Freezing Ray

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This information is reliable as of patch 2.0.201.44. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.44.
Freezing Ray
Category

Physical

Cost

5

Body LocationThe body part(s) where this
mutation can be located

Hands, Feet, Face

Location Equippable?Whether equipment can be worn
on top of the mutated body part

yes

ExclusionsOther mutations that cannot be
selected with this mutation

Flaming Ray

VariantsThe Customize options that may
be selected for this mutation

Hands, Feet, Face

ID?Use this ID to wish for the mutation
(example: mutation:FreezingHands)

FreezingHands

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Freezing Ray

You emit a ray of frost from your hands.

Emits a 9-square ray of frost in the direction of your choice.
Damage: (level based)
Cooldown: 20 rounds
Melee attacks cool opponents by -(level based) degrees

Freezing Ray is a physical mutation that grants the icy vapor natural body equipment on the limb of your choosing, allowing you to emit a freezing ray from that limb. On character creation, the player can Customize to select between the Hands, Feet, and Face.

Hitting a creature with a freezing ray deals Cold damage and forces a Temperature change of -120 - 7 * (Mutation Level). If the user hits a target with a melee attack instead, they will change the target's temperature by -1 * (Mutation level)d4 degrees. This attack does not need to penetrate, and does not need to be made by the limb Freezing Ray is located on.

Freezing Ray allows creatures to wear equipment in it's designated limb's slot and will continue to function even if that limb is covered. Losing the limb Freezing Ray is located on will result in losing the mutation's abilities until the limb is restored.

If a creature somehow has multiple Freezing Rays, the damage increase is only +1 for each additional iteration.[1]

Advancement Table

Mutation Level Damage Temperature Change Melee Temperature Change
1 ♥1d3+1 -127 -1d4
2 ♥2d3+1 -134 -2d4
3 ♥3d3+1 -141 -3d4
4 ♥4d3+1 -148 -4d4
5 ♥5d3+1 -155 -5d4
6 ♥6d3+1 -162 -6d4
7 ♥7d3+1 -169 -7d4
8 ♥8d3+1 -176 -8d4
9 ♥9d3+1 -183 -9d4
10 ♥10d3+1 -190 -10d4
11 ♥11d3+1 -197 -11d4
12 ♥12d3+1 -204 -12d4
13 ♥13d3+1 -211 -13d4
14 ♥14d3+1 -218 -14d4
15 ♥15d3+1 -225 -15d4
Mutation Level Damage Temperature Change Melee Temperature Change
16 ♥16d3+1 -232 -16d4
17 ♥17d3+1 -239 -17d4
18 ♥18d3+1 -246 -18d4
19 ♥19d3+1 -253 -19d4
20 ♥20d3+1 -260 -20d4
21 ♥21d3+1 -267 -21d4
22 ♥22d3+1 -274 -22d4
23 ♥23d3+1 -281 -23d4
24 ♥24d3+1 -288 -24d4
25 ♥25d3+1 -295 -25d4
26 ♥26d3+1 -302 -26d4
27 ♥27d3+1 -309 -27d4
28 ♥28d3+1 -316 -28d4
29 ♥29d3+1 -323 -29d4
30 ♥30d3+1 -330 -30d4

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Deals decent area damage
  • Low cooldown
  • Can freeze enemies
  • Has a far lower chance of destroying loot lying on the ground than Flaming Ray

Disadvantages

  • High cost at character generation
  • Lower damage and higher cooldown than Flaming Ray
  • Prevents the player from taking the Flaming Ray mutation

References

  1. XRL.World.Parts.Mutation.FreezingHands.cs