Mental Mirror
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
Category
|
Mental |
---|---|
Cost
|
2 |
ID?Use this ID to wish for the mutation
(example: mutation:MentalMirror ) |
MentalMirror |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
You reflect mental attacks back at your attackers.
When you suffer a mental attack while Mental Mirror is off cooldown, you gain (level based) mental armor (MA).
If the attack then fails to penerate your MA, it's reflected back at your attacker.
Cooldown: 50
Mental Mirror is a mental mutation that allows the player to reflect mental attacks back at their source.
This mutation grants the "Mental Mirror" ability, which is not activated but is rather a passive ability. If a creature makes a mental attack against a player with Mental Mirror, the player's effective MA against that attack is increased by a mutation level-based amount, allowing them to better resist it's effects. Certain mental mutations, such as Confusion and Teleport Other, will also be reflected back at the attacker if the attack fails to penetrate the player's MA. Mental Mirror applying it's effects to an attack will cause it to go on cooldown.
Formulas
The following formula is used to determine MA bonus based on mutation level.[1]
MA Bonus | 3 + Level
|
---|
Advancement Table
Mutation Level | MA Bonus |
---|---|
1 | 4 |
2 | 5 |
3 | 6 |
4 | 7 |
5 | 8 |
6 | 9 |
7 | 10 |
8 | 11 |
9 | 12 |
10 | 13 |
Advantages & Disadvantages
Advantages
- Low cost at character creation
- Increases MA against mental attacks, potentially allowing one to resist their effects
- Reflects certain mental attacks if they fail to penetrate
Disadvantages
- Very few reflect-able attacks
- MA bonus scales slowly
- Only protects against one attack before being placed on cooldown
References
- ↑
XRL.World.Parts.Mutation.MentalMirror