Beguiling
Revision as of 23:06, 22 August 2019 by imported>Teamtotobot (Bot: Adding {{Mutation Navbox}})
This information is reliable as of patch 2.0.188.0. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.188.0. If this is no longer the current patch, you can help by updating it.
Beguiling
Category
|
Mental |
---|---|
Cost
|
3 |
ID?Use this ID to wish for the mutation
(example: mutation:Beguiling ) |
Beguiling |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Beguiling
You beguile a nearby creature into serving you loyally.
Mental attack versus a creature with a mind
Cooldown: 50 rounds
Range: 1
Success roll: Ego modifier or mutation level (whichever is higher) X 2 + character level + 1d8 VS. Defender MA + character level + 5
Beguiled creature: +(Level * 5) bonus hit points