Freezing Ray: Difference between revisions
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Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 *(Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by (Mutation level)d4 degrees. This attack does not need to penetrate. | Hitting a creature with a '''freezing ray''' forces a [[temperature]] change of -120 - 7 * (Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate. | ||
If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional '''Freezing Rays'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref> | If a creature somehow has multiple '''Freezing Rays''', the damage increase is only +1 for each additional '''Freezing Rays'''.<ref>XRL.World.Parts.Mutation.FreezingHands.cs</ref> |
Revision as of 17:02, 1 October 2020
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
Freezing Ray
Category
|
Physical |
---|---|
Cost
|
5 |
Body LocationThe body part(s) where this
mutation can be located |
Hands |
ExclusionsOther mutations that cannot be
selected with this mutation |
|
VariantsThe Customize options that may
be selected for this mutation |
Hands, Feet, Face |
ID?Use this ID to wish for the mutation
(example: mutation:FreezingHands ) |
FreezingHands |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Freezing Ray
You emit a ray of frost from your hands.
Emits a 9-square ray of frost in the direction of your choice.
Damage: 1d3+1
Cooldown: 20 rounds
Melee attacks cool opponents by -1d4 degrees
Hitting a creature with a freezing ray forces a temperature change of -120 - 7 * (Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate.
If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional Freezing Rays.[1]
Advancement Table
Mutation Level | Damage | Temperature Change |
---|---|---|
1 | 1d3+1 | -127 |
2 | 2d3+1 | -134 |
3 | 3d3+1 | -141 |
4 | 4d3+1 | -148 |
5 | 5d3+1 | -155 |
6 | 6d3+1 | -162 |
7 | 7d3+1 | -169 |
8 | 8d3+1 | -176 |
9 | 9d3+1 | -183 |
10 | 10d3+1 | -190 |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Deals decent area damage
- Very low cooldown
- Can freeze enemies
- Has a far lower chance of destroying loot lying on the ground than Flaming Ray.
Disadvantages
- High cost at character generation
- Lower damage than Flaming Ray
- Prevents the player from taking the Flaming Ray mutation
References
- ↑ XRL.World.Parts.Mutation.FreezingHands.cs