Double-muscled: Difference between revisions
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| id = HeightenedStrength | | id = HeightenedStrength | ||
| code = be | | code = be | ||
| desc = You are possessed of hulking strength | | desc = You are possessed of hulking strength. | ||
+&C(level based)&y Strength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds | +&C(level based)&y Strength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds |
Revision as of 02:18, 8 October 2020
Double-muscled
Category
|
Physical |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength ) |
HeightenedStrength |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Double-muscled
You are possessed of hulking strength.
+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds
Double-muscled is a physical mutation that increases the player's Strength and grants them an ability where every melee attack they make that hits and successfully penetrates has a chance to daze the target for 2-3 rounds.
Formulas
The following formulas are used to calculate Strength bonus and daze chance based on mutation level.
Strength Bonus | 2 + (Level - 1) / 2
|
---|---|
Daze Chance | 13 + 2 × Level
|
Advancement Table
Mutation Level | Strength Bonus | Movespeed Penalty | Daze Chance |
---|---|---|---|
1 | +2 | 15 | |
2 | +2 | 17 | |
3 | +3 | 19 | |
4 | +3 | 21 | |
5 | +4 | 23 | |
6 | +4 | 25 | |
7 | +5 | 27 | |
8 | +5 | 29 | |
9 | +6 | 31 | |
10 | +6 | 33 |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Additional Strength causes the player to do more damage in melee and increases carrying capacity.
- Gaining Strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes.
- Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
Disadvantages
- Moderate cost at character creation