Teleport Other: Difference between revisions

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{{As Of Patch|2.0.201.48}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 7:
| id = TeleportOther
| id = TeleportOther
| code = dy
| code = dy
| desc = You teleport an adjacent creature to a random nearby location.\n\nCooldown: (115 - 10 * Level), minimum 5 rounds
| desc = You teleport an adjacent creature to a random nearby location.
 
Cooldown: &C(level based)&y
| realitydistort =yes
| realitydistort =yes
}}
}}
'''{{PAGENAME}}''' is similar to [[Teleportation]] but can only be used on other creatures. Creatures cannot use '''{{PAGENAME}}''' on themselves, unless they attempt to use it on another creature that has [[Mental Mirror]].
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to teleport a creature to a random nearby location.
 
This mutation grants the "Teleport Other", activated ability, which when used on a creature directly adjacent to the player, will teleport them to a random tile within the current zone. This can be to any tile in the current zone, even tiles the player can't see or hasn't explored, so long as it is not occupied by a solid obstacle. This act is not considered hostile on it's own, and will not incite aggression from neutral creatures or their allies.
 
The player cannot use Teleport Other to teleport themselves, although it can be reflected back at them by a creature with [[Mental Mirror]]. Attempting to select oneself with Teleport Other returns the following message:
{{Qud quote|You may not teleport yourself with Teleport Other!}}
== Formulas ==
The following formula is used to determine cooldown based on mutation level.
{|class="wikitable"
! Cooldown
| {{simple formula| 115 - 10 * Level }}
|}
Note that cooldown cannot be any lower than 5 rounds.
== Advancement Table ==
{|class="wikitable"
! Mutation Level
! Cooldown
|-
| 1
| 105
|-
| 2
| 95
|-
| 3
| 85
|-
| 4
| 75
|-
| 5
| 65
|-
| 6
| 55
|-
| 7
| 45
|-
| 7
| 35
|-
| 8
| 25
|-
| 9
| 15
|-
| 10
| 5
|}
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Low cost at character creation
* Can be used to teleport a dangerous enemy away
* Can be used to teleport friendly creatures away from danger
* Can be used on neutral creatures without inciting hostility
=== Disadvantages ===
* Long cooldown
* Teleportation is random and may not teleport the target very far away
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}

Revision as of 14:20, 2 November 2020

This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Teleport Other
Category

Mental

Cost

2

ID?Use this ID to wish for the mutation
(example: mutation:TeleportOther)

TeleportOther

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Teleport Other

You teleport an adjacent creature to a random nearby location.

Cooldown: (level based)

Teleport Other is a mental mutation that allows the player to teleport a creature to a random nearby location.

This mutation grants the "Teleport Other", activated ability, which when used on a creature directly adjacent to the player, will teleport them to a random tile within the current zone. This can be to any tile in the current zone, even tiles the player can't see or hasn't explored, so long as it is not occupied by a solid obstacle. This act is not considered hostile on it's own, and will not incite aggression from neutral creatures or their allies.

The player cannot use Teleport Other to teleport themselves, although it can be reflected back at them by a creature with Mental Mirror. Attempting to select oneself with Teleport Other returns the following message:

You may not teleport yourself with Teleport Other!

Formulas

The following formula is used to determine cooldown based on mutation level.

Cooldown
115 - 10 × Level

Note that cooldown cannot be any lower than 5 rounds.

Advancement Table

Mutation Level Cooldown
1 105
2 95
3 85
4 75
5 65
6 55
7 45
7 35
8 25
9 15
10 5

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Low cost at character creation
  • Can be used to teleport a dangerous enemy away
  • Can be used to teleport friendly creatures away from danger
  • Can be used on neutral creatures without inciting hostility

Disadvantages

  • Long cooldown
  • Teleportation is random and may not teleport the target very far away

References