Teleport Other

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This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.48.
Teleport Other
Category

Mental

Cost

2

ID?Use this ID to wish for the mutation
(example: mutation:TeleportOther)

TeleportOther

Reality DistortingReality distorting mutations
cannot be used under
the effects of normality.

yes

Teleport Other

You teleport an adjacent creature to a random nearby location.

Cooldown: (level based)

Teleport Other is a mental mutation that allows the player to teleport a creature to a random nearby location.

This mutation grants the "Teleport Other", activated ability, which when used on a creature directly adjacent to the player, will teleport them to a random tile within the current zone. This can be to any tile in the current zone, even tiles the player can't see or hasn't explored, so long as it is not occupied by a solid obstacle. This act is not considered hostile on it's own, and will not incite aggression from neutral creatures or their allies.

The player cannot use Teleport Other to teleport themselves, although it can be reflected back at them by a creature with Mental Mirror. Attempting to select oneself with Teleport Other returns the following message:

You may not teleport yourself with Teleport Other!

Formulas

The following formula is used to determine cooldown based on mutation level. [1]

Cooldown
115 - 10 × Level

Note that cooldown cannot be any lower than 5 rounds.

Advancement Table

Mutation Level Cooldown
1 105 rounds
2 95 rounds
3 85 rounds
4 75 rounds
5 65 rounds
6 55 rounds
7 45 rounds
8 35 rounds
9 25 rounds
10 15 rounds
Mutation Level Cooldown
11 5 rounds
12 5 rounds
13 5 rounds
14 5 rounds
15 5 rounds
16 5 rounds
17 5 rounds
18 5 rounds
19 5 rounds
20 5 rounds
Mutation Level Cooldown
21 5 rounds
22 5 rounds
23 5 rounds
24 5 rounds
25 5 rounds
26 5 rounds
27 5 rounds
28 5 rounds
29 5 rounds
30 5 rounds

Advantages & Disadvantages

This section is opinion-based. Your mileage may vary.

Advantages

  • Low cost at character creation
  • Can be used to teleport a dangerous enemy away
  • Can be used to teleport friendly creatures away from danger
  • Can be used on neutral creatures without inciting hostility

Disadvantages

  • Long cooldown
  • Teleportation is random and may not teleport the target very far away

References

  1. XRL.World.Parts.Mutation.TeleportOther