Butchery: Difference between revisions
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{{Skill | {{Skill | ||
| image = {{skill page image}} | |||
| class=Cooking and Gathering | | class=Cooking and Gathering | ||
| req=15 Intelligence | | req=15 Intelligence | ||
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{{name}} is a [[Cooking and Gathering]] skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the {{favilink|Carnivorous}} mutation, or preserved into [[:Category:Preserved Food|cooking ingredients]] that can be used by characters with the [[Meal Preparation]] skill. | {{name}} is a [[Cooking and Gathering]] skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the {{favilink|Carnivorous}} mutation, or preserved into [[:Category:Preserved Food|cooking ingredients]] that can be used by characters with the [[Meal Preparation]] skill. | ||
The [[action cost]] of butchering a corpse is normally 1000 (one full turn with normal [[quickness]]), but equipping one or more {{favilink|steel butcher knife|plural}} significantly reduces it. | The [[action cost]] of butchering a corpse is normally 1000 (one full turn with normal [[quickness]]), but equipping one or more {{favilink|steel butcher knife|plural}} significantly reduces it. The process will also splatter blood to adjacent cells. | ||
Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu. | Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu. | ||
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CONCAT('{{(}}favilink id{{!}}',ButcheredFoodInfo.ObjectID,'{{)}} <span style="color:#155352;">(',CT.Chance,'%)</span>')=Butchered Food, | CONCAT('{{(}}favilink id{{!}}',ButcheredFoodInfo.ObjectID,'{{)}} <span style="color:#155352;">(',CT.Chance,'%)</span>')=Butchered Food, | ||
CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE | CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE | ||
CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredObjInfo.Commerce,'{{)}}') END)= | CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredObjInfo.Commerce,'{{)}}') END)=BF Value, | ||
CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE | CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE | ||
CONCAT('{{(}}qud text{{!}}',ButcheredObjInfo.Weight,'&K#{{)}}') END)= | CONCAT('{{(}}qud text{{!}}',ButcheredObjInfo.Weight,'&K#{{)}}') END)=BF Weight, | ||
CONCAT('{{(}}favilink id{{!}}',ButcheredPreserveInfo.ObjectID,'{{!}}prefix:',ButcheredFoodInfo.PreservedQuantity,'x{{)}}')=PreservedInto, | CONCAT('{{(}}favilink id{{!}}',ButcheredPreserveInfo.ObjectID,'{{!}}prefix:',ButcheredFoodInfo.PreservedQuantity,'x{{)}}')=PreservedInto, | ||
CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredPreserveInfo.Commerce,'{{)}} <span style="color:#155352;">/ea.</span>')=P | CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredPreserveInfo.Commerce,'{{)}} <span style="color:#155352;">/ea.</span>')=P Value, | ||
CONCAT('{{(}}qud text{{!}}',ButcheredPreserveInfo.Weight,'&K#{{)}}')=P | CONCAT('{{(}}qud text{{!}}',ButcheredPreserveInfo.Weight,'&K#{{)}}')=P Weight | ||
| group by = CH.Corpse | | group by = CH.Corpse | ||
| where = CH.Corpse IS NOT NULL AND CH.CorpseChance > 0 AND CT.Population IS NOT NULL | | where = CH.Corpse IS NOT NULL AND CH.CorpseChance > 0 AND CT.Population IS NOT NULL | ||
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| format = table | | format = table | ||
}} | }} | ||
==Tips== | |||
* Following a {{favilink|salt kraken}} through the {{favilink|salt dunes}} or a {{f|star kraken}} through the {{f|Palladium Reef}} is a good way to rack up lots of meat and other products for [[cooking]], as well as certain pieces of equipment. Rarer corpses such as {{f|kaleidoslug corpse|plural}}, or corpses of more dangerous game such as {{f|giant heap of chrome scrap|giant heaps of chrome scrap}}, are often faster to encounter and safer to retrieve in the path of a kraken in a high [[zone tier]] than from their respective creatures. | |||
{{Creatures with the skill|Butchery}} | {{Creatures with the skill|Butchery}} |
Latest revision as of 03:21, 18 June 2025
Skill Tree
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Cost
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50 sp |
Requirements
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15 Intelligence |
ID
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CookingAndGathering_Butchery |
Infobox data from game version 2.0.201.71
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You can butcher fresh ingredients and other usable parts from animal corpses. |
Butchery is a Cooking and Gathering skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the Carnivorous (D) mutation, or preserved into cooking ingredients that can be used by characters with the Meal Preparation skill.
The action cost of butchering a corpse is normally 1000 (one full turn with normal quickness), but equipping one or more steel butcher knives significantly reduces it. The process will also splatter blood to adjacent cells.
Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu.
The player's starting village faction will teach Butchery if the player chooses a hills starting village. The minimum intelligence required for this skill can be bypassed in this way, as any other taught skill.
Factions That Teach Butchery
Butchering and Cybernetics
Butchery can also be used to retrieve cybernetic implants from the corpses of implanted Putus Templar. Corpses that contain cybernetics are also unable to be consumed as food.[1] This also counts for limbs that were dismembered that contain the implant.[2] There is a base 80% chance to salvage the implant. Otherwise, it is "ripped out of the (corpse), but destroy[ed] in the process".[3] Unlike other butcher attempts, this chance is rolled for every cybernetic in the corpse, which means multiple cybernetics can be butchered from one corpse. Additionally, it's possible to successfully butcher cybernetics that are normally destroyed on removal.
Corpses that can be butchered
Except for the case of cybernetic implants, only one object can be butchered from a corpse. If there are multiple item/food options listed below, the game chooses only one (according to the percentage drop rates shown).
Tips
- Following a
salt kraken through the
salt dunes or a
star kraken through the
Palladium Reef is a good way to rack up lots of meat and other products for cooking, as well as certain pieces of equipment. Rarer corpses such as
kaleidoslug corpses, or corpses of more dangerous game such as
giant heaps of chrome scrap, are often faster to encounter and safer to retrieve in the path of a kraken in a high zone tier than from their respective creatures.
Creatures That Have Butchery
amoeba farmer
beetle farmer
cat herder
chef
crab farmer
Crowsong
goat herder
kipper
leech farmer
pig farmer
pig farmer and Mechanimist convert
Rokhas
snail farmer
Svenlainard, Trophy Hunter
Warden Une
References
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This information is reliable as of patch 2.0.201.71. |
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