Disintegration: Difference between revisions

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== Advancement Table ==
== Advancement Table ==
<div style="display:flex;flex-wrap:wrap;">
<div style="margin-right: 2.5em;">
{|class="wikitable"
{|class="wikitable"
! Mutation Level
! Mutation<br>Level
! Damage to Non-Structures
! Damage to<br>Non-Structures
! Damage to Structures
! Damage to<br>Structures
|-
|-
| 1
| 1
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| {{Heart}}{{dice tooltip|10d100+20}}
| {{Heart}}{{dice tooltip|10d100+20}}
|}
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation<br>Level
! Damage to<br>Non-Structures
! Damage to<br>Structures
|-
| 11
| {{Heart}}{{dice tooltip|11d10+22}}
| {{Heart}}{{dice tooltip|11d100+20}}
|-
| 12
| {{Heart}}{{dice tooltip|12d10+24}}
| {{Heart}}{{dice tooltip|12d100+20}}
|-
| 13
| {{Heart}}{{dice tooltip|13d10+26}}
| {{Heart}}{{dice tooltip|13d100+20}}
|-
| 14
| {{Heart}}{{dice tooltip|14d10+28}}
| {{Heart}}{{dice tooltip|14d100+20}}
|-
| 15
| {{Heart}}{{dice tooltip|15d10+30}}
| {{Heart}}{{dice tooltip|15d100+20}}
|-
| 16
| {{Heart}}{{dice tooltip|16d10+32}}
| {{Heart}}{{dice tooltip|16d100+20}}
|-
| 17
| {{Heart}}{{dice tooltip|17d10+34}}
| {{Heart}}{{dice tooltip|17d100+20}}
|-
| 18
| {{Heart}}{{dice tooltip|18d10+36}}
| {{Heart}}{{dice tooltip|18d100+20}}
|-
| 19
| {{Heart}}{{dice tooltip|19d10+38}}
| {{Heart}}{{dice tooltip|19d100+20}}
|-
| 20
| {{Heart}}{{dice tooltip|20d10+40}}
| {{Heart}}{{dice tooltip|20d100+20}}
|}
</div>
<div style="margin-right: 2.5em;">
{|class="wikitable"
! Mutation<br>Level
! Damage to<br>Non-Structures
! Damage to<br>Structures
|-
| 21
| {{Heart}}{{dice tooltip|21d10+42}}
| {{Heart}}{{dice tooltip|21d100+20}}
|-
| 22
| {{Heart}}{{dice tooltip|22d10+44}}
| {{Heart}}{{dice tooltip|22d100+20}}
|-
| 23
| {{Heart}}{{dice tooltip|23d10+46}}
| {{Heart}}{{dice tooltip|23d100+20}}
|-
| 24
| {{Heart}}{{dice tooltip|24d10+48}}
| {{Heart}}{{dice tooltip|24d100+20}}
|-
| 25
| {{Heart}}{{dice tooltip|25d10+50}}
| {{Heart}}{{dice tooltip|25d100+20}}
|-
| 26
| {{Heart}}{{dice tooltip|26d10+52}}
| {{Heart}}{{dice tooltip|26d100+20}}
|-
| 27
| {{Heart}}{{dice tooltip|27d10+54}}
| {{Heart}}{{dice tooltip|27d100+20}}
|-
| 28
| {{Heart}}{{dice tooltip|28d10+56}}
| {{Heart}}{{dice tooltip|28d100+20}}
|-
| 29
| {{Heart}}{{dice tooltip|29d10+58}}
| {{Heart}}{{dice tooltip|29d100+20}}
|-
| 30
| {{Heart}}{{dice tooltip|30d10+60}}
| {{Heart}}{{dice tooltip|30d100+20}}
|}
</div>
<div style="margin-right: 2.5em;">
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}

Revision as of 21:55, 16 November 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Disintegration
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:Disintegration)

Disintegration

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Disintegration

You disintegrate nearby matter.

Area: 7x7 around self
Damage to non-structural objects: (level based)
Damage to structural objects: (level based)
You are exhausted for 3 rounds after using this power
Cooldown: 75 rounds

Disintegration is a mental mutation that allows the player to deal massive damage to everything within a wide radius around the player.

Disintegration grants the "Disintegration" activated ability, which, when used, will deal mutation level based damage to everything within a 7x7 tile radius, or everything within 3 tiles of the player in every direction. This damage ignores ♦AV and cannot be dodged. Two seperate damage calculations are performed based on if a target is a structural object or not, with structural objects (such as walls) taking far more damage on average than non-structural ones. The damage caused is determined by mutation level. After using Disintegration, the player will become "exhausted" for 3 rounds, during which they are unable to perform any action.

Disintegration does not affect creatures or objects that are not in the same phase state as the user, unless the user is omniphase.

Formulas

The following formulas are used to determine damage dealt to non-structural objects and structural objects based on mutation level.

Damage to Non-Structural Objects
(Level)d10+(Level × 2)
Damage to Structural Objects
(Level)d100+20

Advancement Table

Mutation
Level
Damage to
Non-Structures
Damage to
Structures
1 ♥1d10+23-12 (Avg: 7.5) ♥1d100+2021-120 (Avg: 70.5)
2 ♥2d10+46-24 (Avg: 15) ♥2d100+2022-220 (Avg: 121)
3 ♥3d10+69-36 (Avg: 22.5) ♥3d100+2023-320 (Avg: 171.5)
4 ♥4d10+812-48 (Avg: 30) ♥4d100+2024-420 (Avg: 222)
5 ♥5d10+1015-60 (Avg: 37.5) ♥5d100+2025-520 (Avg: 272.5)
6 ♥6d10+1218-72 (Avg: 45) ♥6d100+2026-620 (Avg: 323)
7 ♥7d10+1421-84 (Avg: 52.5) ♥7d100+2027-720 (Avg: 373.5)
8 ♥8d10+1624-96 (Avg: 60) ♥8d100+2028-820 (Avg: 424)
9 ♥9d10+1827-108 (Avg: 67.5) ♥9d100+2029-920 (Avg: 474.5)
10 ♥10d10+2030-120 (Avg: 75) ♥10d100+2030-1020 (Avg: 525)
Mutation
Level
Damage to
Non-Structures
Damage to
Structures
11 ♥11d10+2233-132 (Avg: 82.5) ♥11d100+2031-1120 (Avg: 575.5)
12 ♥12d10+2436-144 (Avg: 90) ♥12d100+2032-1220 (Avg: 626)
13 ♥13d10+2639-156 (Avg: 97.5) ♥13d100+2033-1320 (Avg: 676.5)
14 ♥14d10+2842-168 (Avg: 105) ♥14d100+2034-1420 (Avg: 727)
15 ♥15d10+3045-180 (Avg: 112.5) ♥15d100+2035-1520 (Avg: 777.5)
16 ♥16d10+3248-192 (Avg: 120) ♥16d100+2036-1620 (Avg: 828)
17 ♥17d10+3451-204 (Avg: 127.5) ♥17d100+2037-1720 (Avg: 878.5)
18 ♥18d10+3654-216 (Avg: 135) ♥18d100+2038-1820 (Avg: 929)
19 ♥19d10+3857-228 (Avg: 142.5) ♥19d100+2039-1920 (Avg: 979.5)
20 ♥20d10+4060-240 (Avg: 150) ♥20d100+2040-2020 (Avg: 1030)
Mutation
Level
Damage to
Non-Structures
Damage to
Structures
21 ♥21d10+4263-252 (Avg: 157.5) ♥21d100+2041-2120 (Avg: 1080.5)
22 ♥22d10+4466-264 (Avg: 165) ♥22d100+2042-2220 (Avg: 1131)
23 ♥23d10+4669-276 (Avg: 172.5) ♥23d100+2043-2320 (Avg: 1181.5)
24 ♥24d10+4872-288 (Avg: 180) ♥24d100+2044-2420 (Avg: 1232)
25 ♥25d10+5075-300 (Avg: 187.5) ♥25d100+2045-2520 (Avg: 1282.5)
26 ♥26d10+5278-312 (Avg: 195) ♥26d100+2046-2620 (Avg: 1333)
27 ♥27d10+5481-324 (Avg: 202.5) ♥27d100+2047-2720 (Avg: 1383.5)
28 ♥28d10+5684-336 (Avg: 210) ♥28d100+2048-2820 (Avg: 1434)
29 ♥29d10+5887-348 (Avg: 217.5) ♥29d100+2049-2920 (Avg: 1484.5)
30 ♥30d10+6090-360 (Avg: 225) ♥30d100+2050-3020 (Avg: 1535)

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals massive damage to multiple targets within a wide radius, which can be useful if surrounded by enemies
  • Damage is not affected by ♦AV and cannot be dodged, thus ensuring large, unavoidable damage to most targets
  • Especially useful in destroying walls in the player's way
  • Can be used as a last resort if the player finds themselves in a disadvantageous position

Disadvantages

  • Moderate cost at character creation
  • Exhausts the user for 3 rounds, leaving them completely vulnerable to attack
  • Damage is far lower when used against non-structural objects