Freezing Ray

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This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Freezing Ray
Category

Physical

Cost

5

Body LocationThe body part(s) where this
mutation can be located

Hands

ExclusionsOther mutations that cannot be
selected with this mutation

Flaming Ray

VariantsThe Customize options that may
be selected for this mutation

Hands, Feet, Face

ID?Use this ID to wish for the mutation
(example: mutation:FreezingHands)

FreezingHands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Freezing Ray

You emit a ray of frost from your hands.

Emits a 9-square ray of frost in the direction of your choice.
Damage: 1d3+1
Cooldown: 20 rounds
Melee attacks cool opponents by -1d4 degrees

Hitting a creature with a freezing ray forces a temperature change of -120 - 7 *(Mutation Level). If they hit a target with a melee weapon instead, they will additionally change the target's temperature by -1d4Lua error in Module:Dice at line 168: assertion failed!.. This attack does not need to penetrate.

If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional Freezing Rays.[1]

Advancement Table

Mutation Level Damage Temperature Change
1 1d3+1 -127
2 2d3+1 -134
3 3d3+1 -141
4 4d3+1 -148
5 5d3+1 -155
6 6d3+1 -162
7 7d3+1 -169
8 8d3+1 -176
9 9d3+1 -183
10 10d3+1 -190

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals decent area damage
  • Very low cooldown
  • Can freeze enemies
  • Has a far lower chance of destroying loot lying on the ground than Flaming Hands.

Disadvantages

References

  1. XRL.World.Parts.Mutation.FreezingHands.cs