, 10 May 2024
  • constructed of gilded marble from the sultanate (second period) After the events of Tomb of the Eaters (quest), the player may choose to return to Qud from
    2 KB (281 words) - 14:52, 24 June 2022
  • commonly found in and around the Tomb of the Eaters. They depict specific events that took place in a sultan's life. Holographic walls are fairly rare, but
    3 KB (389 words) - 19:26, 14 September 2022
  • procedurally generated sultans. Those sultans' names, events from their lives, bits of lore that recount those events, and recurring sultan themes that are relevant
    6 KB (736 words) - 19:06, 2 April 2022
  • method HandleEvent(GetPowerLoadLevelEvent) XRL.World.Parts.GetPowerLoadLevel, method GetFor XRL.World.Parts.EnergyAmmoLoader, method HandleEvent(GetMissil
    10 KB (572 words) - 22:57, 4 March 2024
  • method "FireEvent" XLR.World.Parts.Skill.Tactics_Juke, method "FireEvent" XLR.World.Parts.Skill.LongBlades2Proficiency, method "FireEvent" XLR.World.Parts
    4 KB (308 words) - 00:02, 4 February 2024
  • her and shaped her plasmatic metal into machines and buildings in a set of events known as the Sacred Joining and the Edification. Additionally, the Kasaphescence
    566 bytes (114 words) - 03:28, 13 June 2022
  • merchants. As a matter of convention, I date all events according to their chronological distance from an event of paramount historical significance, namely
    6 KB (825 words) - 02:36, 19 January 2024
  • *sultan name* The shrine depicts a significant event from the life of the ancient sultan *sultan name*: *event description* Perfect A shrine is statue that
    8 KB (250 words) - 03:39, 19 January 2024
  • Some events are now sent and can be listened for on the global game level, such as AfterPlayerBodyChangeEvent. [modding] Added ModSingletonEvent, ModPooledEvent
    784 bytes (1,526 words) - 18:17, 26 July 2023
  • as of patch 2.0.202.22. XRL.World.Parts.Cloneling, method HandleEvent(ObjectCreatedEvent) XRL.World.Parts.Cloneling, method ConsiderCloning XRL.World.Parts
    5 KB (608 words) - 19:25, 24 March 2024
  • NightVision, method HandleEvent, in the BeforeRenderEvent case XRL.World.Parts.NightVision, method HandleEvent, in the BeforeApplyDamageEvent case
    3 KB (229 words) - 08:35, 21 April 2024
  • or may not be a location that is explicitly mentioned in the significant events of the sultan's life. Historic sites are often conceptualized as "regions"
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  • patch 2.0.202.104. GritGate.rpm XRL.World.Parts.RadiusEventSender – sending an "AccelerateRipening" event XRL.World.Parts.HydraulicPowerTransmission
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  • XRL.World.Parts.SpindleNegotiation, method FireEvent() XRL.World.Parts.DelegateSpawner, method FireEvent, in the "EnteredCell" case
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  • Phasing, method FireEvent XRL.World.Effects.Phased, method Remove XRL.World.Effects.Phased, method HandleEvent(RealityStabilizeEvent)
    6 KB (538 words) - 23:58, 3 February 2024
  • merchants. As a matter of convention, I date all events according to their chronological distance from an event of paramount historical significance, namely
    11 KB (1,755 words) - 02:36, 19 January 2024
  • merchants. As a matter of convention, I date all events according to their chronological distance from an event of paramount historical significance, namely
    9 KB (1,511 words) - 02:36, 19 January 2024
  • as the name of an event parameter that the part sets on events it is applied to. It won't modify events that already have the event parameter, so that
    128 KB (19,947 words) - 23:08, 29 November 2019
  • GiveDramsEvent from the pool, this is the preferred way to get an event instance. GiveDramsEvent E = GiveDramsEvent.FromPool(); // Some events have overloaded
    11 KB (1,482 words) - 22:38, 10 February 2023
  • Re-enable markup parsing if it was disabled eventtest Time how long end turn events are exception A useful wish which attempts to answer the age old question
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  • applies only to character generation). XRL.World.Effects.Mutating, method FireEvent Population MutatingResults in PopulationTables.xml
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  • Robot, method FireEvent XRL.World.Parts.Robot, method HandleEvent(GetScanTypeEvent) XRL.World.Parts.Robot, method HandleEvent(RespiresEvent) XRL.World.Parts
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  • installed energy cell. This effect is triggered by each individual damage event, so, for example, if the wearer suffers a direct hit by a grenade, they will
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  • World.Parts.CyberneticsHighFidelityMatterR XRL.World.GetAvailableComputePowerEvent
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  • creatures, as well as the entire history of the sultans, including key events in sultans' lives, and historic sites related to those sultans, are developed
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  • HelpingHands, method FireEvent, in the "AttackerQueryWeaponSecondaryAttackChance" case XRL.World.Parts.Combat, method FireEvent, in the "PerformMeleeAttack"
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  • underground in order to avoid becoming stranded without enough charge to, in the event of getting lost, activate a recoiler and escape.
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  • ModTransmuteOnHit, method FireEvent XRL.World.Parts.Physics, method UpdateTemperature XRL.World.Parts.CyclopeanPrism, method FireEvent, in the "BeginTakeAction"
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  • XRL.World.Parts.MissilePerformance XRL.World.GetMissileWeaponPerformanceEvent XRL.World.Parts.MissileWeapon, method MissileHit
    2 KB (131 words) - 21:36, 18 January 2024
  • 203.31. XRL.World.Parts.NightSightInterpolators, method HandleEvent, in the BeforeRenderEvent case XRL.World.Parts.NightSightInterpolators
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  • HandleEvent(IEffectCheckEvent) XRL.World.Parts.PlantProperties, method HandleEvent(LeftCellEvent) XRL.World.Parts.PlantProperties, method HandleEvent(EquipperEquippedEvent)
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  • in the following popup: XRL.World.Parts.Polygel, method HandleEvent(InventoryActionEvent)
    3 KB (295 words) - 02:58, 19 January 2024
  • They depict significant events from the sultans' lives. New mods: painted and engraved. Painted and engraved items also depict events from the histories. Sometimes
    37 KB (5,921 words) - 23:08, 29 November 2019
  • life. Perfect Medians appear as a divider in the middle of two different event depictions on a multi-panel sultan mural. There is a different median design
    2 KB (87 words) - 04:30, 19 January 2024
  • ProceduralCookingIngredient_lignin XRL.World.Parts.Mutation.PhotosyntheticSkin, method FireEvent XRL.World.Effects.CookingDomainPhotosyntheticSkin_UnitQuickness XRL.World
    1 KB (112 words) - 13:00, 21 May 2023
  • and several sultan murals. The murals display alternate descriptions of events from the history of the sultan in question. The reliquaries contain the
    20 KB (2,355 words) - 18:06, 9 July 2023
  • painted A painted item will include a depiction of a historic event from a random sultan's history. Looking at the item will add that snippet of sultan
    1 KB (117 words) - 15:18, 4 October 2021
  • World.Parts.ScriptCallToArmsPart, method HandleEvent XRL.World.Parts.ScriptCallToArmsPart, method HandleEvent PopulationTables.xml, populations Templar War
    5 KB (754 words) - 19:10, 29 April 2024
  • GetEffectiveChance XRL.World.Parts.RandomLongRangeTeleportOnDamage, method HandleEvent(TookDamageEvent E)
    3 KB (259 words) - 20:27, 2 April 2024
  • MultipleArms, method HandleEvent(GetMeleeAttackChanceEvent) XRL.World.Parts.HornsProperties, method HandleEvent(GetMeleeAttackChanceEvent) XRL.World.Parts.IStingerProperties
    4 KB (418 words) - 22:23, 20 March 2024
  • information is reliable as of patch 2.0.203.28. XRL.World.GodshroomCap, method FireEvent
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  • the "Choose some gossip to share." dialog [modding] ModifyDefendingSave events will now be passed to equipped objects. Released November 9, 2019. Added
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  • inherent reality stabilization effect, while will contest reality distorting events. The strength of this reality stabilization is equal to 120 when a sparking
    9 KB (1,233 words) - 01:36, 26 February 2024
  • Parts.MutateOnHit, method FireEvent XRL.World.Effects.Mutating, method Apply XRL.World.Effects.Mutating, method FireEvent Population MutatingResults in
    8 KB (946 words) - 14:36, 18 January 2024
  • information is reliable as of patch 2.0.201.70. XRL.World.Parts.Combat, method FireEvent, in the "MeleeAttackWithWeapon" case XRL.World.Parts.Skill.ShortBlades XRL
    3 KB (504 words) - 07:14, 31 October 2023
  • type of base item, are closely related to the sultan and to significant events in the sultan's life as evidenced in sultan lore. The eight historic sites
    29 KB (1,117 words) - 01:28, 25 October 2022
  • confused with, the village's outcome. Who is chosen to be Hindriarch after the events of the accusation is either Eskhind or Keh. This depends on several things
    5 KB (344 words) - 20:52, 30 March 2022
  • Timecubed, method Apply XRL.World.Effects.Timecubed, method HandleEvent(RealityStabilizeEvent)
    3 KB (221 words) - 02:31, 19 January 2024
  • engraved An engraved item will include a depiction of a historic event from a random sultan's history. Looking at the item will add that snippet of sultan
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  • additional penetration against the target. XRL.World.Parts.Combat, method FireEvent, in the "MeleeAttackWithWeapon" case XRL.Rules.Stat.RollDamagePenetrations()
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  • reliable as of patch 2.0.201.114. XRL.World.Parts.MissileWeapon, method FireEvent
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  • World.Parts.BroadcastPowerTransmitter XRL.World.Parts.CollectBroadcastChargeEvent ObjectBlueprints.xml
    3 KB (281 words) - 03:14, 19 January 2024
  • of patch 2.0.201.48. XRL.World.Parts.Mutation.UnstableGenome, method FireEvent, in the "AfterLevelGainedEarly" case
    3 KB (456 words) - 23:47, 3 February 2024
  • ModOverloaded Based on review of all classes that use GetSpecialEffectChanceEvent
    4 KB (370 words) - 01:46, 19 January 2024
  • reliable as of patch 2.0.202.103. XRL.World.Parts.MissileWeapon, method FireEvent
    3 KB (294 words) - 02:39, 19 January 2024
  • When you make a melee attack against a target, the following sequence of events occurs: 1. Determine whether or not you hit the target. Your to-hit roll
    17 KB (2,547 words) - 15:12, 3 September 2019
  • is blowing through the belfries, and a new consciousness is upon us. The events of the 566th Wardens' Moot have escaped the confinement of their moonlit
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  • reliable as of patch 2.0.201.114. XRL.World.Parts.MissileWeapon, method FireEvent
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  • xml, object name Chute Crab XRL.World.Parts.Physics, method HandleEvent(StatChangeEvent)
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  • Changed the event parameter names for PerformMeleeAttack to "Attacker" and "Defender". [modding] Refactored the 'PenHitBonus' parameter in Combat events to use
    100 KB (16,042 words) - 23:08, 29 November 2019
  • the other. XRL.World.Parts.MissileWeapon, method FireEvent XRL.World.Parts.Combat, method FireEvent, in the CommandFireMissileWeapon case XRL.World.Parts
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  • XRL.World.Parts.MissilePerformance XRL.World.GetMissileWeaponPerformanceEvent XRL.World.Parts.MissileWeapon, method MissileHit This is only the base arrow
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  • of patch 2.0.203.28. XRL.World.Parts.Nectar_Tonic_Applicator, method FireEvent PopulationTables.xml
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  • 2.0.201.114. XRL.World.Parts.ModMasterwork XRL.World.GetCriticalThresholdEvent
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  • Painted C Painted: This item is painted with a depiction of a historical event. 2.0 General • Pottery Engraved C Engraved: This item is engraved with a
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  • parent factions. ObjectBlueprints.xml XRL.World.Parts.HasSlaves, method FireEvent XRL.World.Parts.HasSlaves, method IsSuitableSlave XRL.World.Parts.DomesticatedSlave
    3 KB (177 words) - 16:32, 18 January 2024
  • XRL.World.Parts.MissilePerformance XRL.World.GetMissileWeaponPerformanceEvent XRL.World.Parts.MissileWeapon, method MissileHit This is only the base arrow
    6 KB (491 words) - 21:36, 18 January 2024
  • GetRandomDestinationZoneID XRL.World.Parts.SpaceTimeVortex, method SpaceTimeAnomalyPeriodicEvents XRL.World.Parts.Mutation.SpacetimeVortex
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  • enemies. XRL.World.Parts.GeomagneticDisc, method FireEvent XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
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  • information is reliable as of patch 2.0.201.53. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
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  • information is reliable as of patch 2.0.201.53. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
    1 KB (147 words) - 23:49, 18 January 2024
  • This information is reliable as of patch 2.0.204.51. XRL.World.GetEnergyCostEvent, method GetFor
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  • World.Parts.GlobalModChanceFactorOnPlayerEquip XRL.World.GetModRarityWeightEvent
    5 KB (798 words) - 14:50, 18 January 2024
  • 53. XRL.World.Parts.LiquidVolume, method HandleEvent(EndTurnEvent) XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
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  • the player apply it as them directly. XRL.World.Parts.Tonic, method HandleEvent
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  • World.Parts.Panhumor, method SetupPod XRL.World.Parts.Panhumor, method FireEvent
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  • AddSultanHistoryLocations XRL.World.Parts.SultanRegionSurface HistoryKit.HistoricEvent, method AddQuestsForRegion XRL.World.Parts.VillageSurface XRL.World.Parts
    9 KB (1,222 words) - 20:35, 22 June 2022
  • Garbage, method AttemptRifle XRL.World.Parts.Garbage, method HandleEvent(EnteredCellEvent) EncounterTables.xml; search for .Junk Tables to find the appropriate
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  • MassMind, method GetCooldown XRL.World.Parts.Mutation.MassMind, method FireEvent
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  • implementation for how MinEvents are dispatched. Modders who are handling a MinEvent in one of their IParts (e.g. bool HandleEvent( EnteringCellEvent ev ) need to update
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  • 20) XRL.World.Parts.Mutation.Regeneration XRL.World.GameObject, method FireEvent, in the "Regenera" case
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  • including on True Kin. XRL.World.Parts.Nectar_Tonic_Applicator, method FireEvent, in the "ApplyTonic" case XRL.World.Effects.XRL.World.Effects.CookingDom
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  • FlashbangGrenade, method Flashbang XRL.World.Parts.SphynxSalt_Tonic, method FireEvent XRL.World.Parts.FlareCompensation XRL.World.Parts.ModFlareCompensating, method
    2 KB (231 words) - 20:54, 15 September 2023
  • ProceduralCookingIngredient_lignin XRL.World.Parts.Mutation.PhotosyntheticSkin, method FireEvent XRL.World.Parts.Mutation.PhotosyntheticSkin
    7 KB (602 words) - 23:59, 3 February 2024
  • SultanMask ObjectBlueprints.xml XRL.World.Parts.CherubimLock, method FireEvent
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  • Pistol_WeakSpotter XRL.World.Parts.ModMasterwork XRL.World.GetCriticalThresholdEvent patch notes previous wiki page description
    1 KB (209 words) - 15:24, 2 July 2022
  • PopulationTables EncounterTables XRL.World.Parts.ElementalJelly, method FireEvent ObjectBlueprints.xml XRL.World.Parts.MentalShield XRL.World.Parts.NoKnockdown
    7 KB (778 words) - 14:37, 18 January 2024
  • PopulationTables EncounterTables XRL.World.Parts.ElementalJelly, method FireEvent ObjectBlueprints.xml XRL.World.Parts.MentalShield XRL.World.Parts.NoKnockdown
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  • Skill.Shield_Slam, method Slam XRL.World.Parts.Skill.Shield_Slam, method FireEvent XRL.World.Parts.Skill.Shield_Slam, method CheckShield
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  • GetRandomDestinationZoneID XRL.World.Parts.SpaceTimeVortex, method SpaceTimeAnomalyPeriodicEvents PopulationTables.xml - population "CommonOddEncounters" - group "Rift" PopulationTables
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  • 201.114. XRL.World.Parts.ModHardened XRL.World.CanBeMagneticallyManipulatedEvent
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  • lead to the thief. XP: 1000 Speak to Warden Neelahind with evidence of the event and accuse the thief that took Kindrish. Reputation: Bey Lah's climate determines
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  • information is reliable as of patch 2.0.201.53. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
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  • Fixed a rare bug that caused reality stabilization fields to fire random events, causing world state to fluctuate. Released July 8, 2022. Legendary hindren
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  • information is reliable as of patch 2.0.201.53. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
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  • Stilt, carved into a high relief depicting the The Edification, an important event in the Mechanimist religion.
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  • GameSystems.FireEvent now supports all events fired on the player There is a new GameSystems class which provides public static helpers for raising an event on all
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  • World.GameObject, method PerformThrow XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
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  • reliable as of patch 2.0.201.114. XRL.World.Parts.MissileWeapon, method FireEvent
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  • carved into a high relief which depicts the Sacred Joining, an important event in the Mechanimist religion.
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  • information is reliable as of patch 2.0.201.53. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
    1 KB (125 words) - 23:49, 18 January 2024
  • reliable as of patch 2.0.201.114. XRL.World.Parts.MissileWeapon, method FireEvent
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  • Painted C Painted: This item is painted with a depiction of a historical event. 2.0 General • Pottery Phase-harmonic R Phase-Harmonic: This weapon can affect
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  • that has tampered with the Minimal Events of game objects. Unlike min events which cascade down, conversation events will propagate up the element tree
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  • purposes of calculating penetration defense. XRL.World.Parts.Combat, method FireEvent, in the "PerformMeleeAttack" case XRL.Rules.Stat.RollDamagePenetrations()
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  • information is reliable as of patch 2.0.201.53. XRL.World.Parts.Combat, method FireEvent, in the MeleeAttackWithWeapon case
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  • of the humanoid kings according to their chronological distance from an event of paramount historical significance, namely the publication of these volumes
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  • cannot wait to speak to it, but for now I must observe Nacham to see if this event hath affected it. Thou art welcome to watch too.
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  • recovering the Ruin of House Isner Absorbing an Ego does not change the event here for the Hunters. +100 move speed Discovering/Visiting a location, recovering
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  • for some mutations. [modding] ModifyAttackingSave and ModifyDefendingSave events now have a Source field that tracks an "originating" GameObject for the
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  • AddAttribute("Heat"); Event @event = Event.New("TakeDamage", 0, 0, 0); @event.SetParameter("Damage", damage); @event.SetParameter("Owner", this.ParentObject); @event.Set
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  • different results than in vanilla. These functions deals with the smaller events you find in Qud. The Random used to determine randomized things at level
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  • include: There are events associated with all of these concepts which you can use while coding a mod. Here is a sample part that receives events corresponding
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  • only tells the parent object to send an event, to receive the event, you must sign up to listen for the event as shown below: public override void Register(GameObject
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  • Register(GameObject Object) { Object.RegisterPartEvent(this, "ProjectileHit"); } public override bool FireEvent(Event E) { if (E.ID == "ProjectileHit") { if (Rules
    5 KB (506 words) - 15:51, 2 October 2020
  • functionality cannot otherwise be achieved by using the existing part and event infrastructure available in the game, or another similar solution. That said
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  • to finish the main quest as the legendary 12 kin! Build Club is a little event in the official Caves of Qud Discord where players play the same build and
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  • Object.RegisterPartEvent(this, CmdOne); Object.RegisterPartEvent(this, CmdTwo); base.Register(Object); } public override bool FireEvent(Event E) { if (E.ID
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  • bool WantEvent(int ID, int cascade) { return base.WantEvent(ID, cascade) || ID == EndTurnEvent.ID ; } public override bool HandleEvent(EndTurnEvent E) { if
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  • parts of the game that are not normally accessible via the normal part and event systems exposed to modders. Harmony patching is recommended only for modders
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  • { StatShifter.RemoveStatShifts(User); } } } public override bool FireEvent(Event E) { if (E.ID == "EnteredCell") { CheckCamouflage(); return true; } if
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  • eObject o) { o.Obliterate(); }); C.Clear(); C.AddObject("Pit"); } Z.FireEvent("FirmPitEdges"); ZoneBuilderSandbox.EnsureAllVoidsConnected(Z, pathWithNoise:
    6 KB (716 words) - 05:09, 16 July 2023
  • are also separate checks in Effect.cs which is checked every time Apply Event Effect is called. Objects that are considered solid will always return true
    4 KB (250 words) - 19:04, 28 October 2023