Cudgel
Jump to navigation
Jump to search
Cudgel
Skill Tree
|
|
---|---|
Cost
|
50 sp |
Requirements
|
0 Strength |
ID
|
Cudgel |
You are skilled with crushing and bludgeoning weapons. |
Cudgel is the base skill for the Cudgel skill tree. Cudgel is unique in the fact that items that are not conventionally considered weapons that are wielded as a weapon default to a 1d2 damage weapon that uses the Cudgel skill. Because of this, Cudgel is the most common skill tree that weapons use.
Cudgels specialize in incapacitating the enemy under a hail of blows, dazing and stunning them before crushing them entirely.
Skills in the Cudgel skill tree
Skill | Cost | Stat | Prerequisites | Description |
---|---|---|---|---|
Cudgel Proficiency | 0 | 0 Strength | You get +2 to hit with cudgels. | |
Bludgeon | 150 | 17 Strength | Whenever you hit with a cudgel, there's a 50% chance to daze your opponent (-4 int, -4 agi, -10 movespeed) for 3-4 rounds. If you daze a dazed opponent, they're stunned for 1 round instead (cannot take actions and 0 DV). | |
Charging Strike (Cudgel) | 100 | 19 Strength | Bludgeon • Charge | When you charge with a cudgel and hit, you automatically daze your opponent. |
Conk | 150 | 21 Strength | Bludgeon | Activated; cooldown 10. You make an attack with a cudgel at an adjacent opponent. If you hit, you automatically daze your opponent. If your opponent is already stunned, you instead knock them unconscious for 30-40 rounds (unconscious opponents wake up dazed when they take damage). |
Backswing | 100 | 23 Strength | Whenever you make a cudgel attack with your primary hand, there's a 25% chance you make an additional free attack with the same hand. | |
Slam | 150 | 25 Strength | Activated; cooldown 50. Cudgel attack, +1 penetration roll. A hit knocks your opponent back up to 3 spaces, pushing creatures and breaking through walls if their AVs are under 5 times your Str modifier. Stuns for 1 round plus 1 round for each space pushed. Being pushed through or into a wall does extra weapon damage each time. Can also destroy a wall or door if its AV is under 5 times your Str modifier. | |
Demolish | 300 | 29 Strength | Slam | Activated; cooldown 100. For the next 5 rounds, your chance to daze with cudgel attacks is 100% and Slam has no cooldown. To use Demolish, Slam must be off cooldown, and using Demolish puts Slam on cooldown. |
Weapons That Use the Cudgel Skill
- amber-tipped staff
- billowing conch of the Aji
- bronze mace
- carbide fist
- carbide folding hammer
- carbide hammer
- club
- crysteel fist
- crysteel mace
- crysteel warhammer
- Fist of the Ape God
- flawless crysteel mace
- flawless crysteel warhammer
- fullerite fist
- fullerite maul
- grandfather horn
- iron mace
- maghammer
- nanopneumatic jackhammer
- prayer rod
- rhinox-skull maul
- shillelagh
- staff
- steel mace
- steel war hammer
- stun rod
- syphon baton
- Templar phylactery
- two-handed carbide folding hammer
- two-handed carbide hammer
- two-handed fullerite maul
- two-handed steel war hammer
- walking stick
- zetachrome hammer
- zetachrome warhammer
Factions that can teach Cudgel
No results
Creatures That Have Cudgel
- albino ape
- black jell
- blue jell
- boar
- brown jell
- chrome pyramid
- chute crab
- clockwork beetle
- conservator
- cragmensch boulderer
- cragmensch brainer
- cragmensch luminary
- dawning ape
- electric snail
- equimax
- eyeless crab
- eyeless king crab
- Fjorn-Kosef, Who Knits The Icy Lattice
- fork-horned gnu
- galgal
- giant amoeba
- giant beetle
- glittermensch boulderer
- glittermensch brainer
- glittermensch luminary
- gorged growth
- great magma crab
- green jell
- gyrohumor
- Haggabah, Who Plies The Umbral Path
- Hamilcrab, cyclopean merchant
- hide-sheathed hermit
- humor
- ickslug
- Iopinax the Younger
- irritable palm
- irritable tortoise
- Jotun, Who Parts Limbs
- leering stalker
- Many Eyes
- Mayor Nuntu
- Mechanimist catechist
- Mechanimist paladin
- Mniq Mnaq
- molting basilisk
- Naphtaali blowgunner
- Naphtaali forager
- Naphtaali runt
- Naphtaali stalker
- Oboroqoru, Ape God
- ogre ape
- panhumor
- phase spider
- pig
- protector of the Stilt
- purple jell
- red jell
- reprogrammed scrap shoveler
- rhinox
- Rodanis Y
- rustacean
- scrap shoveler
- Sixshrew
- Slog of the Cloaca
- snailmother
- soupy sludge
- temple mecha mk II
- traipsing mortar
- troll foal
- two-headed boar
- unimax
- Uthabatafah
- Warden 1-FF, reprogrammed conservator
- warden of the Sanctum
- Yurl
- zero jell
|