Myopic: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
m (Jakusio moved page Myopia to Myopic: moved due to new name)
(updated for current version)
Line 1: Line 1:
{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{qud text|Myopia (&rD&y)|notxml}}
| title = {{qud text|Myopic (&rD&y)|notxml}}
| image = none
| image = none
| type = Physical defect
| type = Physical defect
| cost = -2
| cost = -3
| id = Myopia
| id = Myopia
| code = cj
| code = cj
| desc = You are nearsighted.\n\nYou can only see up to a radius of 4.
| desc = You are nearsighted.
 
You can only see up to a radius of 10.
| realitydistort =no
| realitydistort =no
}}
}}
The effects of '''Myopia''' can be mitigated by wearing either {{favilink|spectacles}} or {{favilink|mirrorshades}}. These items are very fragile, so it's best to mod [[sturdy]] onto them to prevent breaking from fighting.
{{Name}} is a physical defect that limits the player's vision.
 
Players with myopia can only see tiles up to 10 tiles away from themselves in a circular area; beyond that, terrain and objects are treated as though they were in complete darkness.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Myopia}}
 
The effects of Myopic can be mitigated by wearing either {{favilink|spectacles}} or {{favilink|mirrorshades}}.{{Code Reference|class=Spectacles}}<ref><code>ObjectBlueprints.xml</code></ref>
==Advantages & Disadvantages==
{{Opinion}}
===Advantages===
* Grants 3 extra points to use during character creation
* Can be be completely counteracted by wearing spectacles or mirrorshades
===Disadvantages===
* Limits the player's vision even in well-lit areas, making it difficult to detect threats in advance
* Requires the player wear spectacles or mirrorshades at all times to counteract the effects, taking up the face slot
* Spectacles and mirrorshades have a 1% chance to break when the wearer is struck in melee, meaning players choosing to wear them will have to repair or replace them often
{{Mutation Navbox}}
{{Mutation Navbox}}
[[Category:Defects]]
[[Category:Defects]]

Revision as of 11:07, 26 October 2020

This information is reliable as of patch 2.0.201.47. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.47.
Myopic (D)
Category

Physical defect

Cost

-3

ID?Use this ID to wish for the mutation
(example: mutation:Myopia)

Myopia

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

no

Myopic (D)

You are nearsighted.

You can only see up to a radius of 10.

Myopic (D) is a physical defect that limits the player's vision.

Players with myopia can only see tiles up to 10 tiles away from themselves in a circular area; beyond that, terrain and objects are treated as though they were in complete darkness.[1]

The effects of Myopic can be mitigated by wearing either spectacles or mirrorshades.[2][3]

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Grants 3 extra points to use during character creation
  • Can be be completely counteracted by wearing spectacles or mirrorshades

Disadvantages

  • Limits the player's vision even in well-lit areas, making it difficult to detect threats in advance
  • Requires the player wear spectacles or mirrorshades at all times to counteract the effects, taking up the face slot
  • Spectacles and mirrorshades have a 1% chance to break when the wearer is struck in melee, meaning players choosing to wear them will have to repair or replace them often
  1. XRL.World.Parts.Mutation.Myopia
  2. XRL.World.Parts.Spectacles
  3. ObjectBlueprints.xml