Butchery: Difference between revisions

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{{Skill
{{Skill
| image = {{skill page image}}
| class=Cooking and Gathering
| class=Cooking and Gathering
| req=15 Intelligence
| req=15 Intelligence
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{{name}} is a [[Cooking and Gathering]] skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the {{favilink|Carnivorous}} mutation, or preserved into [[:Category:Preserved Food|cooking ingredients]] that can be used by characters with the [[Meal Preparation]] skill.
{{name}} is a [[Cooking and Gathering]] skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the {{favilink|Carnivorous}} mutation, or preserved into [[:Category:Preserved Food|cooking ingredients]] that can be used by characters with the [[Meal Preparation]] skill.


The [[action cost]] of butchering a corpse is normally 1000 (one full turn with normal [[quickness]]), but equipping one or more {{favilink|steel butcher knife|plural}} significantly reduces it. The process will also splatter blood to adjacent cells.
The [[action cost]] of butchering a corpse is normally 1000 (one full turn with normal [[quickness]]), but equipping one or more {{favilink|steel butcher knife|plural}} significantly reduces it. The process will also splatter blood to adjacent cells.


Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu.
Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu.
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               CONCAT('{{(}}favilink id{{!}}',ButcheredFoodInfo.ObjectID,'{{)}} <span style="color:#155352;">(',CT.Chance,'%)</span>')=Butchered Food,
               CONCAT('{{(}}favilink id{{!}}',ButcheredFoodInfo.ObjectID,'{{)}} <span style="color:#155352;">(',CT.Chance,'%)</span>')=Butchered Food,
               CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE  
               CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE  
                       CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredObjInfo.Commerce,'{{)}}') END)=B.F. Value,
                       CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredObjInfo.Commerce,'{{)}}') END)=BF Value,
               CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE
               CONCAT(CASE WHEN ButcheredFoodInfo.ObjectID IS NULL THEN '' ELSE
                       CONCAT('{{(}}qud text{{!}}',ButcheredObjInfo.Weight,'&amp;K#{{)}}') END)=B.F. Weight,
                       CONCAT('{{(}}qud text{{!}}',ButcheredObjInfo.Weight,'&amp;K#{{)}}') END)=BF Weight,
               CONCAT('{{(}}favilink id{{!}}',ButcheredPreserveInfo.ObjectID,'{{!}}prefix:',ButcheredFoodInfo.PreservedQuantity,'x{{)}}')=PreservedInto,
               CONCAT('{{(}}favilink id{{!}}',ButcheredPreserveInfo.ObjectID,'{{!}}prefix:',ButcheredFoodInfo.PreservedQuantity,'x{{)}}')=PreservedInto,
               CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredPreserveInfo.Commerce,'{{)}} <span style="color:#155352;">/ea.</span>')=P. Value,
               CONCAT('{{(}}qud text{{!}}&B$&C',ButcheredPreserveInfo.Commerce,'{{)}} <span style="color:#155352;">/ea.</span>')=P Value,
               CONCAT('{{(}}qud text{{!}}',ButcheredPreserveInfo.Weight,'&amp;K#{{)}}')=P. Weight
               CONCAT('{{(}}qud text{{!}}',ButcheredPreserveInfo.Weight,'&amp;K#{{)}}')=P Weight
   | group by = CH.Corpse
   | group by = CH.Corpse
   | where    = CH.Corpse IS NOT NULL AND CH.CorpseChance > 0 AND CT.Population IS NOT NULL
   | where    = CH.Corpse IS NOT NULL AND CH.CorpseChance > 0 AND CT.Population IS NOT NULL
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   | format  = table
   | format  = table
}}
}}
==Tips==
* Following a {{favilink|salt kraken}} through the {{favilink|salt dunes}} or a {{f|star kraken}} through the {{f|Palladium Reef}} is a good way to rack up lots of meat and other products for [[cooking]], as well as certain pieces of equipment. Rarer corpses such as {{f|kaleidoslug corpse|plural}}, or corpses of more dangerous game such as {{f|giant heap of chrome scrap|giant heaps of chrome scrap}}, are often faster to encounter and safer to retrieve in the path of a kraken in a high [[zone tier]] than from their respective creatures.


{{Creatures with the skill|Butchery}}
{{Creatures with the skill|Butchery}}

Latest revision as of 03:21, 18 June 2025

Butchery
Skill Tree

Cooking and Gathering

Cost

50 sp

Requirements

15 Intelligence

ID

CookingAndGathering_Butchery

You can butcher fresh ingredients and other usable parts from animal corpses.


Butchery is a Cooking and Gathering skill that can be bought for 50 sp when the buyer has at least 15 intelligence, ignoring temporary boosts. It can be used to butcher a variety of animal ingredients that can either be eaten raw by a character with the Carnivorous (D) mutation, or preserved into cooking ingredients that can be used by characters with the Meal Preparation skill.

The action cost of butchering a corpse is normally 1000 (one full turn with normal quickness), but equipping one or more steel butcher knives significantly reduces it. The process will also splatter blood to adjacent cells.

Players with the Butchery skill will automatically butcher valid corpses as long as there are no hostiles nearby. This automatic butchering can be turned off in the abilities menu.

The player's starting village faction will teach Butchery if the player chooses a hills starting village. The minimum intelligence required for this skill can be bypassed in this way, as any other taught skill.

Factions That Teach Butchery

Butchering and Cybernetics

Butchery can also be used to retrieve cybernetic implants from the corpses of implanted Putus Templar. Corpses that contain cybernetics are also unable to be consumed as food.[1] This also counts for limbs that were dismembered that contain the implant.[2] There is a base 80% chance to salvage the implant. Otherwise, it is "ripped out of the (corpse), but destroy[ed] in the process".[3] Unlike other butcher attempts, this chance is rolled for every cybernetic in the corpse, which means multiple cybernetics can be butchered from one corpse. Additionally, it's possible to successfully butcher cybernetics that are normally destroyed on removal.

Corpses that can be butchered

Except for the case of cybernetic implants, only one object can be butchered from a corpse. If there are multiple item/food options listed below, the game chooses only one (according to the percentage drop rates shown).

Creature & Corpse Drop Rate Corpse Butchered Items Butchered Food BF Value BF Weight PreservedInto P Value P Weight
albino ape (10%) albino ape corpse albino ape heart (20.2%)<br> albino ape pelt (40.4%)<br> ape fur cloak (13.1%)<br> ape fur gloves (13.1%)<br> ape fur hat (13.1%)
barkbiter (30%) barkbiter corpse raw barkbiter meat (100%) $4 5# 5x barkbiter jerky $1 /ea. 0#
bear cherub (50%)<br> bear (50%)<br> chairbear (100%)<br> Chiliad bear (50%)<br> mechanical bear cherub (50%) bear corpse raw bear meat (100%) $4 5# 5x bear jerky $1 /ea. 0#
bloated pearlfrog (20%) bloated pearlfrog corpse raw frog meat (100%) $4 5# 3x frog jerky $1 /ea. 0#
boar (15%)<br> slugsnout (100%)<br> two-headed boar (25%)<br> two-headed slugsnout (100%) boar corpse raw boar meat (100%) $3 3# 3x boar jerky $1 /ea. 0#
bone worm (100%) bone worm corpse compacted bone matter (100%) $0.01 1# 3x bone meal $8 /ea. 0#
chitinous puma (5%) chitinous puma corpse puma chitin vest (100%)
Slog of the Cloaca (100%) corpse of Slog Slog's annunclus (100%)
croc (20%) croc corpse raw croc meat (100%) $2 3# 3x croc jerky $1 /ea. 0#
dawnglider (50%) dawnglider corpse dawnglider tail (100%) $50 8# 10x cured dawnglider tail $5 /ea. 0#
worm of the earth (100%) earthworm corpse raw worm meat (100%) $2 3# 3x worm jerky $1 /ea. 0#
electric snail (100%) electric snail corpse electric snail shell (100%)
enigma snail (20%) enigma snail corpse enigma cap (50%)<br> enigma cone (50%)
eyeless crab (25%) eyeless crab corpse eyeless crab shell (5%) eyeless crab legs (95%) $1 1# 1x crab jerky $1 /ea. 0#
eyeless king crab (25%) eyeless king crab corpse eyeless king crab legs (100%) $3 3# 3x crab jerky $1 /ea. 0#
fire ant queen (20%)<br> fire ant (10%) fire ant corpse fire ant gaster (100%) $50 1# 10x fire ant gaster paste $5 /ea. 0#
beetlebum (50%)<br> clockwork beetle (25%)<br> giant beetle (25%) giant beetle corpse raw beetle meat (100%) $3 3# 3x beetle jerky $1 /ea. 0#
leering stalker (25%) giant heap of chrome scrap chassis plate (100%)
burrowing girshling (8%)<br> Chiliad girshling (8%)<br> conjoined girshlings (8%)<br> girshling (25%)<br> polarized girshling (8%)<br> prism girshling (8%) girshling corpse girshling fangs (100%)
cryptic girshling (8%) girshling corpse zigzag fangs (100%)
plasmatic girshling (8%) girshling corpse incandescent fangs (100%)
rank girshling (8%) girshling corpse rank fangs (100%)
glowmoth (1%) glowmoth corpse luminous mote (100%)
Chiliad goat (10%)<br> goat (10%) goat corpse raw goat meat (100%) $2 3# 3x goat jerky $1 /ea. 0#
Chiliad goatfolk (5%)<br> goatfolk shaman (crazed) (5%)<br> goatfolk bully (5%)<br> goatfolk hornblower (5%)<br> goatfolk shaman (5%)<br> goatfolk sower (5%)<br> goatfolk thrall (5%)<br> goatfolk yurtwarden (5%) goatfolk corpse raw goat meat (100%) $2 3# 3x goat jerky $1 /ea. 0#
greater voider (15%) greater voider corpse voider gland (100%) $50 1# 10x voider gland paste $5 /ea. 0#
ice frog (10%) ice frog corpse raw frog meat (100%) $4 5# 3x frog jerky $1 /ea. 0#
tongue tyrant (12%) jumble of tongues tongue twist (100%) $70 2# 3x fermented tongue $8 /ea. 0#
kaleidoslug (6%) kaleidoslug corpse kaleidocera cape (33.3%)<br> kaleidocera krakows (33.3%)<br> kaleidocera muffs (33.3%)
knollworm (100%)<br> plated knollworm (100%) knollworm corpse knollworm skull (2%) raw worm meat (98%) $2 3# 3x worm jerky $1 /ea. 0#
memory eater (35%) memory eater corpse psychal gland (100%) $90 1# 5x psychal gland paste $8 /ea. 0#
ogre ape (10%) ogre ape corpse ogre ape heart (20.2%)<br> ogre ape pelt (40.4%)<br> ogre fur cloak (13.1%)<br> ogre fur gloves (13.1%)<br> ogre fur hat (13.1%)
quartz baboon (6%) quartz baboon corpse quartzfur cloak (33.3%)<br> quartzfur gloves (33.3%)<br> quartzfur hat (33.3%)
rhinox (30%) rhinox corpse rhinox-skull maul (100%)
salthopper (8%) salthopper corpse salthopper mandible (15%) salthopper chip (85%) $0.5 0#
scorpiock (10%) scorpiock corpse raw scorpiock meat (100%) $2 3# 3x scorpiock jerky $1 /ea. 0#
seedsprout worm (100%) seedsprout worm corpse raw worm meat (100%) $2 3# 3x worm jerky $1 /ea. 0#
spark tick (10%) spark tick corpse spark tick scutum (100%) $50 3# 8x spark tick plasma $4 /ea. 0#
sultan croc (20%) sultan croc corpse raw croc meat (100%) $2 3# 3x croc jerky $1 /ea. 0#
Chiliad svardym (20%)<br> svardym eld (20%)<br> svardym jut (20%)<br> svardym scrounge (20%) svardym corpse raw frog meat (100%) $4 5# 3x frog jerky $1 /ea. 0#
Chiliad pig (100%)<br> mechanical swine cherub (100%)<br> pig (100%)<br> swine cherub (100%) pig corpse raw pig meat (100%) $3 3# 3x boar jerky $1 /ea. 0#
urchin belcher (20%) urchin belcher corpse raw fish meat (100%) $4 5# 3x fish jerky $1 /ea. 0#
voider (15%) voider corpse voider gland (100%) $50 1# 10x voider gland paste $5 /ea. 0#

Tips

Creatures That Have Butchery

References

This information is reliable as of patch 2.0.201.71.
  1. XRL.World.Parts.Corpse
  2. XRL.World.Parts.Body, method Dismember
  3. XRL.World.Parts.CyberneticsButcherableCybernetic