Ego Projection: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = none
| type = Mental
| type = Mental
| cost = 2
| cost = 4
| id = WillForce
| id = WillForce
| code = dh
| code = dh
| desc = Through sheer force of will, you perform uncanny physical feats.\n\nAugments one physical attribute by an amount equal to twice your Ego bonus\nCooldown: 200 rounds\nDuration: (4 + 2 * Level)d4+2 rounds
| desc = Through sheer force of will, you perform uncanny physical feats.
 
Augments one physical attribute by an amount equal to twice your Ego bonus\nDuration: &C(level based)-(level based)&y rounds\nCooldown: 200 rounds
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the user to enhance their physical [[attributes]] for a short time.
Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's [[Strength]], [[Agility]], and [[Toughness]] respectively, by an amount equal to the player's [[Ego]] bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain [[Skills and Powers|skills.]]
Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.
== Formulas ==
The following formulas are used to determine low and high duration based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=WillForce}}
{|class="wikitable"
! Duration (Low)
| {{simple formula| 16 + 2 * Level }}
|-
! Duration (High)
| {{simple formula| 20 + 2 * Level }}
|}
== Advancement Table ==
{|class="wikitable"
! Mutation Level
! Duration
|-
| 1
| 18-22 rounds
|-
| 2
| 20-24 rounds
|-
| 3
| 22-26 rounds
|-
| 4
| 24-28 rounds
|-
| 5
| 26-30 rounds
|-
| 6
| 28-32 rounds
|-
| 7
| 30-34 rounds
|-
| 8
| 32-36 rounds
|-
| 9
| 34-38 rounds
|-
| 10
| 36-40 rounds
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Allows the player to potentially boost their physical attributes by a large amount, giving them an edge in combat
* Potentially useful for a character balancing mental and [[Mutations#Physical Mutations|physical mutations]]
* For [[Esper|Espers]], enhancing Toughness can be useful if the player does not benefit much from Strength or Agility
=== Disadvantages ===
* High cost at character creation
* Not very useful if the player has a low Ego bonus
* Not as useful for characters that don't rely much on their physical attributes
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 15:12, 1 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Ego Projection
Category

Mental

Cost

4

ID?Use this ID to wish for the mutation
(example: mutation:WillForce)

WillForce

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Ego Projection

Through sheer force of will, you perform uncanny physical feats.

Augments one physical attribute by an amount equal to twice your Ego bonus
Duration: (level based)-(level based) rounds
Cooldown: 200 rounds

Ego Projection is a mental mutation that allows the user to enhance their physical attributes for a short time.

Ego Projection grants three activated abilities; "Boost Strength", "Boost Agility", and "Boost Toughness". Using these abilities will temporarily increase the player's Strength, Agility, and Toughness respectively, by an amount equal to the player's Ego bonus. If the player has no Ego bonus, or a negative Ego bonus, these attributes will instead be increased by 1. This will last for a number of rounds as determined by mutation level. All of the standard bonuses that come with increasing these attributes apply; however, as these increases are temporary, they cannot be used to satisfy the attribute threshold for buying certain skills.

Using any of the three abilities will place all three on identical cooldowns, for a number of rounds determined by mutation level. If Ego Projection's cooldown period is lower than it's duration, and they are able to use it again before the duration has run it's course, they can use Ego Projection again to increase another attribute; however, they cannot choose to increase the same attribute twice in a row, as the effect will not stack.

Formulas

The following formulas are used to determine low and high duration based on mutation level.[1]

Duration (Low)
16 + 2 × Level
Duration (High)
20 + 2 × Level

Advancement Table

Mutation Level Duration
1 18-22 rounds
2 20-24 rounds
3 22-26 rounds
4 24-28 rounds
5 26-30 rounds
6 28-32 rounds
7 30-34 rounds
8 32-36 rounds
9 34-38 rounds
10 36-40 rounds

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to potentially boost their physical attributes by a large amount, giving them an edge in combat
  • Potentially useful for a character balancing mental and physical mutations
  • For Espers, enhancing Toughness can be useful if the player does not benefit much from Strength or Agility

Disadvantages

  • High cost at character creation
  • Not very useful if the player has a low Ego bonus
  • Not as useful for characters that don't rely much on their physical attributes

References

  1. XRL.World.Parts.Mutation.WillForce