Commerce: Difference between revisions
m Fixed a big typo and added some emphasis |
Sketch out a table of calculated buy & sell price modifiers |
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When buying an item from a trader, the value of the item in question is ''divided'' by this multiplier. When an item is sold by the player, its value is ''multiplied'' by the multiplier. | When buying an item from a trader, the value of the item in question is ''divided'' by this multiplier. When an item is sold by the player, its value is ''multiplied'' by the multiplier. | ||
{| class="wikitable" | |||
! Ego/Trade Modifier | |||
! Sell Price | |||
! Buy Price | |||
! Buy:Sell Ratio | |||
|- | |||
| -5 or lower | |||
| .05 | |||
| 20 | |||
| 400 | |||
|- | |||
| -4 | |||
| .07 | |||
| 14.3 | |||
| 204 | |||
|- | |||
| -3 (or {{qud text|&Kgl&ro&Rt&rr&Kot&y|notxml}}) | |||
| .14 | |||
| 7.14 | |||
| 51.0 | |||
|- | |||
| -2 | |||
| .21 | |||
| 4.76 | |||
| 22.7 | |||
|- | |||
| -1 | |||
| .28 | |||
| 3.57 | |||
| 12.8 | |||
|- | |||
| 0 | |||
| .35 | |||
| 2.86 | |||
| 8.16 | |||
|- | |||
| +1 | |||
| .42 | |||
| 2.38 | |||
| 5.67 | |||
|- | |||
| +2 | |||
| .49 | |||
| 2.04 | |||
| 4.16 | |||
|- | |||
| +3 | |||
| .56 | |||
| 1.79 | |||
| 3.19 | |||
|- | |||
| +4 | |||
| .63 | |||
| 1.59 | |||
| 2.52 | |||
|- | |||
| +5 | |||
| .70 | |||
| 1.43 | |||
| 2.04 | |||
|- | |||
| +6 | |||
| .77 | |||
| 1.30 | |||
| 1.69 | |||
|- | |||
| +7 | |||
| .84 | |||
| 1.19 | |||
| 1.42 | |||
|- | |||
| +8 | |||
| .91 | |||
| 1.10 | |||
| 1.21 | |||
|- | |||
| +9 or higher | |||
| .95 | |||
| 1.05 | |||
| 1.11 | |||
|} | |||
== Reputation Effect on Trade Prices == | == Reputation Effect on Trade Prices == | ||
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<math> \text{Reputation} = \text{Commerce}/10</math> | <math> \text{Reputation} = \text{Commerce}/10</math> | ||
Reputation cannot go lower than 1, and | Reputation cannot go lower than 1, and an object that has no specified value defaults to 10 reputation. | ||
==Book Experience Formula== | ==Book Experience Formula== |
Latest revision as of 01:58, 16 May 2025
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This information is reliable as of patch 2.0.201.56. If this is no longer the current patch, you can help by updating it. |
Caves of Qud has a bartering system where items vary in price based on a multitude of factors. Commerce is the base value that is specified for each item that is then multiplied or divided by a multiplier depending on selling or buying.
Trading Multiplier Formula
$ {\text{Multiplier}}=0.07\times ({\text{Ego Modifier}}+2{\text{(if Snake Oiler)}})+0.35 $
If the player has Glotrot, Ego modifier and Snake oiler no longer have an effect and returns a flat -3. The equation then becomes
$ {\text{Multiplier (with Glotrot)}}=0.14 $
The multiplier cannot be higher than 0.95(achievable with +9 Ego modifier or +7 Ego modifier with Snake Oiler) and the multiplier cannot be lower than .05 (-5 Ego modifier).
When buying an item from a trader, the value of the item in question is divided by this multiplier. When an item is sold by the player, its value is multiplied by the multiplier.
Ego/Trade Modifier | Sell Price | Buy Price | Buy:Sell Ratio |
---|---|---|---|
-5 or lower | .05 | 20 | 400 |
-4 | .07 | 14.3 | 204 |
-3 (or glotrot) | .14 | 7.14 | 51.0 |
-2 | .21 | 4.76 | 22.7 |
-1 | .28 | 3.57 | 12.8 |
0 | .35 | 2.86 | 8.16 |
+1 | .42 | 2.38 | 5.67 |
+2 | .49 | 2.04 | 4.16 |
+3 | .56 | 1.79 | 3.19 |
+4 | .63 | 1.59 | 2.52 |
+5 | .70 | 1.43 | 2.04 |
+6 | .77 | 1.30 | 1.69 |
+7 | .84 | 1.19 | 1.42 |
+8 | .91 | 1.10 | 1.21 |
+9 or higher | .95 | 1.05 | 1.11 |
Reputation Effect on Trade Prices
Reputation with the merchant also affects trade prices, acting essentially as a bonus or penalty to the player's ego modifier.
Reputation with merchant | Bonus applied to Ego Modifier for Trade |
---|---|
600 or more | +3 bonus |
250 to 599 | +1 bonus |
-249 to 249 | 0 |
-599 to -250 | -1 penalty |
-600 or less | -3 penalty |
Sacred Well Reputation Formula
How much reputation the Sacred well gives is also dependent on the commerce value of the object.
$ {\text{Reputation}}={\text{Commerce}}/10 $
Reputation cannot go lower than 1, and an object that has no specified value defaults to 10 reputation.
Book Experience Formula
$ {\text{Exp}}={\text{Floor}}({\frac {Commerce^{2}}{25}}) $
Modifications and Commerce
Each modification has a Value attribute that is multiplied against the base Commerce value to get the new modified value.
Items by Commerce Value
Note for liquids, their base commerce is multiplied by 4 to have an integer weight.
Items sorted by Commerce/Weight
0 Weight Items sorted by Commerce
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