Freezing Ray
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
Category
|
Physical |
---|---|
Cost
|
5 |
Body LocationThe body part(s) where this
mutation can be located |
Hands, Feet, Face |
Location Equippable?Whether equipment can be worn
on top of the mutated body part |
yes |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
VariantsThe Customize options that may
be selected for this mutation |
Hands, Feet, Face |
ID?Use this ID to wish for the mutation
(example: mutation:FreezingHands ) |
FreezingHands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You emit a ray of frost from your hands.
Emits a 9-square ray of frost in the direction of your choice.
Damage: (level based)
Cooldown: 20 rounds
Melee attacks cool opponents by -(level based) degrees
Freezing Ray is a physical mutation that grants the "icy vapor" natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can Customize to select between the Hands, Feet, and Face.
Hitting a creature with a freezing ray forces a Temperature change of -120 - 7 * (Mutation Level). If the user hits a target with a melee attack instead, they will change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate, and does not need to be made by the limb Freezing Ray is located on.
Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Freezing Ray is located on will result in losing the mutation's abilities until the limb is restored.
If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.[1]
Advancement Table
Mutation Level | Damage | Temperature Change | Melee Temperature Change |
---|---|---|---|
1 | 1d3+1 | -127 | -1d4 |
2 | 2d3+1 | -134 | -2d4 |
3 | 3d3+1 | -141 | -3d4 |
4 | 4d3+1 | -148 | -4d4 |
5 | 5d3+1 | -155 | -5d4 |
6 | 6d3+1 | -162 | -6d4 |
7 | 7d3+1 | -169 | -7d4 |
8 | 8d3+1 | -176 | -8d4 |
9 | 9d3+1 | -183 | -9d4 |
10 | 10d3+1 | -190 | -10d4 |
11 | 11d3+1 | -197 | -11d4 |
12 | 12d3+1 | -204 | -12d4 |
13 | 13d3+1 | -211 | -13d4 |
14 | 14d3+1 | -218 | -14d4 |
15 | 15d3+1 | -225 | -15d4 |
Mutation Level | Damage | Temperature Change | Melee Temperature Change |
---|---|---|---|
16 | 16d3+1 | -232 | -16d4 |
17 | 17d3+1 | -239 | -17d4 |
18 | 18d3+1 | -246 | -18d4 |
19 | 19d3+1 | -253 | -19d4 |
20 | 20d3+1 | -260 | -20d4 |
21 | 21d3+1 | -267 | -21d4 |
22 | 22d3+1 | -274 | -22d4 |
23 | 23d3+1 | -281 | -23d4 |
24 | 24d3+1 | -288 | -24d4 |
25 | 25d3+1 | -295 | -25d4 |
26 | 26d3+1 | -302 | -26d4 |
27 | 27d3+1 | -309 | -27d4 |
28 | 28d3+1 | -316 | -28d4 |
29 | 29d3+1 | -323 | -29d4 |
30 | 30d3+1 | -330 | -30d4 |
Advantages & Disadvantages
Advantages
- Deals decent area damage
- Very low cooldown
- Can freeze enemies
- Has a far lower chance of destroying loot lying on the ground than Flaming Ray.
Disadvantages
- High cost at character generation
- Lower damage than Flaming Ray
- Prevents the player from taking the Flaming Ray mutation
References
- ↑ XRL.World.Parts.Mutation.FreezingHands.cs