Double-muscled: Difference between revisions

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| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.
| desc = You are possessed of hulking strength, but your size renders your gait awkward and clumsy.


+&C(level based)&yStrength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds
+&C(level based)&y Strength\n&C(level based)&y chance to daze your opponent on a successful melee attack for 2-3 rounds
| realitydistort = no
| realitydistort = no
}}
}}
'''Double-muscled''' is a [[Mutations#Physical Mutations|physical mutation]] that increases the player's [[Strength]] and grants them an ability where every melee attack they make that hits and successfully penetrates has a chance to [[Dazed|daze]] the target for 2-3 rounds.


== Formulas ==
The following formulas are used to calculate Strength bonus and daze chance based on mutation level.
{| class="wikitable"
! Strength Bonus
|{{simple formula | 2 + (Level - 1) / 2}}
|-
! Daze Chance
|{{simple formula | 13 + 2 * Level}}
|}


== Advancement Table ==
== Advancement Table ==
Line 22: Line 32:
|1
|1
| +2
| +2
| -6
| 15
|(0.03 * Strength Modifier)%
|-
|-
|2
|2
| +2
| +2
| -6
| 17
|(0.04 * Strength Modifier)%
|-
|-
|3
|3
| +3
| +3
| -6
| 19
|(0.05 * Strength Modifier)%
|-
|-
|4
|4
| +3
| +3
| -6
| 21
|(0.06 * Strength Modifier)%
|-
|-
|5
|5
| +4
| +4
| -12
| 23
|(0.07 * Strength Modifier)%
|-
|-
|6
|6
| +4
| +4
| -12
| 25
|(0.08 * Strength Modifier)%
|-
|-
|7
|7
| +5
| +5
| -12
| 27
|(0.09 * Strength Modifier)%
|-
|-
|8
|8
| +5
| +5
| -12
| 29
|(0.10 * Strength Modifier)%
|-
|-
|9
|9
| +6
| +6
| -18
| 31
|(0.11 * Strength Modifier)%
|-
|-
|10
|10
| +6
| +6
| -18
| 33
|(0.12 * Strength Modifier)%
|}
|}


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* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Additional [[Strength]] causes the player to do more damage in melee and increases carrying capacity.
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].
* Gaining [[Strength]] from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other [[Attributes]].
* Synergizes well with mutations that grant additional limbs that can be used in combat, such as [[Multiple Arms]]


===Disadvantages===
===Disadvantages===
* Having a lower [[Movement Speed]] than an enemy means that, unless the player has a way to slow the enemy down, they will eventually get caught.
* Moderate cost at character creation
* The daze chance granted is incredibly low at all levels. For example, with a 10th level mutation and a strength modifier of +10, there is a whopping 1.2% chance that a given hit will daze.
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 02:18, 8 October 2020

Double-muscled
Category

Physical

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:HeightenedStrength)

HeightenedStrength

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Double-muscled

You are possessed of hulking strength, but your size renders your gait awkward and clumsy.

+(level based) Strength
(level based) chance to daze your opponent on a successful melee attack for 2-3 rounds

Double-muscled is a physical mutation that increases the player's Strength and grants them an ability where every melee attack they make that hits and successfully penetrates has a chance to daze the target for 2-3 rounds.

Formulas

The following formulas are used to calculate Strength bonus and daze chance based on mutation level.

Strength Bonus
2 + (Level - 1) / 2
Daze Chance
13 + 2 × Level

Advancement Table

Mutation Level Strength Bonus Movespeed Penalty Daze Chance
1 +2 15
2 +2 17
3 +3 19
4 +3 21
5 +4 23
6 +4 25
7 +5 27
8 +5 29
9 +6 31
10 +6 33

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Additional Strength causes the player to do more damage in melee and increases carrying capacity.
  • Gaining Strength from a mutation rather than by increasing it through the Attribute Points granted at level-ups allows those points to go to other Attributes.
  • Synergizes well with mutations that grant additional limbs that can be used in combat, such as Multiple Arms

Disadvantages

  • Moderate cost at character creation