Regeneration
Revision as of 23:05, 22 August 2019 by imported>Teamtotobot (Bot: Adding {{Mutation Navbox}})
Regeneration
Category
|
Physical |
---|---|
Cost
|
5 |
ID?Use this ID to wish for the mutation
(example: mutation:Regeneration ) |
Regeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Regeneration
Your wounds heal very quickly.
Increased natural healing rate
Severed limbs regrow over time
Regenerating Limbs
This article has information that is missing or not up to par.
Reason: My brain's too brain dead for this. Figure out what this means later |
This article has information that is missing or not up to par.
Reason: My brain's too brain dead for this. Figure out what this means later
Reason: My brain's too brain dead for this. Figure out what this means later
...
public int nNextLimb = 5000;
...
if (E.ID == "Regenerating")
{
++this.nRegrowCount;
if (this.nRegrowCount >= this.nNextLimb)
{
this.nRegrowCount = 0;
this.nNextLimb = 5000 - 400 * this.Level + Stat.Roll("1d" + ((11 - Math.Min(this.Level, 10)) * 1000).ToString());
this.ParentObject.FireEvent(Event.New("RegenerateLimb", 0, 0, 0));
}
E.AddParameter("Amount", E.GetIntParameter("Amount") + (20 + this.Level * 4));
return true;
}