Commerce: Difference between revisions
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{{ | {{As Of Patch|2.0.201.56}} | ||
{{gamename}} has a bartering system where items vary in price based on a multitude of factors. '''Commerce''' is the base value that is specified for each item that is then multiplied or divided by a multiplier depending on selling or buying. | {{gamename}} has a bartering system where items vary in price based on a multitude of factors. '''Commerce''' is the base value that is specified for each item that is then multiplied or divided by a multiplier depending on selling or buying. | ||
==Trading Multiplier Formula== | ==Trading Multiplier Formula== | ||
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This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (ex: "Trading" page) | |||
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{{Trading formula}} | |||
If the player has [[Glotrot]], Ego modifier and Snake oiler no longer have an effect and returns a flat -3. The equation then becomes | |||
{{Trading formula|glotrot}} | |||
The multiplier cannot be higher than 0.95(achievable with +9 Ego modifier or +7 Ego modifier with [[Snake Oiler]]) and the multiplier cannot be lower than .05 (-5 Ego modifier). | |||
When buying an item from a trader, the value of the item in question is ''divided'' by this multiplier. When an item is sold by the player, its value is ''multiplied'' by the multiplier. | |||
== Reputation Effect on Trade Prices == | |||
<!-- This section is excerpted in other places using Template:Excerpt. Please do not change the section title without updating the other pages that excerpt it. (i.e. Reputation page) --> | |||
Reputation with the merchant also affects trade prices, acting essentially as a bonus or penalty to the player's ego modifier. | |||
{| class="wikitable" | |||
! Reputation with merchant | |||
! Bonus applied to Ego Modifier for Trade | |||
|- | |||
| 600 or more | |||
| +3 bonus | |||
|- | |||
| 250 to 599 | |||
| +1 bonus | |||
|- | |||
| -249 to 249 | |||
| 0 | |||
|- | |||
| -599 to -250 | |||
| -1 penalty | |||
|- | |||
| -600 or less | |||
| -3 penalty | |||
|} | |||
==Sacred Well Reputation Formula== | ==Sacred Well Reputation Formula== | ||
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==Items by Commerce Value== | ==Items by Commerce Value== | ||
{{#cargo_query:tables= | {{#cargo_query:tables=GeneralData=GD|fields=CONCAT('{{((}}favilink id{{!}}', GD.ObjectID, '{{))}}')=Item, CONCAT('{{((}}drams{{))}}',GD.Commerce)=Value, CONCAT(GD.Weight,'{{((}}pounds{{))}}')=Weight, GD.Categories=Category|order by=Commerce DESC|where=GD._pageNamespace = "0"|format=dynamic table|rows per page=20}} | ||
Note for liquids, their base commerce is multiplied by 4 to have an integer weight. | |||
== Items sorted by Commerce/Weight == | |||
{{#cargo_query:table=GeneralData|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item,POWER(Commerce,1)/Weight=Value per Pound,|where=_pageNamespace ='0' AND Commerce <> "" AND Weight <> "0"|order by=Value per Pound DESC|format=dynamic table|rows per page=20}} | |||
== 0 Weight Items sorted by Commerce == | |||
{{#cargo_query:table=GeneralData|fields=CONCAT('{{((}}favilink id{{!}}', ObjectID, '{{))}}')=Item,CONCAT('{{((}}drams{{))}}', Commerce)=Value|where=_pageNamespace ='0' AND Weight = "0"|order by=Value DESC|format=dynamic table|rows per page=20}} | |||
{{Mechanics Navbox}} | |||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Latest revision as of 05:32, 28 November 2023
This information is reliable as of patch 2.0.201.56. If this is no longer the current patch, you can help by updating it. |
Caves of Qud has a bartering system where items vary in price based on a multitude of factors. Commerce is the base value that is specified for each item that is then multiplied or divided by a multiplier depending on selling or buying.
Trading Multiplier Formula
If the player has Glotrot, Ego modifier and Snake oiler no longer have an effect and returns a flat -3. The equation then becomes
The multiplier cannot be higher than 0.95(achievable with +9 Ego modifier or +7 Ego modifier with Snake Oiler) and the multiplier cannot be lower than .05 (-5 Ego modifier).
When buying an item from a trader, the value of the item in question is divided by this multiplier. When an item is sold by the player, its value is multiplied by the multiplier.
Reputation Effect on Trade Prices
Reputation with the merchant also affects trade prices, acting essentially as a bonus or penalty to the player's ego modifier.
Reputation with merchant | Bonus applied to Ego Modifier for Trade |
---|---|
600 or more | +3 bonus |
250 to 599 | +1 bonus |
-249 to 249 | 0 |
-599 to -250 | -1 penalty |
-600 or less | -3 penalty |
Sacred Well Reputation Formula
How much reputation the Sacred well gives is also dependent on the commerce value of the object.
Reputation cannot go lower than 1, and if an object that has no specified value defaults to 10 reputation.
Book Experience Formula
Modifications and Commerce
Each modification has a Value attribute that is multiplied against the base Commerce value to get the new modified value.
Items by Commerce Value
Item | Value | Weight | Category |
---|---|---|---|
Item | Value | Weight | Category |
Otherpearl | 33333 | 0# | Bracelets |
salt kraken corpse | 15000 | 40000# | Corpses |
great saltback corpse | 15000 | 40000# | Corpses |
Hand-E-Nuke | 10000 | 1# | Grenades |
Kesil Face | 10000 | 1# | Masks |
Shemesh Face | 8000 | 1# | Masks |
circle of light in the chord of Shugruith | 7500 | 1# | Floating Nearby |
circle of light in the chord of Rermadon | 7500 | 1# | Floating Nearby |
circle of light in the chord of Qon | 7500 | 1# | Floating Nearby |
circle of light in the chord of Qas | 7500 | 1# | Floating Nearby |
circle of light in the chord of Bethsaida | 7500 | 1# | Floating Nearby |
circle of light in the chord of Agolgot | 7500 | 1# | Floating Nearby |
Earth Face | 6500 | 1# | Masks |
zetachrome lune | 6000 | 35# | Armor |
Levant Face | 5000 | 1# | Masks |
mecha power core | 4000 | 70# | Items |
Null Face | 4000 | 1# | Masks |
Olive Face | 4000 | 1# | Masks |
swarm rack | 3200 | 300# | Heavy Weapons |
timecube | 3000 | 1# | Trinkets |
mental aggregator | 2265 | 1# | Helmets |
psychodyne helmet | 2140 | 12# | Helmets |
transkinetic cuffs | 2100 | 6# | Bracelets |
cathedra with black opal tracery | 2000 | 20# | Cybernetics |
cathedra with white opal tracery | 2000 | 20# | Cybernetics |
cathedra with ruby tracery | 2000 | 20# | Cybernetics |
cathedra with sapphire tracery | 2000 | 20# | Cybernetics |
Fist of the Ape God | 2000 | 120# | Cudgels |
blast cannon | 2000 | 70# | Heavy Weapons |
phase cannon | 2000 | 5# | Heavy Weapons |
spaser rifle | 2000 | 16# | Rifles |
flawless crysteel shardmail | 1900 | 40# | Armor |
leyline puppeteers | 1750 | 10# | Gloves |
black mote | 1666 | 0# | Floating Nearby |
crystalline halo | 1666 | 5# | Helmets |
crystalline jile | 1666 | 3# | Short Blades |
chassis plate | 1600 | 300# | Cloaks |
Va'am's lens | 1500 | 15# | Shields |
zetachrome pumps | 1500 | 10# | Footwear |
zetachrome gloves | 1500 | 10# | Gloves |
Kah's loop | 1500 | 1# | Armlets |
tri-hologram bracelet | 1500 | 1# | Bracelets |
Dagasha's spur | 1500 | 30# | Hats |
zetachrome apex | 1500 | 8# | Helmets |
Nacham's ribbon | 1500 | 8# | Cloaks |
high-energy thermo cask | 1500 | 40# | Armor |
two-handed zetachrome long sword | 1500 | 8# | Long Blades |
zetachrome long sword | 1500 | 4# | Long Blades |
zetachrome halberd | 1500 | 9# | Axes |
zetachrome battle axe | 1500 | 5# | Axes |
zetachrome warhammer | 1500 | 9# | Cudgels |
zetachrome hammer | 1500 | 5# | Cudgels |
spaser pistol | 1500 | 8# | Pistols |
light rail | 1500 | 16# | Rifles |
3D cobblers | 1400 | 5# | Footwear |
zetachrome dagger | 1390 | 2# | Short Blades |
chiral rings | 1250 | 10# | Floating Nearby |
enigma cone | 1250 | 28# | Armor |
longreach grappling gun | 1250 | 4# | Pistols |
high-voltage arc winder | 1250 | 4# | Pistols |
cloning draught | 1250 | 0.25# | |
phial of brain brine | 1233 | 1# | |
brain brine | 1233 | 0.25# | |
nullray pistol | 1200 | 5# | Pistols |
crysteel shardmail | 1200 | 40# | Armor |
hand rail | 1050 | 8# | Pistols |
warm static | 1000 | 0.25# | |
neutron flux | 1000 | 2.5# | |
phial of neutron flux | 1000 | 3.5# | |
anti-gravity boots | 1000 | 4# | Footwear |
gas tumbler | 1000 | 20# | Equipment |
thermo cask | 1000 | 40# | Armor |
di-thermo beam | 1000 | 6# | Pistols |
chain laser | 1000 | 40# | Heavy Weapons |
sunslag | 1000 | 0.25# | |
phial of sunslag | 1000 | 1# | |
dazzle cheek | 999 | 1# | Masks |
psychic meridian | 999 | 3# | Helmets |
palladium mesh tabard | 925 | 9# | Cloaks |
helping hands | 900 | 20# | Backpacks |
kaleidocera krakows | 900 | 11# | Footwear |
nano-neuro animator | 900 | 12# | Tools |
kaleidocera muffs | 900 | 11# | Gloves |
night-sight interpolators | 900 | 2# | Eyewear |
kaleidocera cape | 900 | 11# | Cloaks |
psychal fleshgun | 900 | 1# | Pistols |
eigenrifle | 900 | 12# | Rifles |
point-defense drone | 800 | 5# | Floating Nearby |
gyrocopter backpack | 800 | 10# | Backpacks |
nanoweave vest | 795 | 10# | Armor |
plastifer chem vest | 750 | 20# | Armor |
geomagnetic disc | 750 | 1# | Thrown Weapons |
linear cannon | 750 | 40# | Heavy Weapons |
space inverter | 750 | 4# | Pistols |
arc winder | 750 | 4# | Pistols |
hypertractor | 750 | 28# | Rifles |
freeze ray | 750 | 28# | Rifles |
laser rifle | 750 | 9# | Rifles |
flawless crysteel great sword | 720 | 8# | Long Blades |
flawless crysteel long sword | 720 | 4# | Long Blades |
Note for liquids, their base commerce is multiplied by 4 to have an integer weight.
Items sorted by Commerce/Weight
0 Weight Items sorted by Commerce
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