Double-muscled: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
mNo edit summary
imported>Schematix
(Added references section and one reference. Expanded advancement table to level 30.)
Line 15: Line 15:


== Formulas ==
== Formulas ==
The following formulas are used to calculate Strength bonus and daze chance based on mutation level.
The following formulas are used to calculate Strength bonus and daze chance based on mutation level. {{Code Reference
| namespace = XLR.World.Parts
| class    = Mutation
| method    = HeightenedStrength
}}
{| class="wikitable"
{| class="wikitable"
! Strength Bonus
! Strength Bonus
Line 69: Line 73:
| +6
| +6
| 33%
| 33%
|-
|11
| +7
| 35%
|-
|12
| +7
| 37%
|-
|13
| +8
| 39%
|-
|14
| +8
| 41%
|-
|15
| +9
| 43%
|-
|16
| +9
| 45%
|-
|17
| +10
| 47%
|-
|18
| +10
| 49%
|-
|19
| +11
| 51%
|-
|20
| +11
| 53%
|-
|21
| +12
| 55%
|-
|22
| +12
| 57%
|-
|23
| +13
| 59%
|-
|24
| +13
| 61%
|-
|25
| +14
| 63%
|-
|26
| +14
| 65%
|-
|27
| +15
| 67%
|-
|28
| +15
| 69%
|-
|29
| +16
| 71%
|-
|30
| +16
| 73%
|}
|}


Line 83: Line 167:
* Moderate cost at character creation
* Moderate cost at character creation
* Grants a relatively low Strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
* Grants a relatively low Strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase
== References ==
<references />
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 00:02, 5 November 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Double-muscled
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength)

HeightenedStrength

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Double-muscled

You are possessed of hulking strength.

+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds

Double-muscled is a physical mutation that increases the player's Strength. Additionally, every melee attack a creature with Double-muscled makes that hits and successfully penetrates has a mutation level based chance to daze their target for 2-3 rounds.

Formulas

The following formulas are used to calculate Strength bonus and daze chance based on mutation level. [1]

Strength Bonus
2 + (Level - 1) / 2
Daze Chance
13 + 2 × Level

Advancement Table

Mutation Level Strength Bonus Daze Chance
1 +2 15%
2 +2 17%
3 +3 19%
4 +3 21%
5 +4 23%
6 +4 25%
7 +5 27%
8 +5 29%
9 +6 31%
10 +6 33%
11 +7 35%
12 +7 37%
13 +8 39%
14 +8 41%
15 +9 43%
16 +9 45%
17 +10 47%
18 +10 49%
19 +11 51%
20 +11 53%
21 +12 55%
22 +12 57%
23 +13 59%
24 +13 61%
25 +14 63%
26 +14 65%
27 +15 67%
28 +15 69%
29 +16 71%
30 +16 73%

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Additional Strength causes the player to do more damage in melee via additional penetratons, as well as increases carrying capacity
  • Gaining Strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes, or allows you to get extremely high strength
  • Synergizes well with weapons/mutations that have uncapped strength bonuses, such as Horns
  • Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms
  • The daze effect caused by this mutation can often prevent enemies from reacting to your attacks or fighting back

Disadvantages

  • Moderate cost at character creation
  • Grants a relatively low Strength bonus at mutation level 1 and takes many levels for this bonus to significantly increase

References

  1. XLR.World.Parts.Mutation, method HeightenedStrength