Beguiling: Difference between revisions

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imported>Tikiti
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| realitydistort =no
| realitydistort =no
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== Level Progression ==
{| class="wikitable"
!Mutation Level
!Bonus Hitpoints
|-
|1
|5
|-
|2
|10
|-
|3
|15
|-
|4
|20
|-
|5
|25
|-
|6
|30
|-
|7
|35
|-
|8
|40
|-
|9
|45
|-
|10
|50
|-
|n
|5*n
|}
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 00:59, 3 November 2019

This information is reliable as of patch 2.0.188.0. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.188.0.
Beguiling
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:Beguiling)

Beguiling

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Beguiling

You beguile a nearby creature into serving you loyally.

Mental attack versus a creature with a mind
Cooldown: 50 rounds
Range: 1
Success roll: Ego modifier or mutation level (whichever is higher) X 2 + character level + 1d8 VS. Defender MA + character level + 5
Beguiled creature: +(Level * 5) bonus hit points


Level Progression

Mutation Level Bonus Hitpoints
1 5
2 10
3 15
4 20
5 25
6 30
7 35
8 40
9 45
10 50
n 5*n