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- Metamorphosis is a physical mutation that allows the player to transform into a nearby creature. This mutation grants the "Metamorphosis" activated ability4 KB (384 words) - 00:04, 4 February 2024
- of sleetbeards. This also gives the creature mutation level * 2 cold resistance. Creatures with this mutation gain the icy vapor natural equipment in their2 KB (160 words) - 13:51, 17 April 2022
- flamebeards. Creatures with this mutation gain the ghostly flames natural equipment in their face slot. This also gives the creature mutation level * 2 heat2 KB (160 words) - 13:50, 17 April 2022
- nearest visible creature toward the user, up to a certain maximum range. Depending on the creature, this mutation can affect either all creatures (bloated pearlfrog)2 KB (195 words) - 17:02, 16 April 2022
- bonuses of any kind. The Wings mutation is most notable for granting creatures the capability of flight; creatures with this mutation will gain the "Fly" toggleable8 KB (850 words) - 00:03, 4 February 2024
- happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including413 bytes (176 words) - 17:57, 26 March 2021
- companions Telepathy is a mental mutation that allows the player to telepathically communicate with other creatures. This mutation grants the "Telepathy" activated4 KB (569 words) - 00:13, 4 February 2024
- Mutations (section Mutation Points)bolster their stats, among other things. Each mutation has a mutation level that can be raised via mutation points, increasing their power. These points10 KB (1,197 words) - 05:40, 24 February 2024
- unless the creature has the Regeneration mutation, which prevents this effect. Those with the Regeneration mutation or the Photosynthetic Skin mutation also3 KB (378 words) - 17:42, 15 June 2022
- Experience (section List of Creature XP Values)when a player or creature kills another creature that is of a similar level or higher. XP drops off exponentially for killing creatures at lower levels4 KB (508 words) - 20:21, 18 July 2023
- Night Vision You see in the dark. Night Vision is a physical mutation that allows a creature to see in the dark for a short radius. Players with Night Vision2 KB (187 words) - 23:58, 3 February 2024
- happens: The mutation granted must be one that the creature is eligible for in the first place, so, e.g., Chimeras cannot gain mental mutations (including8 KB (946 words) - 14:36, 18 January 2024
- Beguiling You beguile a nearby creature into serving you loyally. Mental attack versus a creature with a mind Success roll: mutation rank or Ego mod (whichever4 KB (500 words) - 00:07, 4 February 2024
- field. Force Bubble is a mental mutation that allows the user to create a personal forcefield around themselves. This mutation grants the "Force Bubble" activated4 KB (453 words) - 00:09, 4 February 2024
- Sunder Mind is a mental mutation that can be used on a creature to deal mental damage every round for ten rounds. This mutation grants the "Sunder Mind"8 KB (829 words) - 04:42, 8 April 2024
- player notlost Remove the lost effect mutation:<id> Add a specific mutation mutationbgone[:<id>] Remove a mutation. It is generally easiest to use this41 KB (4,772 words) - 18:14, 5 April 2024
- group of enemies. No creatures have this mutation by default. This information is reliable as of patch 2.0.201.73. XRL.World.Parts.Mutation.Phasing, method6 KB (538 words) - 23:58, 3 February 2024
- granted by Equipment/Mutation/Cybernetics + Floor ( AGI- 16 2 ) {\displaystyle {\text{Total DV}}=6+{\text{DV granted by Equipment/Mutation/Cybernetics}}+{\text{Floor}}({\frac2 KB (291 words) - 09:33, 20 November 2021
- rounds Cooldown: 75 Confusion is a mental mutation that allows the player to confuse nearby enemies. This mutation grants the "Confusion" activated ability5 KB (380 words) - 08:34, 10 April 2024
- Claws allows a creature to destroy a wall within four attacks that successfully penetrate. The penetration bonus is determined by mutation level and is independent7 KB (685 words) - 23:39, 25 March 2024
- rounds Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that3 KB (293 words) - 23:52, 3 February 2024
- Berated. Terrified creatures who have a mental shield are immune to mental damage. Light damage comes from the Light Manipulation mental mutation and laser weapons5 KB (748 words) - 08:06, 14 April 2022
- Cannot wear helmets +100 reputation with antelopes and goatfolk Horns is a mutation that grants one of the following natural equipment variants on the character's7 KB (557 words) - 23:55, 3 February 2024
- located on. Hitting a creature with a flaming ray deals Heat damage and forces a Temperature change dependent on the mutation level. Creatures with Flaming Ray6 KB (432 words) - 23:53, 3 February 2024
- determined by mutation level. The formula is: ⌈ Mutation Level 2 ⌉ + Range ( − 1 , 2 ) {\displaystyle {\bigg \lceil }{\frac {\text{Mutation Level}}{2}}{\bigg5 KB (481 words) - 00:08, 4 February 2024
- 50 Mental Mirror is a mental mutation that allows a creature to reflect mental attacks back at their source. This mutation grants the "Mental Mirror" passive3 KB (387 words) - 00:10, 4 February 2024
- targets down: Strength/Agility save vs. character level Bilge Sphincter is a mutation that can only be granted to the player character by consuming the Cloaca2 KB (210 words) - 22:21, 20 March 2024
- doesn't affect eligibility for these mutations; having one still disallows gaining the other. Note that this mutation does not grant any missile weapon slots4 KB (432 words) - 23:55, 3 February 2024
- Domination is a mental mutation that allows the player to take control of another creature's body. Domination grants the "Dominate Creature" ability, which,7 KB (751 words) - 00:09, 4 February 2024
- Generation is a physical mutation that generates sleep gas, which can cause other creatures to fall asleep. Creatures that have this mutation are also themselves5 KB (497 words) - 00:00, 4 February 2024
- page describes the Space-Time Vortex mental mutation. For information about the entity created by this mutation (or by other sources), refer to Space-time5 KB (694 words) - 00:11, 4 February 2024
- Fasting Way (section Skill and Mutation Interactions)skill's description is a direct consequence of the first, because when a creature becomes hungry, they lose any cooking effects. Fasting Way stacks multiplicatively809 bytes (94 words) - 20:29, 5 April 2022
- (level based)d6 divided by 2 Cooldown: 50 rounds Pyrokinesis is a mental mutation that allows the player to heat nearby areas with their mind, dealing damage7 KB (335 words) - 00:11, 4 February 2024
- to wishing for mutations. You should now prefix wishes for mutations with "mutation:", e.g. "mutation:beak". You can wish for a mutation variant by adding38 KB (5,871 words) - 22:28, 10 May 2024
- Any creature that ends their turn within the frozen mist will suffer cold damage and a significant temperature decrease as determined by mutation level7 KB (362 words) - 00:08, 4 February 2024
- Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation8 KB (775 words) - 23:52, 3 February 2024
- on. Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change dependent on the mutation level. Creatures with Freezing Ray7 KB (472 words) - 23:53, 3 February 2024
- deep underground due to their high creature tier value - they are tier 8 creatures. For more information about how creature tier influences random generation3 KB (244 words) - 14:57, 18 January 2024
- are severed, the creature will instantly die just like any other decapitated creature. Creatures that start with the Two-headed mutation have a chance to5 KB (544 words) - 00:03, 4 February 2024
- Whenever a creature is flying, that creature also gains access to a Swoop ability. Swoop will attempt to attack an adjacent non-flying creature, with the3 KB (295 words) - 18:38, 5 December 2023
- on the user's willpower (WI) attribute: No creatures have this mutation by default. XRL.World.Parts.Mutation.Kindle XRL.World.Parts.TorchProperties963 bytes (117 words) - 00:09, 4 February 2024
- looking at the creature to see it's name and description. The player has a mutation level-based chance every turn to identify a particular creature within range5 KB (397 words) - 23:53, 3 February 2024
- adjacent creature to a random nearby location. Cooldown: (level based) Teleport Other is a mental mutation that allows the player to teleport a creature to a3 KB (290 words) - 00:13, 4 February 2024
- ability, respectively. If a creature gets these effects without the mutation (e.g. from canned Have-It-All), it will be considered that they have level1 KB (112 words) - 13:00, 21 May 2023
- boots. It also increases movement speed by a mutation level based amount and carry capacity by a mutation level based percentage. The extra feet slot doesn't5 KB (537 words) - 23:55, 3 February 2024
- and numerous No creatures have this mutation by default. This information is reliable as of patch 2.0.201.64. XRL.World.Parts.Mutation.MassMind, method6 KB (615 words) - 00:10, 4 February 2024
- missile weapons and ranged mutations through the forcefields, while the player is able to. The forcefields will persist for a mutation level based number of4 KB (438 words) - 00:09, 4 February 2024
- Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the Electrical Generation mutation or the electrified4 KB (364 words) - 21:35, 18 January 2024
- used by a creature other than the player; when Precognition is activated, and the creature is killed before it's duration runs out, the creature will be5 KB (594 words) - 00:10, 4 February 2024
- diseases at mutation level 5 Provides immunity to decapitation at mutation level 10 Provides essentially full immunity to fungal infections at mutation level7 KB (672 words) - 23:59, 3 February 2024
- Upon striking a creature or surface, the projectile will create a powerful arc of electricity comparable to the Electrical Generation mutation or the electrified4 KB (373 words) - 21:35, 18 January 2024
- The shockwave itself deals mutation level based concussion damage to anything caught within its radius, save for the creature that cast it. This damage5 KB (441 words) - 00:12, 4 February 2024
- Jump (section Skill and Mutation Interactions)unoccupied square within range 2. You cannot jump over a square occupied by a creature.719 bytes (120 words) - 04:36, 23 June 2022
- of Kyakukya. They are notable for being the only creature in the game to have Metamorphosis, a mutation only selectable by the player if they have Prerelease5 KB (259 words) - 16:33, 18 January 2024
- be confused with the stat Mental Armor or the mutation Mental Mirror) is a property that makes creatures immune to mental damage and most mental effects3 KB (720 words) - 16:31, 14 January 2024
- as water or cloning draught, with slime No creatures have this mutation by default. XRL.World.Parts.Mutation.SlimeGlands2 KB (280 words) - 00:00, 4 February 2024
- against a more solid wall, in which case the creature or object will enter the same tile as the forcefield. Creatures in this scenario are capable of attacking5 KB (552 words) - 01:45, 19 January 2024
- Interdiction instead of dealing damage. Interdiction is a mental mutation that selects a hostile creature within the user's line of sight and within 10 tiles and2 KB (148 words) - 14:57, 18 January 2024
- from hostile creatures. If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again3 KB (274 words) - 14:39, 18 January 2024
- the following table: If the affected creature is a Chimera and the result would otherwise give them a mental mutation or a defect, they receive the message5 KB (453 words) - 00:26, 3 December 2022
- expanding it. stuck stuck Can't move. The stuck effect indicates that a creature cannot move due to being stuck, entangled, or otherwise unable to move404 bytes (119 words) - 17:37, 6 October 2021
- Charge (section Skill and Mutation Interactions)grants a free shield slam attack when charging. Players or creatures with the Horns mutation, or who are wearing a fork-horned helm, will always get a free2 KB (264 words) - 00:42, 19 January 2024
- fleeing from hostile creatures. If a hostile creature is directly adjacent to a voider, the voider will stop trying to flee until the creature moves away again3 KB (326 words) - 20:15, 28 November 2023
- adjacent creature, will inflict syphoned and begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt4 KB (349 words) - 00:12, 4 February 2024
- encounters a new object to mimic. Horned chameleons possess the Horns mutation at mutation level 1, with grants them a horn on their head that deals 2d32-63 KB (187 words) - 14:39, 18 January 2024
- Being urshiib, they possess the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides a Barathrumite3 KB (254 words) - 02:55, 26 February 2024
- Ray mutation, which they possess at mutation level 4 and which is emitted from their face. Dawngliders also possess the Wings mutation at mutation level4 KB (430 words) - 14:39, 18 January 2024
- will be focused around one mental mutation. Hunters from this cult will always have this mutation with the mutation level at their level/4. Each cult has13 KB (1,051 words) - 18:52, 14 June 2022
- effect that causes a creature to take damage over time. This damage per turn depends on the source of the bleeding. Every turn, the creature must take a Toughness6 KB (521 words) - 07:38, 23 December 2023
- seem to be related to alternate dimensions. While there is only one unique creature in the faction, there are multiple sources that create them: Evil Twin1 KB (170 words) - 14:53, 18 January 2024
- 10+({\text{drams of slime}}\times 5)} . If this fails, the creature will slip. The Slime Glands mutation allows the player to spit slime at will. giant amoebas3 KB (291 words) - 03:25, 26 June 2022
- have the name "stone statue of <creature name>". This information is reliable as of patch 2.0.201.49. XRL.World.Parts.Mutation.StoneGaze2 KB (180 words) - 14:39, 18 January 2024
- impossible for the coated creature or object to naturally return to ambient temperature for the duration of the effect. This can make a creature or object extremely3 KB (274 words) - 20:03, 16 December 2021
- everything this mutation does and more, detecting all creatures, and can be leveled No creatures have this mutation by default. XRL.World.Parts.Mutation.SensePsychic3 KB (365 words) - 00:11, 4 February 2024
- get much higher than 100 with the Sleep Gas Generation mutation. With that mutation, a creature releases 800 density units of gas into the open cells around6 KB (440 words) - 12:34, 19 January 2024
- damage. Glowcrows, being birds, possess the Wings mutation at mutation level 10 and the Beak mutation. Wings will allow a glowcrow to fly while on the surface3 KB (222 words) - 14:35, 18 January 2024
- They will also attack at range with their Stunning Force mutation, which they possess at mutation level 10. To supplement their fists, glittermensch luminaries5 KB (288 words) - 16:34, 18 January 2024
- player character then gives the other creature a dram of fresh water (or another liquid that the creature or the creature's faction prefers). Upon this, the8 KB (784 words) - 18:47, 15 November 2023
- Asphodelyte (category Creatures)their digging roots. Perfect An asphodelyte is a sapient mutated plant creature belonging to the Consortium of Phyta and flowers factions. 12 asphodelytes3 KB (217 words) - 16:36, 18 January 2024
- Toughness save caused by contact with fungal spores from a broodpuff or a creature infected with fickle gill. This effect develops into a fungal infection3 KB (438 words) - 00:58, 6 January 2024
- Spinnerets mutation, which they possess at level 7, to weave phase webs. These webs can cause creatures who walk into them to become stuck. The creature will5 KB (528 words) - 20:15, 28 November 2023
- Snakelite! Perfect Snakelite is a metal worm with the Light Manipulation mutation, two different Cudgel natural weapons, and a curious degree of machine5 KB (506 words) - 07:20, 3 February 2024
- damage. Cyclopean gibbons possess Teleportation at mutation level 1 and Temporal Fugue at mutation level 13. A gibbon will use Teleportation in an attempt3 KB (248 words) - 16:36, 18 January 2024
- Having Spinnerets also makes a creature immune to getting stuck in other creatures' webs. Furthermore, it makes a creature immune to getting stuck in any5 KB (356 words) - 00:01, 4 February 2024
- Being urshiib, they possess the Albino (D) mutation, the Quills mutation at level 6, and the Triple-jointed mutation at level 3. Quills provides a Barathrumite3 KB (254 words) - 02:39, 26 February 2024
- will occasionally spin webs with their Spider Webs mutation, which they possess at level 8. This mutation grants a greater voider the "Spin Webs" activated4 KB (418 words) - 20:16, 28 November 2023
- Dilation is a mental mutation that allows the user to distort time within a small radius, slowing other creatures caught within. This mutation grants the "Time4 KB (351 words) - 00:13, 4 February 2024
- There is also a 0.5% chance for a random creature to emerge from the vortex each turn. This can be any creature that is eligible to appear during dynamic6 KB (840 words) - 12:38, 19 January 2024
- will always spawn with one random physical mutation and one random mental mutation, each with a base mutation level of 1d61-6 (Avg: 3.5). Crazed goatfolk5 KB (505 words) - 14:25, 18 January 2024
- Spindle legs, and it crackles as it crawls. Perfect An electrofuge is a creature belonging to the arachnids faction. Electrofuges can be found underground3 KB (245 words) - 20:15, 28 November 2023
- dreamy corridors of their own chimeric world. Perfect An astral tabby is a creature belonging to the cats faction. Astral tabbies can be found deep underground3 KB (309 words) - 14:07, 18 January 2024
- Butchery (section Creatures That Have Butchery)ingredients that can either be eaten raw by a character with the Carnivorous (D) mutation, or preserved into cooking ingredients that can be used by characters with4 KB (356 words) - 19:48, 2 April 2024
- NPC-only physical mutation that many arachnids possess. This mutation grants the "Spin Webs" activated ability, which allows a creature to spin webs, creating1 KB (183 words) - 07:52, 16 April 2022
- Sprint (section Mutation Interactions)default. Sprint cannot be used if the creature is frozen solid or on the world map. While sprinting, a creature suffers a -5 penalty to DV, unless they2 KB (412 words) - 14:04, 8 September 2022
- Behind, its stinger coils in harmonic virtue. Perfect A scorpiock is a creature belonging to the arachnids faction. Scorpiocks attack in melee with their3 KB (225 words) - 00:35, 19 January 2024
- chance for identifying a creature by their smell. If this percentage is greater than a random roll between 1 and 100, the creature is identified as their2 KB (315 words) - 09:24, 21 August 2023
- Oboroqoru, Ape God (section Mutations)Multiple Arms mutation. He does gain use of the Flurry ability, however. Oboroqoru possesses a special version of the Multiple Arms mutation at mutation level8 KB (867 words) - 16:36, 18 January 2024
- cocked, though whether that's owed to an insatiable curiosity or forehead mutation is unknown. Perfect Argyve is a unique NPC and quest giver found in Joppa4 KB (288 words) - 16:29, 18 January 2024
- has a gas density of 80. Additionally, this mutation grants +2 acid resistance per mutation level. This mutation can also be acquired temporarily by cooking3 KB (199 words) - 18:16, 9 June 2022
- demeanor, meaning they will be hostile to a creature even if that creature has neutral reputation with crabs. Creatures must be at least favored by crabs for3 KB (263 words) - 14:35, 18 January 2024