Syphon Vim

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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Syphon Vim
Category

Mental

Cost

3

ID?Use this ID to wish for the mutation
(example: mutation:LifeDrain)

LifeDrain

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Syphon Vim

You bond with a nearby creature and leech its life force.

Mental attack versus an organic creature
Duration: 20 rounds
Cooldown: 200 rounds
Drains (level based) hit points per round

Syphon Vim is a mental mutation that causes the player to leech life force from a creature, dealing damage and healing the player over time.

Syphon Vim grants the "Life Drain" activated ability, which when used against an adjacent creature, will begin dealing damage and healing the player by an amount determined by mutation level. The creature will attempt to make a save against the life drain every turn; succeeding will cause them to "resist" the life drain, while failing will cause damage and healing to be applied. After initating the life drain, you do not need to remain near the creature or even within line of sight - the effect will continue until the duration of 20 rounds expires or the creature dies.

Syphon Vim will not work if used against an inorganic creature, such as a robot.

Formulas

The following formula is used to determine damage/healing amount based on mutation level.[1]

Damage/Healing Amount
Level

The following formula is used to determine saving throw against life drain based on either mutation level or Ego modifier.[2]

Saving Throw
1d8 + Max(Ego Mod, Level) > Enemy MA + 4

Note the "Max" function. This denotes that whichever variable is higher will be used in the equation.

If this statement is true, the creature will resist Life Drain. If it is false, Life Drain will succeed and effects will be applied.

Advancement Table

Mutation Level Damage/Healing
1 ♥1
2 ♥2
3 ♥3
4 ♥4
5 ♥5
6 ♥6
7 ♥7
8 ♥8
9 ♥9
10 ♥10
Mutation Level Damage/Healing
11 ♥11
12 ♥12
13 ♥13
14 ♥14
15 ♥15
16 ♥16
17 ♥17
18 ♥18
19 ♥19
20 ♥20
Mutation Level Damage/Healing
21 ♥21
22 ♥22
23 ♥23
24 ♥24
25 ♥25
26 ♥26
27 ♥27
28 ♥28
29 ♥29
30 ♥30

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Allows the player to remotely deal damage and heal after applying the effect
  • Lasts for a relatively long time

Disadvantages

  • Moderate cost at character creation
  • Damage and healing scales very slowly
  • Very long cooldown

References

  1. XRL.World.Parts.Mutation.LifeDrain
  2. XRL.World.Effects.LifeDrain