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  • baetyl baetyl cherub blast cannon tinker boosterbot CAP-N chain laser emplacement chaingun turret chaingun turret tinker chrome idol chrome pyramid chromeling
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  • Tinker I Tinker I is a skill in the Tinkering tree which allows characters to recharge energy cells and construct low-tier schematics, as well as apply
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  • legendary creatures to learn how to tinker specific items and mods. The tree focuses on the three main skills, Tinker I, II, and III, which allow the player
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  • Tinker II This article looks like it has no description. You can write a bit about Tinker II by editing it. Remove this template once a description is
    488 bytes (104 words) - 20:06, 5 April 2022
  • Dynamic turret tinker (category Turret Tinkers)
    dynamic turret tinker dynamic turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a
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  • Chaingun turret tinker (category Turret Tinkers)
    chaingun turret tinker chaingun turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on
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  • Phase cannon tinker (category Turret Tinkers)
    phase cannon tinker phase cannon tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair
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  • Eigenturret tinker (category Turret Tinkers)
    eigenturret tinker is a turret tinker that creates eigenturrets and supplies them with the energy cells they require to function. The eigenturret tinker itself
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  • Low-light laser turret tinker (category Turret Tinkers)
    low-light laser turret tinker low-light laser turret tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully
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  • Rocket turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates rocket turrets and supplies them with the HE Missiles they require to function. The rocket turret tinker itself
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  • Blast cannon tinker (category Turret Tinkers)
    blast cannon tinker blast cannon tinker Its cylindric head is embellished with a frilly crest whose symbolism is unknown. It dutifully marchs on a pair
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  • Laser turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates laser turrets and supplies them with the energy cells they require to function. The laser turret tinker itself
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  • Rifle turret tinker (category Turret Tinkers)
    turret tinker is a turret tinker that creates rifle turrets and supplies them with the lead slugs they require to function. The rifle turret tinker itself
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  • (Level 32) Rodanis Y (Level 33) blast cannon tinker (Level 34) eigenturret tinker (Level 34) phase cannon tinker (Level 39) decarbonizer (Level 40) galgal
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  • Item mods (section Tinker I)
    to an item. Mods can either be added intentionally to an item with the Tinkering skills, or mods can appear spontaneously on an item as part of procedural
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  • decarbonizer diplomacy droid dreamcrungle drillbot dynamic turret tinker E-Ros Ebenshabat eigenturret tinker feral lah flower cherub fractus cherub Frondzie fulcrete
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  • extinguisher phase cannon tinker plastronoid plated chromeling pulsed field magnet dynamic turret tinker rifle turret tinker rifle turret robot cherub
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  • +5-10 movespeed 1.2 Tinker I Visored C Visored: +1 DV 1.1 Tinker I Wooly U Wooly: This item grants resistance to heat and cold. 1.2 Tinker I
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  • the metacarpals. You can tinker and repair in combat at the action cost of one turn. Reduces the action cost of other tinker skills by 40%. Grants a bonus
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  • or be created by chaingun turret tinkers or dynamic turret tinkers. If the chaingun turret is created by a turret tinker, it will not grant any XP when destroyed
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  • Complexity 1 Tier 1 Bits <001> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Chem Cell Spawns in
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  • Complexity 1 Tier 8 Bits <008> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? energy cell Character ' ID? Antimatter Cell Spawns
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  • village tinker village tinker Red welts dot their skin where the soldering iron nipped it. Rings of ash stain their apron, and their vest pockets sprout
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  • Daughters of Exile are a faction in Caves of Qud. They are an order of "tinker nuns" that first came to exist when Rebekah was excommunicated from the
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  • disks. schematics drafters village tinkers Argyve Sparafucile Jacobo Yla Haj Legendary Barathrumites The Tinkering skill is required to be able to see
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  • Tinker III This article looks like it has no description. You can write a bit about Tinker III by editing it. Remove this template once a description is
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  • Complexity 1 Tier 2 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Solar Cell Spawns in
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  • Complexity 1 Tier 7 Bits <006> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? energy cell Character ' ID? Nuclear Cell Spawns
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  • but it can also be created by a dynamic turret tinker. If the musket turret is created by a turret tinker, it will not grant any XP when destroyed. It uses
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  • Complexity 2 Tier 4 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Character ' ID? Combustion Cell Spawns in EnergyCells Items Extra
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  • Complexity 2 Tier 5 Bits <024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ' ID? Thermoelectric Cell Spawns in EnergyCells Items
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  • and also consider learning how to craft additional slugs with the relevant Tinker I schematic. The chaingun can be: Found as random loot in mid-tier or high-tier
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  • 500000 Complexity 7 Tier 8 Bits <88> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? energy cell Character ' ID? MechaPowerCore Spawns
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  • a zone, or be created by a dynamic turret tinker. If the chain laser emplacement is created by a turret tinker, it will not grant any XP when destroyed
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  • mods, so characters will have to take Tinker I anyway to learn some mods Characters still need the appropriate tinker skill to build the item The effect of
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  • gray foam. Or, at the very least, you might require it one day, and so some tinker prudently got ahead of the problem and invented the brass foaminator. Inscribed
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  • details about the chance of obtaining an hypertractor. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from hypertractor
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  • Complexity 3 Tier 3 Bits <0013> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Barathrumite tinker Barathrumite tinker Their hunched back is sown with tufts of white fur and needle quills. The nose at the end of their bear-snout is
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  • penalties based on the Chair Level of the chair that is being sat upon. Tinker Bonus describes the chair's bonus to artifact examination and disassembling
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  • Complexity 0 Tier 2 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
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  • Complexity 6 Tier 6 Bits <00006> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
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  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • for details about the chance of obtaining an eigenrifle. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from eigenturrets
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  • displacing this loot into a random location in the current zone. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from laser turrets
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  • Harvestry Tinkering Disassemble Reverse Engineer Repair Deploy Turret Lay Mine / Set Bomb Tinker I Tinker II Tinker III Skills Harvestry Tinkering Disassemble
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  • Templars have a 3.5% chance to be carrying a light rail. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from light rail
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  • Complexity 1 Tier 1 Bits <001> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? energy cell Character ' ID? Fidget Cell Worn On
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  • Callings (redirect from Tinker (Calling))
    witchwood barks Tinker +2 Intelligence +100 reputation with the Barathrumites skills Tinkering  » Lay Mine / Set Bomb  » Disassemble  » Repair  » Tinker I Equipped:
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  • Complexity 0 Tier 2 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • malice for Barathrum." Argyve names Barathrum as "the eldest and wisest tinker alive". When asked about Barathrum, Hortensa states: "Larger than life.
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  • Complexity 6 Tier 6 Bits <0246> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Ontological
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  • Complexity 3 Tier 3 Bits <024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • He is a weapons tinker and a merchant. Sparafucile, or "Spara" as nicknamed by some of the Barathrumites, is a "harm-artisan", a tinker specializing in
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  • Complexity 0 Tier 1 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • Complexity 6 Tier 6 (4+2) Bits <0014> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • abilities's current cooldowns to be 0. It is also used as an ingredient to tinker sphynx salt injectors and in the special cooking recipe Crystal Delight
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  • the level of Tinker that they possess, with creatures that only possess Tinker I being unable to repair items that require Tinker II and Tinker III. Daughters
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  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, headwear, eyewear, electronics Character
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  • of the random village starts. Additionally, he serves as Joppa's village tinker, a vendor who sells scrap and data disks. The quests he gives, Fetch Argyve
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  • Complexity 6 Tier 7 Bits <0357> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Complexity 4 Tier 4 Bits <0024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Bio-Scanning
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  • for details about the chance of obtaining an freeze ray. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from freeze ray
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  • gray foam. Or, at the very least, you might require it one day, and so some tinker prudently got ahead of the problem and invented the brass foaminator. Inscribed
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  • gunslingers have a 25% chance of spawning with a laser pistol. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from low-light
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  • Complexity 8 Tier 8 Bits <4578> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? helmet, headwear, general, electronics Character
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  • Complexity 5 Tier 6 Bits <001246> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics, eyewear Character ] ID? VISAGE
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  • Complexity 7 Tier 7 Bits <0007> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • section is opinion-based. Your mileage may vary. Since the bit cost of tinkering a new lead-acid cell is very low, they are an excellent means of collecting
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  • under certain circumstances in the Kith and Kin quest. Crafted with the Tinker I skill, after obtaining the required schematic. Disarmed from miniature
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  • or occasionally equipped by random high-tier creatures. Crafted with the Tinker III skill, after obtaining the required schematic. Disarmed from phase cannon
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  • have a sniper rifle, though they usually will not sell it. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from sniper turrets
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  • mid-tier zones or occasionally equipped by random creatures. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from defoliant
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  • Weight Complexity 0 Tier 3 Bits <C2> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, eyewear Character ] ID? Spectacles Worn
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  • pupils of his eyes are narrowed with spirited interest. Perfect Bep is a tinker who sells data disks, tier 7 cybernetics, and the highest-tier scrap of
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  • Complexity 4 Tier 4 Bits <0024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Structural
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  • Complexity 2 Tier 6 Bits <035> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ' ID? Biodynamic Cell Spawns in EnergyCells Items Extra
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  • goggles Chrome-brass rings and swarths of leather are precisely cut from a tinker's stencil, but the real signature is on the glass: a scatter of speck-sized
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  • part of a zone, or be created by dynamic turret tinkers. If the microturret is created by a turret tinker, it will not grant any XP when destroyed. It uses
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  • Complexity 6 Tier 6 Bits <00456> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Gas Tumbler
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  • zone, or be created by laser turret tinkers or dynamic turret tinkers. If the laser turret is created by a turret tinker, it will not grant any XP when destroyed
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  • zone, or be created by rifle turret tinkers or dynamic turret tinkers. If the rifle turret is created by a turret tinker, it will not grant any XP when destroyed
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  • relic if the historic site is in an area of zone tier 4. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from carbine
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  • Complexity 3 Tier 4 Bits <0B24> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Precinct Navigator
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  • high-tier zones or occasionally equipped by random creatures. Crafted with the Tinker III skill, after obtaining the required schematic. Disarmed from linear
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  • Complexity 7 Tier 7 Bits <4567> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? cloak, general, electronics Character ] ID? Palladium
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  • upper left salt water pond. Along with all starting villages, there is a tinker that will let you repair items and recharge cells before entering Grit Gate
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  • or be created by rocket turret tinkers or dynamic turret tinkers. If the rocket turret is created by a turret tinker, it will not grant any XP when destroyed
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  • Gate. He is a Mechanimist by faith, a musician, and a merchant. Jacobo is a tinker who specializes in the inscription of data disks. He says he is always inscribing
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  • turret laser turret chain laser emplacement chaingun turret tinker low-light laser turret tinker miner Mk II glowmoth traipsing mortar juice sap breathbeard
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  • Agility-based skills such as Flurry Moderate cost at character creation Barathrumite tinker(Level 3) Barathrumite arconaut(Level 3) arconaut(Level 3) Otho(Level 3)
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  • Complexity 4 Tier 4 Bits <0024> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
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  • Complexity 3 Tier 3 Bits <0013> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, electronics Character ] ID? Wrist Fan Worn
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  • gimlet stare all the more striking. Perfect Agate Severance Star is a chef, tinker, hindren pariah, and author of Blood and Fear: On the Life Cycle of Lah
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  • disassembling artifacts and slightly improves healing rate. It is one of two tinkerable chairs, the other being the rolling chair.
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  • Complexity 5 Tier 5 Bits <0005> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Heavy Weapon Potential Mods? missile weapon, firearm
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  • have about a 3% chance of spawning with a flamethrower. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from flamethrower
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  • always have a 10% chance to be carrying an electrobow. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from electrobow
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  • x1(100%) ? Item from Junk 1 x1-3(100%) Skills Tinkering Tinker I Tinker II Skills Tinkering Tinker I Tinker II Corpse Dropped human corpse (90%) Role Skirmisher
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  • about a 1% chance of spawning with a grenade launcher. Crafted with the Tinker I skill, after obtaining the required schematic. Disarmed from grenade launcher
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  • Complexity 6 Tier 6 Bits <0046> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? body, general Character ] ID? Thermo Cask Worn
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? body, general Character ] ID? Recycling Suit Worn
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  • with the Tinker II skill, after obtaining the required schematic. Disarmed from nullray turrets, which can be spawned by dynamic turret tinkers in very
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  • an NPC who knows the Repair skill, such as Argyve, Q Girl, or a village tinker. You can request to Repair the item on the Trade screen for a certain number
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  • forcefully to take. To the northwest corner is a small workshop populated by the tinker Yla Haj, with Sixshrew the merchant in a neighboring alcove. Just north
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  • Complexity 2 Tier 3 Bits <0CB> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general Character ╛ ID? Work Chair Chair Level?
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  • Yla Haj is a legendary member of the Daughters of Exile faction. She is a tinker and a merchant who resides in the northwestern corner of Ezra. Yla Haj is
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  • Inventory \prism point4d4 →4/1004 x4(100%) Skills Tinkering Disassemble Reverse Engineer Tinker I Tinker II Short Blade Short Blade Expertise Bloodletter
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  • x1(100%) Skills Pistol Tinkering Disassemble Repair Tinker I Tinker II Skills Pistol Tinkering Disassemble Repair Tinker I Tinker II Mutations Triple-jointed (3)
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  • knicknack, he will accept any artifact that requires identification and is a tinker item. This includes some artifacts that the player can start with or find
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  • difficult to kill. This section is opinion-based. Your mileage may vary. For tinkering-based builds, pump shotguns can be a good early source of <3> bits.
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  • Complexity 3 Tier 3 Bits <0014> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • Complexity 2 Tier 6 Bits <0CB> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general Character ╛ ID? Scrapasan Chair Level? 3
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  • Complexity 6 Tier 7 Bits <02457> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics Character * ID? Chiral Rings
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  • twitching, are covered with the burns and cuts that mark her as an amateur tinker. Perfect Subpage: Liihart/Conversations This article looks like it has no
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  • if they have monochrome. When water ritualed, Q Girl can teach the base Tinkering skill, up to three random blueprints, and the recipe for The Porridge.
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  • x1(100%) Skills Tinkering Disassemble Repair Deploy Turret Lay Mine / Set Bomb Tinker I Tinker II Bow and Rifle Heavy Weapon Skills Tinkering Disassemble Repair
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  • Weight Complexity 0 Tier 0 Bits <D> Can Disassemble no Can Build yes Tinker Skill Tinker I Character / ID? Lead Slug Spawns in Ammo Items MeleeWeapons Extra
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  • Complexity 7 Tier 7 Bits <0067> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? body, general Character ] ID? High-Energy Thermo
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  • Complexity 7 Tier 7 Bits <0007> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • Complexity 1 Tier 1 Bits <001> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Cudgel Potential Mods? melee weapon, general, electronics
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  • Complexity 5 Tier 5 Bits <0245> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • Complexity 7 Tier 7 Bits <00007> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • (Level 16) Neek (Level 16) Barathrumite arconaut (Level 18) Barathrumite tinker (Level 18) Iseppa (Level 19) Jacobo (Level 22) Sparafucile (Level 24) Argyve
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  • Complexity 8 Tier 8 Bits <02468> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics Character ] ID? Transkinetic
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  • Complexity 4 Tier 6 Bits <0246> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ¿ ID? Magnetic Bottle
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  • get early game if one has the drams, it is very easy to learn recipes to tinker items that they will mostly often be using, such as the high explosive grenade
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  • most valuable item for reputation. village apothecary (Level 9) village tinker (Level 9) amoeba farmer (Level 18) apothecary (Level 18) apple farmer (Level
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ♦ ID? Hoversled Worn On Floating Nearby Spawns in Items
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  • page for details about the chance of obtaining a turbow. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from turbow turrets
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Short Blade Potential Mods? melee weapon, general, electronics
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  • Complexity 4 Tier 4 Bits <0124> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Wristcalc
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  • Complexity 5 Tier 5 Bits <0035> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general Character ] ID? Slip Ring Worn On Arm Spawns
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  • Complexity 7 Tier 7 Bits <0457> Can Disassemble yes Can Build yes Tinker Skill Tinker III Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • social coprocessor. Fixed a bug that caused Tinker and Artifex starts to not receive their schematic from Tinker I and II. Fixed a bug that prevented the
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  • Weight Complexity 0 Tier 3 Bits <03> Can Disassemble yes Can Build yes Tinker Skill Tinker I Reputation Bonus mysterious strangers: 100 Potential Mods? general
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  • bounding boots « » bounding boots Some clever tinker has fitted a spring-loaded tendon around each of these boots to mimic the gait of a large, sprinting
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  • Complexity 7 Tier 6 Bits <0246> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Pistol Potential Mods? missile weapon, firearm, general
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  • the chance of obtaining an blood-gradient hand vacuum. Crafted with the Tinker II skill, after obtaining the required schematic. Disarmed from blood-gradient
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  • Complexity 2 Tier 2 Bits <013> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? boot, general Character ] ID? Magnetized Boots Worn
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  • Weight Complexity 1 Tier 1 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? SalveTonic Preserved
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  • Complexity 5 Tier 5 Bits <012345> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? boot, general Character ] ID? Step Sowers Worn
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  • Complexity 7 Tier 7 Bits <013567> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? boot, general Character ] ID? 3D Cobblers Worn
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  • Complexity 3 Tier 3 Bits <0003> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, eyewear, electronics Character ] ID? Night-vision
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  • Complexity 3 Tier 5 (3+2) Bits <0014> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Bow and Rifle Potential Mods? missile weapon, firearm
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Short Blade Potential Mods? melee weapon, general, electronics
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  • Bits <001> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • Complexity 5 Tier 7 Bits <00047> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? boot, general, electronics Character ] ID? Anti-Gravity
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? BlazeTonic Preserved
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  • Complexity 7 Tier 7 Bits <0007> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, eyewear, electronics Character ] ID?
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  • Bits <013> Tier 3 Complexity 1 Tinker Tier Tinker I
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? RubbergumTonic Preserved
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  • the Barathrumites and an inhabitant of Grit Gate. Hortensa is a "liquid-tinker", a scientist who works with and studies liquids. However, Hortensa thinks
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  • Skills (section Tinkering)
    tree Cost: 100 Skills in the Tactics skill tree Cost: 100 Skills in the Tinkering skill tree Cost: 100 Skills in the Wayfaring skill tree
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  • x1(100%) ? Item from Junk 1 x1-3(100%) Skills Scavenger Tinker I Lay Mine / Set Bomb Skills Scavenger Tinker I Lay Mine / Set Bomb Corpse Dropped human corpse
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Short Blade Potential Mods? blade, melee weapon, general
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Bits <00> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • Barathrumite Tinker!. (90%) Lua error in Module:Favilink_Utility at line 46: There was more than one result with the name Barathrumite Tinker!. (90%) More
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  • Complexity 8 Tier 9 (8+1) Bits <02458> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics, glove Character ] ID? Leyline
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  • Complexity 7 Tier 7 Bits <04567> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics Character ] ID? Tri-Hologram
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  • friend Faction slayer Glazed The Fates have their way Transmute into gem Tinkerable Mods Nanon Serrated Weapon effects stun rod's stun prayer rod's one-round
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  • Complexity 4 Tier 4 Bits <CD1> Can Disassemble yes Can Build yes Tinker Skill Tinker I Character / ID? HE Missile Spawns in Ammo Items MeleeWeapons Extra
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  • onto, that creature will be autohit by the maghammer. The maghammer can be tinkered with a randomized bit (<A>, <B>, <C>, or <D>) and <345>. XRL.World.Parts
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  • special love for all things liquid. The alchemist is a hermit and a liquid-tinker who has set up their workshop within the depths of Bethesda Susa. They purport
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  • Bits <001> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Bits <001> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? SkulkTonic Preserved
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  • Complexity 8 Tier 8 Bits <3478> Can Disassemble yes Can Build yes Tinker Skill Tinker III Reputation Bonus highly entropic beings: 100 Potential Mods? mask
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Complexity 3 Tier 3 Bits <003> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? glove, general Character ] ID? Ulnar Stimulators
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  • Complexity 5 Tier 5 Bits <0015> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Long Blade Potential Mods? longblade, blade, melee weapon
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  • Weight Complexity 1 Tier 3 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? ShadeOilTonic Preserved
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  • Bits <00> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Rarity Rare Tinkerable yes Tinker skill Tinker II Bit required <4> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • Complexity 5 Tier 5 Bits <0045> Can Disassemble yes Can Build yes Tinker Skill Tinker II Reputation Bonus birds: 100 winged mammals: 100 Potential Mods
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Spray-a-Brain or nano-neuro animator. Animated induction charging stations have Tinker I.
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  • current patch, you can help by updating it. Bits are components used for Tinkering. Bits can be denoted by either colored dots or by letters and numbers.
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  • Spray-a-Brain or nano-neuro animator. Animated universal charging stations have Tinker I.
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  • Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • x1(100%) Skills Tinkering Disassemble Repair Tinker I Bow and Rifle Meditate Fasting Way Iron Mind Skills Tinkering Disassemble Repair Tinker I Bow and Rifle
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  • commonly found near the dining area in the west of Grit Gate. Dardi is a "food-tinkerer", who "regard[s] cuisine... to be a scientific endeavor". He names his
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • Complexity 4 Tier 4 Bits <0004> Can Disassemble yes Can Build yes Tinker Skill Tinker II Skill Used Long Blade Potential Mods? melee weapon, general, electronics
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  • Complexity 6 Tier 6 Bits <0256> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? missile weapon, general, electronics Character
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Hologram Bracelet
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  • $20 Bits <00> Tier 1 Complexity 1 Tinker Tier Tinker I
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  • creatures. Found in the inventory of Mechanimist catechists. Crafted with the Tinker II skill, after obtaining the required schematic. This section is opinion-based
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  • $20 Bits <00> Tier 3 Complexity 1 Tinker Tier Cannot Build
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Force Bracelet
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  • Complexity 4 Tier 6 Bits <0046> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? general, electronics Character ] ID? Displacer
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  • knife1d4 →4/7 x1(100%) ? Item from Junk 1 x1-2(100%) Skills Tinkering Tinker I Skills Tinkering Tinker I Corpse Dropped human corpse (90%) Role Skirmisher Extra
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  • breaking, but note that only three mods can be applied to an item. Taking the Tinkering skill Repair might come in handy to fix overloaded items that break frequently
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  • have a number of creatures, typically including a village mayor, village tinker, village apothecary, village warden, and a village merchant. One random
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  • tunnel linking Joppa to Red Rock. Beware that if this item rolls with or is tinkered to possess the slender or willowy mod, its base weight will be reduced
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  • Complexity 6 Tier 6 Bits <0056> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ♀ ID? Spray-a-Brain Spawns in Items Infobox data from
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  • can be found as random loot in mid-tier or high-tier zones or built with Tinker II after acquiring the required schematic. Assuming the target has charge
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  • Complexity 7 Tier 7 Bits <0067> Can Disassemble yes Can Build yes Tinker Skill Tinker III Potential Mods? general, electronics Character ♦ ID? Neuro Animator
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  • Complexity 3 Tier 3 Bits <003> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? tread accessory, general Character ] ID? Tread Guard
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  • recompositer Cooldown micromanipulator array Inspect and disassemble bonuses, tinker action cost nocturnal apex Bonuses and duration onboard recoiler Teleportation
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  • Weight Complexity 1 Tier 7 Bits <06> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? TonicMods (?) Character ♀ ID? NectarTonic Preserved
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  • Rarity Rare Tinkerable yes Tinker skill Tinker III Bit required <7> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • Weight Complexity 1 Tier 5 Bits <05> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? TonicMods (?) Character ♀ ID? UbernostrumTonic
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  • Weight Complexity 1 Tier 5 Bits <05> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? TonicMods (?) Character ♀ ID? SphynxSaltTonic Spawns
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  • Defoliant turret Di-thermo beam turret Doyoba Dynamic turret tinker Eigenturret Eigenturret tinker Elder breathbeard Elder lagroot Electrobow turret Enigma
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  • Complexity 6 Tier 6 Bits <012346> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? boot, general Character ] ID? Ninefold Boots Worn
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  • Weight Complexity 1 Tier 3 Bits <00> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? Empty Booster Spawns
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  • voider gland without teleporting. It is also the required ingredient for tinkering shade oil injectors. This section is opinion-based. Your mileage may vary
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  • Bits <022> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • but they have altered stats based on the tier of the weapon used and the Tinkering skill of their creator: Recovering a turret's weapon for reuse requires
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  • Complexity 1 Tier 6 Bits <002> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? grenade Character δ ID? PhaseGrenade1 Spawns in
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  • Complexity 4 Tier 4 Bits <0034> Can Disassemble yes Can Build yes Tinker Skill Tinker II Character ♦ ID? Spiral Borer Spawns in Items Extra Info: Made out
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  • Complexity 2 Tier 2 Bits <123> Can Disassemble yes Can Build yes Tinker Skill Tinker I Skill Used Cudgel Potential Mods? cudgel, melee weapon, general
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  • Complexity 4 Tier 5 Bits <0025> Can Disassemble yes Can Build yes Tinker Skill Tinker II Potential Mods? boot, general Character ] ID? Rocket Skates Worn
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  • Weight Complexity 1 Tier 2 Bits <01> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? TonicMods (?) Character ♀ ID? LoveTonic Preserved
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  • Complexity 1 Tier 2 Bits <123> Can Disassemble yes Can Build yes Tinker Skill Tinker I Potential Mods? general, electronics Character ♦ ID? Droid Scrambler
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  • Rarity Uncommon Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Bits <002> Tier 2 Complexity 1 Tinker Tier Tinker I
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  • Bits <012> Tier 4 Complexity 1 Tinker Tier Tinker I
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  • the star mason (i.e. crafter) had a favorite sash, which can be likened to tinker-aiding Nacham's Ribbon. This information is reliable as of patch 2.0.201
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  • snail junk dollar tongue tyrant galgal memory eater interdictor eigenturret tinker star kraken prism perch svardym hatchling svardym jut svardym scrounge svardym
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • advanced toolkit advanced toolkit An array of tinkering utensils clang against carbide: voltmeter, polyjack, soldering knife, ion shield, circuitboard
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  • is a variety of turret that can be created by eigenturret tinkers or dynamic turret tinkers. It uses an eigenrifle as its weapon.
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  • has sufficient reputation with the Barathrumites, he can teach them the Tinkering skill. He can also teach the player how to craft a random blueprint and
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  • 1) Live and drink, vittle-tinker. [End]
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  • spray bottle « » spray bottle Some tinker devised the spray bottle to dispense a liquid concoction that would have otherwise glued the skin of his hands
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  • The specific result is determined: for example, giving the creature the Tinker III and Swipe skills. The first roll uses per-creature RNG which can only
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  • to explode if the examination fails. Furthermore, the player cannot pay tinkers, such as Argyve, to inspect artifacts on their behalf. Dystechnia (D) adds
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  • is a variety of turret that can be created by phase cannon tinkers or dynamic turret tinkers. It uses a phase cannon as its weapon.
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  • is a variety of turret that can be created by blast cannon tinkers or dynamic turret tinkers. It uses a blast cannon as its weapon.
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  • Weight Complexity 0 Tier 0 Bits <D> Can Disassemble no Can Build yes Tinker Skill Tinker I Character / ID? Shotgun Shell Spawns in Ammo Items MeleeWeapons
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  • Rarity Common Tinkerable yes Tinker skill Tinker I Bit required <1> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • variety of turret that can be created by low-light laser turret tinkers or dynamic turret tinkers. It uses a laser pistol as its weapon.
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  • Complexity 8 Tier 8 Bits <007788> Can Disassemble yes Can Build yes Tinker Skill Tinker III Character ♦ ID? Timecube Spawns in Items Infobox data from game
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  • III ogre ape purple jell dynamic turret tinker aloe fugues bloated pearlfrog deep slumberling dynamic turret tinker elder tartbeard goatfolk qlippoth greater
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  • Rarity Rare Tinkerable yes Tinker skill Tinker I Bit required <2> AutotinkerableCan appear spontaneously on an item you create with tinkering. yes Value
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  • Rarity Rare Tinkerable yes Tinker skill Tinker III Bit required <7> AutotinkerableCan appear spontaneously on an item you create with tinkering. no Value
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  • hypertractor turret is a variety of turret that can be created by dynamic turret tinkers. It uses a hypertractor as its weapon.
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  • electrobow turret is a variety of turret that can be created by dynamic turret tinkers. It uses an electrobow as its weapon.
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  • nullray turret is a variety of turret that can be created by dynamic turret tinkers. It uses a nullray pistol as its weapon.
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  • flamethrower turret is a variety of turret that can be created by dynamic turret tinkers. It uses a flamethrower as its weapon.
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  • carbine turret is a variety of turret that can be created by dynamic turret tinkers. It uses a carbine as its weapon.
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